Question about VR in Horizons

Hey all, i have a simple question, i am leaning toward buying a VR headset, but my pc is not very great.
I can run horizons in high graphics preset, could i run horizons in vr medium, or something ? i dont want to buy the oculus quest 2 without knowing i can actually use it
 
Your PC specs would be very helpful 😁

I first got into VR using an i5 4670k and GTX 1060 6GB which allowed me to run VR horizons with a mixture of Medium/High settings.
 
I have a cheap NVIDIA GeForce GT 1030, and an AMD PRO A8-8650B R7 10 Compute Cores 4C+6G cpu. Steam vr test said that the graphics card is way too weak for vr, but i heard that test is not very accurate, and well, i can run horizons in ultra too with up to 30 fps, and on high with easy 60 fps (my monitor can only do 60fps), so im not sure how much a vr headset would ask. I dont have the finances to just buy a better video card, the oculus quest 2 headset im eyeing with is on the border for me to spend money at. The problem with ordering from amazon is that it has to go through the border which is EXTREMELY corrupt, and they slap on a whole bunch of extra taxes on it, pretty much doubling its price. I can get it from inland relatively cheap, but im not sure how easy it would be to return it if i dont like it/cant use it, if its possible at all.
 
Hey all, i have a simple question, i am leaning toward buying a VR headset, but my pc is not very great.
I can run horizons in high graphics preset, could i run horizons in vr medium, or something ? i dont want to buy the oculus quest 2 without knowing i can actually use it
I started playing ED in VR at the beginning using an Oculus DK2 My CPU was an 15 4690k and my GPU was a GTX970 & 16gb of DDR3. If you can at least natch those components then you'll be fine in medium. EDIT: Be aware though, that the Quest2's higher resolution needs a bit more grunt than the old VR headsets. Because of the comfort, and because I have a sit in cockpit etc.. I still prefer to use my Rift S with Elite, better colours, and so much more a smoother overall experience,
 
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I have a cheap NVIDIA GeForce GT 1030, and an AMD PRO A8-8650B R7 10 Compute Cores 4C+6G cpu. Steam vr test said that the graphics card is way too weak for vr, but i heard that test is not very accurate, and well, i can run horizons in ultra too with up to 30 fps, and on high with easy 60 fps (my monitor can only do 60fps), so im not sure how much a vr headset would ask.

Basically no is the answer to your question, your PC specs are too weak to drive a Quest2 and for it to be a good experience. Wait until you have higher performance PC specs before diving into VR would be my advice.
 
Edit: I strongly recommend buying ED through the Oculus store instead of Steam. You can run most if not all Oculus Rift titles on the Quest 2 through Link/Air Link. Experiences may vary but along with fighting against the resource hog that is Steam and SteamVR I also encountered an issue that murdered my ability to use the Oculus Touch controllers. That's not normally a gamebreaker as there's tons of VR titles out there that require a gamepad, but it was for me as I prefer the freedom of sitting pretty much anywhere I want in my house and playing rather than being tethered to my PC. Once I bought Horizons from the Oculus store and installed it I noticed a world of difference. Which makes sense since the Oculus version of the game was optimized for the platform. Ran smooth as heck, visuals looked amazing and I stayed at a constant 72 FPS with very few dropped frames aside from the occasional spike you'd expect from a game like this. I'm installing Odyssey now, which ran terribly for me on Steam since my CPU doesn't meet the recommended specs, but I am expecting it to run pretty decent. I'll update this post once Odyssey installs and I've had a chance to land at the station and run around the concourse, as those are the biggest GPU/CPU killers right now.

Edit 2: Odyssey is a bit janky as expected given my specs, but it's still much more tolerable than when I was running it from Steam through SteamVR into my headset. Very happy with the Oculus store version of ED nonetheless.

I'm a little late to the party but I play ED with an Oculus Quest 2 and wanted to share my experiences.

First off, my specs:
i5-4670K (4 CPUs) OC'd at 3.4GHz
16GB RAM (gonna upgrade to 32 soon)
EVGA GeForce RTX 2070 8GB running stock
SSD OS and gaming storage

I play through Air Link at the moment as I don't have the link cable and I haven't purchased Virtual Desktop yet.

Overall my experiences have been pleasant. FDev provided an Oculus preset for the touch controllers in game and while there are certain limitations (galaxy map or rebinding anything to the thumbsticks, even alt binds) I was still able to jump in and do everything from mining in my ship to shooting rocks in my SRV. Haven't done combat yet since most of my progress has been on the PS4. I'm still stuck in a rinky-dink mining ship on PC.

I run the game anywhere between VR Medium and VR High default settings with only minor custom tweaks and experience very quick load times.

Now for the bad:
I get a ton of artifacting due to the limitations Air Link provides. Your weakest link is gonna be your router. Just make sure your PC is running through ethernet and your HMD is on 5GHz if possible.

When running the Performance HUD via the debug tool I find myself at a steady 36 FPS, reason being is if you're not hitting your target refresh rate (72Hz in my case) the Quest 2 will automatically half your framerate. However, both Steam and Oculus have tech that fakes dropped frames and a whole bunch of other techno hoopla I'll never understand that emulates close to 60 FPS so I'm not getting headaches or eye strain that I normally would playing something in VR legitimately refreshing at 30 FPS. The way around this is to knock everything down to low but I enjoy the eye candy. There are tons of optimizations and workarounds I'm still sifting through, however. Be ready to do a lot of research to get it to where it's comfortable for you.

Just keep in mind, you may have to do a bit of work to find that perfect balance between visual quality and performance. Even with the link cable the Quest 2 is still a standalone HMD, all its sending and receiving through Link, Air Link or Virtual Desktop is broadcast information. So the more info you try to send through that bottlenecked bandwidth the more jittery it's likely to become, causing stuttering and artifacts. It's gonna take a bit of tweaking to find that perfect balance. Despite all that I've never had to deal with any kind of input latency over Air Link, so that's definitely a plus.

Also, ED VR really hates disconnecting from the headset, which the Quest 2 does whenever you take it off for even a short time. It goes into a rest mode and suspends everything. When you try to get back on you're stuck with a black screen, even though the PC display will still show head tracking. However, your controllers stop responding in-game and you're forced to shut down the app through task manager. If you're gonna get up to take a break you're better off parking your ship and logging out of ED proper.
 
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Also, ED VR really hates disconnecting from the headset, which the Quest 2 does whenever you take it off for even a short time. It goes into a rest mode and suspends everything. When you try to get back on you're stuck with a black screen, even though the PC display will still show head tracking. However, your controllers stop responding in-game and you're forced to shut down the app through task manager. If you're gonna get up to take a break you're better off parking your ship and logging out of ED proper.
You can get around that by using SteamVR. Set your Elite Dangerous executable for Windows 7 compatibility mode and it won't try to force itself to use the Oculus software while you're running Steam.
 
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