Basically i was scanning for datamined wake exceptions, to fix my error in trying a downgrade from G5 to G3 fsd range, and i got 9 and a bunch of useless other stuff. i had to dump 60 odd soemthing because it came up with a limit.
How come i can scan an infinite number of whole systems with stars and planets and all the detailed scans but i hit the buffers at 500 ship/wake mats scans? I realise the game balance reasons, what i am interested in is how its explained in the game universe.
Of course it wont explain why my mining asp with all its armour and lasers and scoops and limpets and shield boosters still gets 2 more ly range than my stripped down explorer asp.
How come i can scan an infinite number of whole systems with stars and planets and all the detailed scans but i hit the buffers at 500 ship/wake mats scans? I realise the game balance reasons, what i am interested in is how its explained in the game universe.
Of course it wont explain why my mining asp with all its armour and lasers and scoops and limpets and shield boosters still gets 2 more ly range than my stripped down explorer asp.