Newcomer / Intro Question about Old CG Rewards

Greeting Commanders.

I have recently gotten my hands on a Krait Phantom that i would love to modify into a exploration/combat vessel.
I found a site that implied i should use a pre engineered Power Plant and other similar components.

Now my Question: Is there a way to get these components for a newer player like me?

I have looked at the Technology Brokers and found only the pre engineered FSD.
It seems like a huge disadvantage for newer players if they have no chance to access these kinds of components,
especially in PvP combat or reaching maximum Jump reach and so on.

It would be great to recieve Help and i thank everyone who took their time to read my post.

o7 Commanders!
 
Pre-engineered modules that were offered as a reward for participation in a Community Goal rather than unlocked by one are unavailable to those that didn’t earn one at the time. Some have been offered up again in other CGs

So if it isn’t available at a Human Tech Broker then you will have to just engineer up a standard module, I am not familiar with the pre engineered power pack specs but the advantage is unlikely to be significant in general play.
 
All of the CG power plants are overcharged, so you're not actually missing anything important. People devalue heat too much, and value tiny jump range increases too much.
 
exploration/combat vessel
Combat against what/whom? If for PvP, forget it. A Phantom can't stand up to a PvP meta ship.

For PvE, you'll need to sacrifice some jump range (and I consider the absolute focus on single jump range for explorers overrated) for weapons, shields and power. But then again, with the new generation ships out there and ground exploration/bio hunting being a thing, I wouldn't use a Phantom for exploration, either.

So, my questions to you would be:
  • how focussed are you on that Phantom
  • what's your lower acceptable limit for jump range
  • which engineers do you have/are you willing to unlock
  • which powerplay toys do you have (or are you willing to unlock)
  • how much time/effort do you want to spend on unlocking Guardian Goodies

Myself, I recently reset my CMDR - and am now in the process of setting up a Cobra Mk.V for DW3, which is supposed (hopefully) to commence early next year. My last attempt at a loadout is here - but that's already outdated. Currently aiming for packhounds + lasers (possibly cytoscramblers), and may switch shields and FSD booster as the SIze 4 shields aren't much worse thans size 5 in the CMV.
 
  • how focussed are you on that Phantom
I Would Like to use it since i already put my money in and like the ship design.
  • what's your lower acceptable limit for jump range
im unsure, i have used about 50ly jump range and am fine with that, so 40? higher would be preferable but that is just more or less dreaming atp

  • which engineers do you have/are you willing to unlock
I have Felicity Farseer unlocked and am willing to unluck everyone but Lori Jameson and the Colonia Crew

  • which powerplay toys do you have (or are you willing to unlock)
what exactly do you mean? everything i see in Powerplay is benefits for the player, no new weapons or something

  • how much time/effort do you want to spend on unlocking Guardian Goodies
I already have a few, the powerplant, power destributor and the fsd boost are in my posession. other than them, quite some time, i have plenty of it.

Thanks for the reply!
o7
 
what exactly do you mean? everything i see in Powerplay is benefits for the player, no new weapons or something
Not quite true - some of the best weapons in the game are coming as powerplay benefits.

If you're willing to unolock one powerplay weapon - Pacifier - I can come up with this:


You could get another couple of ly jump range by downsizing the power plant and power distributor one step, but I wouldn't consider that worth it. You could also swap the shield and fuel scoop for faster scooping without losing too much shield strength. If you think you can live with one SRV, you could also swap out the SRV and the Guardian shield booster.
There is also a pre-engineered SCO FSD V1 available from tech brokers which requires some materials that are hard to collect - see https://elite-dangerous.fandom.com/wiki/Frame_Shift_Drive_(SCO) . I haven't yet tried to get one.

The Pacifers in the two L slots are basically shotguns. Opinions about the best engineering for them differ - I prefer rapid fire, as that gives you the least reload time. And I need gimbals in the medium slots to deal with those pesky small fighters. Pacifiers are strictly point blank weapons, and I at least can't swing the Phantom around fast enough to get close enough to an Eagle.
 
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