QUESTION: Can someone tell me the lore reason for data vs exploration data ?

Basically i was scanning for datamined wake exceptions, to fix my error in trying a downgrade from G5 to G3 fsd range, and i got 9 and a bunch of useless other stuff. i had to dump 60 odd soemthing because it came up with a limit.

How come i can scan an infinite number of whole systems with stars and planets and all the detailed scans but i hit the buffers at 500 ship/wake mats scans? I realise the game balance reasons, what i am interested in is how its explained in the game universe.

Of course it wont explain why my mining asp with all its armour and lasers and scoops and limpets and shield boosters still gets 2 more ly range than my stripped down explorer asp.
 
You have answered your own question; game balance reasons, nothing more.

I do understand some lore requirements, such as no artificial gravity, but I do sometime wonder what we gain from applying lore to many other things, sometimes to the detriment of game play.

Many players don't care about the lore and haven't played the earlier games or read the fan fiction (I've done the first, but not the second). A certain internal logical consistency is to be desired, but even then, this is a fantasy world created out of our imaginations, in a computer and as long as it is enjoyable experience to play, I myself can let a lot of things go without losing sleep.

Not meaning to knock the lore in anyway, but things change. I think of this Elite as a reboot, rather than a sequel.

Meso
 
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Basically i was scanning for datamined wake exceptions, to fix my error in trying a downgrade from G5 to G3 fsd range, and i got 9 and a bunch of useless other stuff. i had to dump 60 odd soemthing because it came up with a limit.

How come i can scan an infinite number of whole systems with stars and planets and all the detailed scans but i hit the buffers at 500 ship/wake mats scans? I realise the game balance reasons, what i am interested in is how its explained in the game universe.

Of course it wont explain why my mining asp with all its armour and lasers and scoops and limpets and shield boosters still gets 2 more ly range than my stripped down explorer asp.

I believe in the lore it's because your data materials is in a personal storage so it's not lost when dying... I mean emergency escape podding away... Ok, nobody saw that slip there... XD
Yeah and the exploration data is stored at local stations once docked hence why it's lost during escape pod events but stored permanently once sold.


Thats what I thought it was, not 100% sure if that's the actual truth but it doesn't sound unreasonable to me..
 
Basically i was scanning for datamined wake exceptions, to fix my error in trying a downgrade from G5 to G3 fsd range, and i got 9 and a bunch of useless other stuff. i had to dump 60 odd soemthing because it came up with a limit.

How come i can scan an infinite number of whole systems with stars and planets and all the detailed scans but i hit the buffers at 500 ship/wake mats scans? I realise the game balance reasons, what i am interested in is how its explained in the game universe.

Of course it wont explain why my mining asp with all its armour and lasers and scoops and limpets and shield boosters still gets 2 more ly range than my stripped down explorer asp.


The answer is that data mined wake exceptions are part of "materials," which are placeholder mechanics at best and do not respect or acknowledge the lore in any way. Planet scan data is part of the real game world and fits the lore. You can store effectively limitless amounts of it on your ship and you lose it if you lose your ship. Everything related to Engineer materials ignores the lore and does not intersect with the in-game fictional reality in any sense. You also don't "really" have chunks of Iron in your flight suit's "pockets". It's a pure gameplay convenience which contradicts the reality as portrayed in the game.
 
thanks for the replies. i think the closest to a game lore reason would be that exploration data is so massive it cant be stored personally. i cant remember if switching ships you still keep expo data, but having it transfer to your current ship and lost on ship loss maybe works if so. i was hoping something made sense but apparently not. oh well lets just call it quantum and have done :D
 
I cannot believe you people haven't done your research. I feel sorry for OP that he has to take advice from such uncouth, uneducated so-called space travellers that abound here! :D

The answer is this:

Your computer has 500 data slots to store the information. It won't go any further because it takes multiple copies of each bit of data, to ensure that they are of the highest quality. So it's not 'just 500', it's more like 567 Sextillion (yes please, and twice on Sundays ta). The copies are so good they become almost real entities in themselves. It was decided by ship manufacturers to limit this at 500 across the board to prevent time spent by the manufacturers on the computers so they could optimise the more important things you'd expect on a 34th Century spaceship, and not pump billions into digital willy-waving to trump competitors ("Oh, my Cobra V can store 533 data scans now!" etc).Eminently sensible, I'm sure you'd agree.

