Question for Outfitting Guru's

Sometimes you learn more from your failures than your successes.

In this case I had a bit too much wine while playing ED and when switching from a cargo Cobra back to a Combat Cobra I inadvertantly (nice way to say Forked UP!) loaded on a D4 hull armor upgrade instead of the D4 Shield Generator I normally use.

Didn't notice the problem at all at first. Did notice that when I cut loose from the landing platform I always got a hull integrity damaged message from the gal who's nice enough to inform those of us chemically impaired that we probably shouldn't drink and fly. Par for the course I paid no attention.

Here's what I learned: Shields, SHIELDS! I don' nid no stinkin' SHIELDS! Well I really don't as it turns out. With two D4 Hull Armor upgrades and a D2 hull upgrade I was takin' hits from the bad guys I get paid for removing from the gene pool but surprisingly they really didn't do a lot of damage. And without the power drag (with an A4 power plant and A4(3?) power distributer (I forget - it's the best one you can get) I could keep firing my gimble mounted Beam Lasers and never lose them with just 2.5 pips on weps. Not bad I thought.

So the question is why I'm taking a hull hit when launching without shields.

That said: there's something about shields that just feels right - even with the armor ups! I'm gonna get 'em back. But until then one would really like to know; why the heck do I take a hull hit at launch each and every time.

Oh - in case it matters my procedure is when I'm cut loose I go straight up using thrusters. Stop and raise landing gear and then beat feat the heck outt'a dodge. The hull damage takes place as I'm up thrusting.
 
Could be something Cobra related. I have lift of w/o shields in other ships (after silent running or wrong power juggling) very often and did not get hull damage.
 
Must be something to do with how you are flying the ship, I have a stealth smuggling Cobra, no shields, no damage unless I do a heavy landing
 
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