Question about silent running ???

Now i am confused as to the operation of silent running ??

As I understood it, it shuts down shields, closes ports etc making your signature practically zero..... So hence you can sneak in to stations etc with illicit cargo

Now I run illicit cargo usually to outposts because less hassle (no cops about) but occasionally I do run it to stations.

Had a cobra and ran one shipment and worked fine.

Now in a T6 and the past two times i have tried this and used silent running i have still been scanned AFTER silent running was operational.

Scenario goes something like this.. line up with station, close to 7km, start silent running, request clearance, make it to the letter box, scanned and fined ??? dock as usual.

Am I doing something wrong ... or does it not work on big ships ???

Lucky the fines are small 11k when i was hauling 200k in contracts of illicit cargo:mad:
 
Ok, heres the lore:
All ship sensors operate mainly on heat but have low tech visual backups. This means even in silent running you can be seen at close range. Big ships obviously easier to see visually, better sensors ratings/sizes also have better visual sensors.
Thrusters remain operational in silent running but use of them paints a big dot on you for anyone looking to scan.

A few tips for smuggling:
1) Use flight assist off until you are as close as possible to the letterbox while still being able to manoeuvre inside. (No thruster usage until very close).
2) Speed is your ally, if you get inside the shield area before the scan it helps.
3) Chaff can delay the scan in progress if used - Not sure if this still works.

Cobra is one of the best smuggling ships though, it has speed and a low profile so is quite optimal. If you think of the traditional image of smugglers (Han solo etc) they generally don't fly lumbering cargo ships packed to the rafters with illegal stuff, its mostly stealthy manoeuvrable fast ships with low cargo but high value stuff per ton.
 
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Ok, heres the lore:


Cobra is one of the best smuggling ships though, it has speed and a low profile so is quite optimal. If you think of the traditional image of smugglers (Han solo etc) they generally don't fly lumbering cargo ships packed to the rafters with illegal stuff, its mostly stealthy manoeuvrable fast ships with low cargo but high value stuff per ton.


^This. :)
 
Silent running removes you from the radar at long distance.
At closer distance, somebody can actually scan you.
The smaller is your ship, the closer from you one need to be in order to scan you.
Also, you must enter the station and flay a bit away to avoid scans.
 
Yup, silent running doesn't negate visual lock and scan. If you want to smuggle larger volumes, I recommend the Imperial Clipper for the speed. I don't even use silent running anymore, just boost on in. It also helps to have a favorable approach on the entrance head on.
 
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Yup, silent running doesn't negate visual lock and scan. If you want to smuggle larger volumes, I recommend the Imperial Clipper for the speed. I don't even use silent running anymore, just boost on in. It also helps to have a favorable approach on the entrance head on.
Recently I do not care anymore about fines and bounties... I have never been scanned while having a large local bounty on my head...what happens if so? Does the station blow you up? If so, what is the bounty threshold for that?
 
Recently I do not care anymore about fines and bounties... I have never been scanned while having a large local bounty on my head...what happens if so? Does the station blow you up? If so, what is the bounty threshold for that?

If you are scanned by authorities while carrying a local bounty (actively Wanted in system) the authority ships and the station will open fire on you. This could be for a bounty as small as 300 credits.

I've done quite of few landings and take offs while wanted or doing something illegal. The one time I was scanned was after I got a brand new Python and filled it full of Imperial Slaves (which are oddly banned at the station selling them, go figure). Either way, I couldn't boost away from the station fast enough (even with silent running) with D class thrusters and a filled to the brim cargo hold. Hello 1 million credit fine...boo. I didn't let that turn into a bounty though...paid it off like a good Imperial citizen. A 1mill bounty would have every bounty hunter on me constantly.

EDIT: My lesson learned....if smuggling in a Python, use its size to your advantage and only go to any outpost except military. Never any authorities around to ruin your run.
 
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If you are scanned by authorities while carrying a local bounty (actively Wanted in system) the authority ships and the station will open fire on you. This could be for a bounty as small as 300 credits.
Are you 100% sure about the station opening fire if you are scanned with a low bounty? I know about NPCs, and I do not care much about them. Station would be another issue.
 
Recently I do not care anymore about fines and bounties... I have never been scanned while having a large local bounty on my head...what happens if so? Does the station blow you up? If so, what is the bounty threshold for that?
My buddy got scanned and got something like a 1.5 million credit fine. Sometimes it can be quite a big deal?
 
Are you 100% sure about the station opening fire if you are scanned with a low bounty? I know about NPCs, and I do not care much about them. Station would be another issue.

