Engineers Question bout modding

I went to Farseer en modded my thrusters and fsd for my Cutter.

I rolled for the fsd 54.3% but on integrity 21.1% loss

Dirty drive grade 3 19.5% and integrity 16.1% loss

is this still a good draw or must I consider it a bad one because so much integrity loss
 
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you will always get a draw back for an increase elsewhere, in most cases a big draw back for a huge increase.

i don't think FSD integrity is important - what was the last time you had a FSD malfunctioning?

for thrusters - bit the same. either they get shot out, or don't. but if you care about that, you would fit b-class thrusters and mod them reinforced... (might make sense on a shieldless combat build...).

tl;dr: look out for the stats you actually want to improve with engineering. optimal mass for fsd (increasing range), and optimum multiplier for thrusters (for speed and manouverability).
 
Well the fsd mod you got is as high as you are gonna get(might be able to get a few more percentages if you are really lucky) but the thruster one is pretty average imo. Since I use use a lot of energy weapons I need the thermal load to be lower while I get the maximum performance possible so I went for the g3 thruster mod instead g5 (also I won't have travel 5k ly this way). So it was really important that I got a maxed out result and I've been able to get some pretty decent one after a lots of tries.The best so far are this one is on my corvette and the other is for the conda combat build I'm working on
https://www.dropbox.com/s/fdmark0kcw0sgd4/20161127195100_1.jpg?dl=0
https://www.dropbox.com/s/nqowczejfa2ckvl/20161127195402_1.jpg?dl=0
These are the best I could get with g3 thruster mods. I also modded my fdl and vulture both got around 22.5 -23.8% and I didn't go beyond that cuz both ships are very maneuverable and a percentage here or there won't matter much. But to get get these results be prepared to do lot of rolls cuz g3 thruster mod have some of the worst negative secondary effects I've seen.
P.s Also don't worry about the integrity loss you won't really notice it under any scenario I tested so if you get a good roll with not so good integrity just apply it. And imo it's the least severe negative effect there is.
 
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thank you both for the answers,

wat do you think of this idea when i go exploring and cross the formidine rift with the Cutter, i want to squeeze some extra 2ly with my build then I have 30.59LY
I want then to use 8d thrusters with dirty drive G3 mod, or will the pitch, roll and yaw then be very bad?
 
thank you both for the answers,

wat do you think of this idea when i go exploring and cross the formidine rift with the Cutter, i want to squeeze some extra 2ly with my build then I have 30.59LY
I want then to use 8d thrusters with dirty drive G3 mod, or will the pitch, roll and yaw then be very bad?

no drive tuning will affect supercruise handling, and 99% of your travel will be in supercruise.

thermal load of d-class thrsuters is quite low, so i don't see a problem with a G3 dirty drive tuning - the only thing which might be the case is your ship might run a bit hotter on high G planets (my DBE with G5 dirty drive tuning and A class thrsuters does so...), and you probably can't highwake from proximity of a neutron star/ back hole.

i would simply give it a try at achenar 3 (6,7 ? G) and at jacksons lighthouse or the black holes at dabih minor- if you can land and start on achenar 3, i don't think you will have a problem anywhere, and when you can low wake from jacksons lighthouse or dabih minor, you sholdn't have a problem on your travel.

unusual ship choice, grats to that! i personally couldn't stand a cutters supercruise turning on such a long travel.... but fly, what you enjoy!
 
Yes it is unusual,

But I have already been in the Formidine rift with the Asp xplorer and Clipper have to less jump only 24LY with fsd grade 5, 48.5% now I want to try out the cutter,
turning rate i find now with the new thrusters allot better and less worse did last week 19Kly with the cutter with dirty drives grade 2 and was acceptable to.
and I do fuel scooping with full speed.

no drive tuning will affect supercruise handling, and 99% of your travel will be in supercruise.

thermal load of d-class thrsuters is quite low, so i don't see a problem with a G3 dirty drive tuning - the only thing which might be the case is your ship might run a bit hotter on high G planets (my DBE with G5 dirty drive tuning and A class thrsuters does so...), and you probably can't highwake from proximity of a neutron star/ back hole.

i would simply give it a try at achenar 3 (6,7 ? G) and at jacksons lighthouse or the black holes at dabih minor- if you can land and start on achenar 3, i don't think you will have a problem anywhere, and when you can low wake from jacksons lighthouse or dabih minor, you sholdn't have a problem on your travel.

unusual ship choice, grats to that! i personally couldn't stand a cutters supercruise turning on such a long travel.... but fly, what you enjoy!
 
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thank you both for the answers,

wat do you think of this idea when i go exploring and cross the formidine rift with the Cutter, i want to squeeze some extra 2ly with my build then I have 30.59LY
I want then to use 8d thrusters with dirty drive G3 mod, or will the pitch, roll and yaw then be very bad?

Do you really need the extra maneuverability on an exploration build? Modding your drives will not affect your maneuverability on super-cruise whatsoever. Each ship have a different, fixed maneuverability in supercruise this is most likely due to the thrusters not being used in supercruise(at least not conventionally). And since most likely you will spend 90% of your time in supercruise I don't see dirty drive g3 being of much use out there(some cases like landing on planets are the exceptions). Besides imo the added heat of the dirty drives are not worth it in this case. So my advice is to downgrade the drives to something like 6A or if you can mange it 5A (8d is overkill for an exploration build unless you are planning on landing on a lot of high g planets) this will definitely give you some much needed jumprange without compromising the heat efficiency and then apply the G5 clean drives mod(I'm assuming since you are an explorer you meet the necessary requirements to unlock Palin). In my experience clean drives are much more productive on exploration builds since you will never overheat on fuel-scooping or in high g planets. Also it will eliminate the need for heatsinks which is really nice and also saves a little weight.
 
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