Just wondering if the credit amounts some of these missions pay are normal or have they been inflated to help with making progress through the game for testing purposes? I've not been able to find out any info on this by searching.
Some of these cargo missions pay over 100k, which is great but seem high to me. Considering that our game progress will be wiped after the program closes and the final XB1 version goes public/retail release, I wanted to know how hard this game will be to progress in down the road.
I must say that ED is growing on me as I play it more. Looking past the terrible unoptimized frame rates and other problems that I trust will be fixed at some point, I am finding this to be a game I might actually keep playing after the tests are done. That is rare for me as a professional tester, and I find it significant considering how many games I have tested over the last several decades.
ED has a certain feel to it that you don't come across every day on console games. Just hope that they can get the game running up to at least a locked 30fps, which MUST happen if ED has any chance in the console arena. Game critics are going to shred this title if it plays like this first build for XB1, and surprisingly the PC and Mac versions as well. That can't be allowed to stand on the XB1 version.
Thanks in advance.
Some of these cargo missions pay over 100k, which is great but seem high to me. Considering that our game progress will be wiped after the program closes and the final XB1 version goes public/retail release, I wanted to know how hard this game will be to progress in down the road.
I must say that ED is growing on me as I play it more. Looking past the terrible unoptimized frame rates and other problems that I trust will be fixed at some point, I am finding this to be a game I might actually keep playing after the tests are done. That is rare for me as a professional tester, and I find it significant considering how many games I have tested over the last several decades.
ED has a certain feel to it that you don't come across every day on console games. Just hope that they can get the game running up to at least a locked 30fps, which MUST happen if ED has any chance in the console arena. Game critics are going to shred this title if it plays like this first build for XB1, and surprisingly the PC and Mac versions as well. That can't be allowed to stand on the XB1 version.
Thanks in advance.
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