Question about ship modules since they are being looked at and upgraded.

A new Xeno scanner has been introduced that gives a 2km range, up from 500 meters.

We players engineer manifest scanners so we can scan super fast (2 seconds, 2 km range) or super far (10 sec, 10 km range) but the game does not allow us to use them unless the cargo or escape module on a megaship is first scanned with the Data Link Scanner, which no matter what, limits everything to 500 meters and have to wait for the data link scanner to complete first..

This has been an issue since it was introduced in update 2.3 in 2017.

I have made bug reports for it, but they keep getting set as expired.


It negates any engineering done to modules to allow you to scan cargo on megaships for example.
 
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We players engineer wake and manifest scanners so we can scan super fast (2 seconds, 2 km range) or super far (10 sec, 10 km range) but the game does not allow us to use them unless the thing is first scanned with the Data Link Scanner, which no matter what, limits everything to 500 meters.
not true for wake scanners
not true for npc ships
only true for megaships and installations
in which case i can recommend a grade 3 fast manifest scanner - put data link scanner and G§ manifest scanner on same trigger, data link scanner will finish shortly before manifest scanner, and you get the cargo.
 
I've never had to use the data link scanner before my wake scanner.

I have fast modification on my wake scanner as my ship can boost to over 700m/s. Very efficient wake data collection. :)
 
You are absolutely correct, it was the manifest scanner only. That is my bad, the bug reports written in the past years were correct with manifest scanner with megaships not working until datalink scanner is used with the 500 meter range, and however long it takes to do the scan. I dont know why I types Wake as well
 
Having engineered stuffs like manifest scanners and STILL having to wait on the composition scanner annoys me too
 
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