I'm not 100% sure as I'd never fly something slow into a station while wanted. I once left a Vulture I was kitting in a system where I became heavily wanted (oops). My only other ship at the time was a T7, so I slapped together a Viper as I saw that as the best odds of getting through w/o scan.

AFAIK, if you have your Wanted status displayed when near a station, then a completed scan on your ship will result in vaporization from authorities and the spinning laser death ball.

- - - Updated - - -

My buddy got scanned and got something like a 1.5 million credit fine. Sometimes it can be quite a big deal?
A fine is less of an immediate concern. You can get scanned with any number of fines, no problem. Just, when those fines turn to bounties after 7Days of non-payment one will get harassed by bounty hunters far and wide.

Which reminds me...I have a parking ticket I need to handle (stupid street cleaning day).
 
Well I was until yesterday smuggling slaves in a T9. I did fail on 3 occasions. Well the first time didn't count as I was just running a new route I found on thrudds after checking supply and demand. I didn't bother checking legality as the station actively had them on the commodity markey. Imagine the :eek::mad::( of the 2mil and change fine! Then I decided to try to Han Solo and was very successful except once when the docking computer took over as I hit zero throttle due to obstructions in the mail slot. And one more due to Temps above 50 and I had my sensors still on and going kinda slow.

1 approach station from planet so your lined up with the entrance, or close anyway.
2 I set up about 8km out and get lined up.
3 hit the boost and FA Off when speed peaks and engage silent running
4 request docking
5 turn everything off except thrusters, even life support and sensors.
6 heat sinks if temp gets above 10 or 15%. I had 2 groups of 2.
7 use small adjustments if necessary on the coast in. At the last moment turn FA On and slide on in the slot. I'll usually save a couple of heat sinks on each group incase of pilot error or folks deciding to hit the slot at the last minute when I'm trying to slide in.

If that worked in a T9 it should work in just about anything. I nolonger have a T9 as I traded it for a Anaconda, but I will try it once a get a few credits built up after an unfortunate mishap in a combat zone......
 
If smuggling in a Cobra, you just don't need to bother with Silent Running or any of that. All I do from a good front on approach is hit boost once, keep full throttle until I'm about 3km away cut to half throttle and you're in. Rarely been scanned doing that and even when I have been they've never completed it before I've got through the slot. To be honest that's pretty much how I fly into stations in my Cobra even when I'm not smuggling.

Your main weapon when smuggling is speed, you just need to be able to get in and out fast before the security gets a chance to scan you. Even in a T7 I used to be able to tank it in 9 times out of 10 without a scan. Getting back out in a T7 before a scan on the other hand was just pot luck. You could try and build up speed in the dock and boost out the slot but it's a risky business.
 
Fine, no matter how large, will not have the station open fire. Bounties, no matter how small, will always have the station open fire after scanning.
 
3) Chaff can delay the scan in progress if used - Not sure if this still works.

I recall hearing this from a beta release and always wonder if it is still true. Thanks for mentioning it, Alex.
Anyone know for certain if this is still the case?
 
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I recall hearing this from a beta release and always wonder if it is still true. Thanks for mentioning it, Alex.
Anyone know for certain if this is still the case?

I also came across lots of conflicting info on this, so I ran my own simple test. This was back when 1.2 was just released.

I loitered around outside of a station until scanned.
Did nothing, allowed scan to complete. Time taken to scan: 10 seconds.

Repeated, but this time deployed chaff mid-scan. Time taken to scan: 10 seconds.

I came to the conclusion that chaff does not delay or prevent NPC security scans.

It's a simple test if anyone wants to repeat it; please post your results here if the result is different. I have a... shall we say "professional interest", in these kind of things ;)
 
I also came across lots of conflicting info on this, so I ran my own simple test. This was back when 1.2 was just released.
I loitered around outside of a station until scanned.
Did nothing, allowed scan to complete. Time taken to scan: 10 seconds.

Repeated, but this time deployed chaff mid-scan. Time taken to scan: 10 seconds.
I came to the conclusion that chaff does not delay or prevent NPC security scans.
It's a simple test if anyone wants to repeat it; please post your results here if the result is different. I have a... shall we say "professional interest", in these kind of things ;)
Yep, I did launch some chaff while being scanned but the scan still completed after 10 seconds. On the other hand you also get an additional 400cr fine for jettisoning your chaff glitters around/in the station :)

By the way, very good choice for the orange skin! With light turned on, real players may see you rushing on time and avoid the crash (but hey, I managed to take down a Python that way one time, with 40% hull remaining for my Cobra, it was fun!) at the station entrance, while NPCs do not give a damn :)
 
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Yup, silent running doesn't negate visual lock and scan. If you want to smuggle larger volumes, I recommend the Imperial Clipper for the speed. I don't even use silent running anymore, just boost on in. It also helps to have a favorable approach on the entrance head on.

