Ships Question about modules for deep exploration and exobiology loadouts

Is an AFMU a requirement even if I don’t neutron jump, and is just one 2a enough?

What about a small repair controller with a tiny amount of cargo to deal with hull damage? Is a 1a repair controller with 4 units of cargo enough? Or should I go with a 3a?

Do you use both? Which one is the most important to you exobiologists?

The advanced docking computer is really only useful for landing fat ships, correct? I’m guessing that it’s totally overkill for small ships but I’m not sure…
 
For context, I’m preparing and engineering a T6 for a long exploration and exobiology trip to Colonia, and then the center of the galaxy.
 
Is an AFMU a requirement even if I don’t neutron jump, and is just one 2a enough?

What about a small repair controller with a tiny amount of cargo to deal with hull damage? Is a 1a repair controller with 4 units of cargo enough? Or should I go with a 3a?

Do you use both? Which one is the most important to you exobiologists?

The advanced docking computer is really only useful for landing fat ships, correct? I’m guessing that it’s totally overkill for small ships but I’m not sure…

Never carried one, well once I did, used it once in 300kly trip and didn't really need to use it then so I didn't bother after that. On the other hand if you have spare module space they don't have mass and don't affect jump range, so it won't hurt, and you can disable them if power is an issue.
 
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