Im gonna build my own hazres without rocks!
Are you sure about that?The moment you wake out of the instance though...
Are you sure about that?
It will deplete it. Not forever, in my opinion, but per instance - persistence would require holding massive amount of data, currently there are only few generic hashes to distribute the rocks and asteroids and materials in them, you'd need to add remembering data per rock, which is simply not feasible (there are billions of rocks in a single planetary belt).
Pretty much. The only "persistence" I expect from FDev on that part is that a spot will gradually lose its "yield", going from pristine to whatever lower levels are named, ending at "exploited", where there will only be rocks. It probably wouldn't be feasible modelling whatever mind-boggling number of asteroids may there be in a ring.
Or were you referring to the fact that you'd never leave your paradise spot ever? ;-)
The moment you wake out of the instance though...
Not really. You remember those rocks for players who are depleted. It is already done for rocks already in game. Most likely these rocks will use similar status tracking. First they will be part of seed, but when they will be blown up, they will be added to override.
Not really. You remember those rocks for players who are depleted. It is already done for rocks already in game. Most likely these rocks will use similar status tracking. First they will be part of seed, but when they will be blown up, they will be added to override.
Will exploding meteor/asteroid/rock deplete it?... Forever?
I don't believe this is correct. Instances get reset when everybody leaves them. This is why barnacle pods re-appear and Guardian stuff refreshes, etc.
Will exploding meteor/asteroid/rock deplete it?... Forever? If so.... That's gonna be cool as he'll as it's going to introduce a new dynamic to gameplay.
Will exploding meteor/asteroid/rock deplete it?... Forever? If so.... That's gonna be cool as he'll as it's going to introduce a new dynamic to gameplay.