This isn't quite correct. Silent running negates the heat component of your EM signature, which makes a "visual lock and scan" more difficult i.e it mitigates it, rather than negates. The OP was right on Silent Running completely internalising your heat generation, essentially reducing the heat-generation component of your signature to 0%, but was misguided that it prevents scans.

Ref: http://elite-dangerous.wikia.com/wiki/Silent_Running (this contains a dev summary of Silent Running & Stealth, but I used various other sources to verify info)

Summarising the key points about "stealth" and "going silent", avoiding scans is all about reducing your EM signature, which affects three key ranges (from lowest to highest):
- The range at which you are clear targettable (and therefore, scannable) on someones sensors. This is the range your cargo etc can be scanned at.
- The range at which you're a "blip" on the sensors. In this state, anyone knows something is there, but can't target/scan you, nor identify what it is.
- The range at which you're completely invisible on sensors.

Engaging silent running will internalise heat generation drop your ships heat generation component of EM signature to 0%, but you still have an EM signature. Higher rating sensors increase these ranges regardless of the circumstances. My understanding is security forces at a station have the best sensors, so they're going to have all the advantages here.

Other things that will affect your EM signature are;
- Size of your ship
- Active modules (this can be mitigated by switching modules off, known as "cold running")
- Heat levels (unless running silent, in which case this is negated)

"Running Cold" is particularly useful because it has all the benefits of reducing your EM signature, *and* reduces heat generation, so you can "run silent" for longer. But if you get caught, you're in a pickle, coz you have no shields, and everything is switched off.

So, just by running silent, you can still be detected. Even just sitting there with everything switched off, someone can still come along and scan you, though it needs to be at ranges of around a couple hundred meters before that's possible.

To maximize your chances of getting in without being scanned or detected I recommend getting in front of the letterbox using cold running (switch off everything except thrusters and usually a heat sink launcher), dumping a heat sink then rushing into the station (requesting docking while en route). If all you're doing is smuggling cargo, this is a bit of overkill as you just need to either A) get in quicker than the scan, or B) just run a bit colder. This is also true if you are wanted, as security still need to scan you to detect your bounty.

Where you *must* use a combo of silent running and cold running is getting into a hostile station. This is very difficult as you don't need to be scanned at all. As soon as you are detected on sensors (even just a blip will cause the security to move and investigate) you will be attacked (which retracts your docking permission). I've managed to do this only once (that was enough pressure for me). Leaving the station under fire was pretty fun though :D

On a complete aside, I really wish FD would consider making missions which require you to be hostile at the end delivery point, and make use of this mechanic which, honestly, is a pretty exciting one.

PS: Oh, yeah, chaff does nothing except disrupt gimballed turrets.
 
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I've done quite of few landings and take offs while wanted or doing something illegal. The one time I was scanned was after I got a brand new Python and filled it full of Imperial Slaves (which are oddly banned at the station selling them, go figure). Either way, I couldn't boost away from the station fast enough (even with silent running) with D class thrusters and a filled to the brim cargo hold. Hello 1 million credit fine...boo. I didn't let that turn into a bounty though...paid it off like a good Imperial citizen.

With my Python, I regularly buy Imperial Slaves at a Federation Station and sell them at another Federation Station for 3600/t profit - all without using Silent Running. I never want to let down my shields in the presence of authority ships that are motivated to open fire if they notice me.
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I've successfully bought/sold Imperial Slaves over a dozen times and haven't been scanned. I get away with this because (a) I'm allied with both stations, (b) I line up the letterbox inside the Federation station where I buy them and go full speed through the letter box, boost after exiting the letterbox, and boost/boost/boost to quickly put distance between me and the authority ships that circle the station, and (c) I sell them at an outpost in a Federation system that has no patrolling authority ships.
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If I really needed Silent Running, I'd write a VoiceAttack macro to assist with shutting down modules and firing a heat sink to reduce my heat signature rather than use the Silent Running feature.
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Imperial Slaves in Federation stations seems normal given that the commodity list represents a collection of vendors buying/selling wares where individual vendors may not honor the Federation's ban on buying/selling certain items.
 
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