Question for Anaconda and Imperial Cutter owners

Since Horizons, it seems that the perspective of the outside world has changed. What I mean is that I feel like my seat has been lowered. The space appears lower in my Anaconda:

View attachment 91384

Notice the 2 vertical bars showing the hardpoints? Is this how it looks to you? I don't remember the bars showing over the nose of the Anaconda before Horizons but I could be wrong.


Same with the Imperial Cutter:

View attachment 91385

But, with the Imperial Cutter, it seems that the vertical bars are where they should be except that the center is no longer in the center. See the little mouse widget in the middle showing the center?

Is this normal? With the Cutter, it makes interdictions a lot harder because the 2 bars showing my progress and my opponent's progress are hidden behind the top of the dashboard.

Anybody else seeing this in their Anaconda or Imperial Cutter?
 
The dashboard for the Cutter is definitely an issue. It takes up half of the screen.

As as for the Anaconda, I haven't really noticed anything since 2.0 was released, except that the scanner element of the HUD was fixed. Before, it was raised a little bit.
 
The dashboard for the Cutter is definitely an issue. It takes up half of the screen.

As as for the Anaconda, I haven't really noticed anything since 2.0 was released, except that the scanner element of the HUD was fixed. Before, it was raised a little bit.

So, the hardpoints vertical bars from the HUD displayed over the nose is something you've seen before 2.0?
 
So, the hardpoints vertical bars from the HUD displayed over the nose is something you've seen before 2.0?


Sorry, yeah. They will show up if you have anything deployed or powered on, like the discovery scanner, interdictor like in your pictures, chaff, heat sinks, and so on. Turn these things off and the vertical lines should disappear.
 
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AFAIK, the Anaconda has always had a limited FOV due to its enormous size. Changing your FOV settings around might help.
 
Anaconda feels the same. Unsure on the Cutter but I remember raising the view using headlook in the beta since I found it rather restrictive...
 
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