However, data scans of planets actually do not get stored on your computer. They are sent peer to peer across the galaxy. This is why you can't see what you have scanned until you dock at a station. By actually selling the data, it's just you checking in and proving it was your data, kind of like signing in to an account. If your ship is destroyed, it disrupts the time-space data link and sadly that downtime means the data is corrupted. The data is not backed-up at this point before 'signing in', to discourage space hackers anonymously providing duff data and destroying their ships in an attempt to create the planet Spud in the system of Mesagrandpotatojunkie, for instance.

Source: https://www.youtube.com/watch?v=dQw4w9WgXcQ

Kind of obvious if you ask me. I claim my £5. Or 500p.

:D
 
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It's all due to the same magic pixies that make telepresence a thing, obviously.
im pretty sure thats quantum. schroedinger cat type stuff.

I cannot believe you people haven't done your research. I feel sorry for OP that he has to take advice from such uncouth, uneducated so-called space travellers that abound here! :D

The answer is this:

Your computer has 500 data slots to store the information. It won't go any further because it takes multiple copies of each bit of data, to ensure that they are of the highest quality. So it's not 'just 500', it's more like 567 Sextillion (yes please, and twice on Sundays ta). The copies are so good they become almost real entities in themselves. It was decided by ship manufacturers to limit this at 500 across the board to prevent time spent by the manufacturers on the computers so they could optimise the more important things you'd expect on a 34th Century spaceship, and not pump billions into digital willy-waving to trump competitors ("Oh, my Cobra V can store 533 data scans now!" etc).Eminently sensible, I'm sure you'd agree.

However, data scans of planets actually do not get stored on your computer. They are sent peer to peer across the galaxy. This is why you can't see what you have scanned until you dock at a station. By actually selling the data, it's just you checking in and proving it was your data, kind of like signing in to an account. If your ship is destroyed, it disrupts the time-space data link and sadly that downtime means the data is corrupted. The data is not backed-up at this point before 'signing in', to discourage space hackers anonymously providing duff data and destroying their ships in an attempt to create the planet Spud in the system of Mesagrandpotatojunkie, for instance.

Source: https://www.youtube.com/watch?v=dQw4w9WgXcQ

Kind of obvious if you ask me. I claim my £5. Or 500p.

:D
er.... i say bluff? :D
 
Bluff muff, Prove to me that this is not a plausible scenario in an environment where the willing suspense of disbelief is paramount to prevent you from realising you're actually sat in front of a computer and not flying in space, yet travelling at about 30 kilometers per second through space anyways without noticing...

Go on.

Yes, you're right. I'm bored. And I'm going to bed. :D
 
Absolutely 0 lore behind that reasoning, and to me it makes less sense that you can have infinite exploration data but limited data/mat storage which just requires a few easy numbers. Really it should be the other way around. But you know with how long it took to introduce module storage Im surprised we eve have ship storage. I mean if you dont think anyone would want to store modules why would you realize they want to store ships/modules/cargo? What a crazy idea.
 
and to me it makes less sense that you can have infinite exploration data but limited data/mat storage which just requires a few easy numbers. Really it should be the other way around.

:D :D :D So you're 28000LY out and you have to go back because you're out of data room? Comic genius.
 
:D :D :D So you're 28000LY out and you have to go back because you're out of data room? Comic genius.

Its cruel but if you think about it theres a lot more complicated information in exploration data than a couple double digit numbers next to "material/data #173"

Edit: and yea it would be really annoying to have to jaunt back and forth and im not saying they should reverse it, just it surprises mr they limit storage 5his way
 
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Exploration data has to be stored on your ship's computer, since it's so complex and specialised. Don't forget that it doesn't only store orbital data: each planet you scan has a high-res surface map in the system view, which has to be stored with the rest of the system data to maintain lore consistency. Engineer data is less complex and can be stored on a smaller device that can be taken into your escape pod, allowing you to keep it with you after ship destruction. Seems like a bit of a logic failure to me ("sod the priceless Earth-Like scans, save the firmware patches and shield readings!!"), but such is life in 3303.
 
Personally, I’m far more curious why we lose our exploration data when we die but not the engineers data.
Heck, even the actual materials themselves make it through.
 
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