Does anyone have any idea why our fps is cut in half when we use the oculus rift?
I'm sure the computer must be doing some computation on the output to make it display properly on the rift, and that computation must dwarf the calculations needed to display it on the screen.. does anyone know more?
Is it just that single screen has been optimized while HMD has not? Or is there inherently more calculation that needs to be done to display it well on the rift?
Anyway, just curious. Any response is appreciated. Thanks!
I'm sure the computer must be doing some computation on the output to make it display properly on the rift, and that computation must dwarf the calculations needed to display it on the screen.. does anyone know more?
Is it just that single screen has been optimized while HMD has not? Or is there inherently more calculation that needs to be done to display it well on the rift?
Anyway, just curious. Any response is appreciated. Thanks!