Powerplay Question About PP - Aisling In Control, But System Is Still Independent?

I am in Munshin which is an independent system.

The system map shows Aisling is in control. The faction in control is an independent faction.

I am wondering if Aisling is in control of the system why is this not an Empire system and if she is in control then why is an independent faction in control of the system also?
 
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Powerplay sits on top of the BGS, they are distinct and separate. Aisling exploits / controls any government that is present.

You can change the gov type to one that favours Aisling via normal BGS actions, which if done in enough numbers for each system 'bubble' controlled can change a systems 'favourability' (this is modified by each power having gov types that either lower or raise fortification and undermining values).
 
Think of powerplay as a 'secret war' which happens behind the scenes. As far as I'm aware the effects of PPBS has no effect on BGS.
 
Just to enhance my answer: Aisling (from memory) likes these types in charge: Communism, Cooperative & Confederation, (i.e. a majority of these and your fort triggers go down). She is neutral towards Anarchy, Colony, Corporation, Democracy, Dictatorships, Patronages and weak against Feudal and Theocracy govs (a majority of these and fort triggers go up)
 
Aisling has no favourable Imperial government types so finding independent Minor Factions in control of her systems is to be expected.

CMDR Justinian Octavius

this strikes me as silly. it incentivizes PP Aisling supporters to actively work against more general Empire expansionist supporters.

i found this out the hard way. i was in a Kaupolis some time ago. it's a little backwater system on the edge of Empire space but was controlled by an Independent Communist Government. my Commander hates Communist governments and decided to flip the system to an Empire dictatorship. since it was a low population and low traffic system this was easily done. i moved on after that only to find when i returned that the Communist were back in charge. did a little research on Aisling PP and realized my error(s).
 
Unfortunately, the superpower alignment of a faction has zero impact on triggers. You'll find a lot of Federation Confederacies in Aisling territory, and they're good because only the government type itself matters (for aisling, it's CCC - communist, confederacies and cooperatives).

If there still existed profitable systems to expand into, you'd for example also see Aisling expanding on Federation corporate systems, as again, it's a favorable government type and the superpower doesn't count for anything. There's also similar things for other superpowers (the Empire has a lot of feudal/patronage factions, and they're good for Hudson).

Maybe they'll eventually review this. Personally, I think there's some room for balancing for realism to match superpower barriers, either by:

a. Simplifying the whole system to just look at the superpower of a faction (and give an opportunity for player factions to change their ethos setup, plus like an year of advance warning because oh boy, a lot of work would need to be done even if you just consider NPC ones).

b. Or at the very least further refining some superpower extreme situations in the existing system:

  • Incompatible superpowers should be unfavourable by default. This would be especially noticeable in expansions, a deep expansion into enemy superpower territory would require a lot more work.
  • Compatible superpowers should not count for unfavorable triggers (but not making it favorable by default).
 
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Aisling is supported by egalitarian government types that fully support her goal to abolish slavery. Unlike any other leader, slavery is completely abolished in every system that our Imperial Princess controls.

While all of these cooperative governments read as “independent” as their superpower due to game limitations, many of them are supported by squadrons that are very Imperial.
 
this strikes me as silly. it incentivizes PP Aisling supporters to actively work against more general Empire expansionist supporters.

i found this out the hard way. i was in a Kaupolis some time ago. it's a little backwater system on the edge of Empire space but was controlled by an Independent Communist Government. my Commander hates Communist governments and decided to flip the system to an Empire dictatorship. since it was a low population and low traffic system this was easily done. i moved on after that only to find when i returned that the Communist were back in charge. did a little research on Aisling PP and realized my error(s).
The good guys beat the Empire. Another happy ending.
 
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