PvP Question for the PVPers

With the VO rush and the 'endless' availability of credits, has it changer your playstyle? The fact that a rebuy isnt such a big deal anymore?
Do you now dive right in when the odds are against you when before you may have escaped for monetary reasons?
 
Yeah, we usually have bank, son.

It hasn’t changed much, really, and I still blow up about as much as I used to without sweating it.

I don’t wanna say PvP is exclusively a rich man’s game, however. A vulture costs 20mil to build, and rebuys are roughly 1 million, so don’t let that stop you from having a good time lol.
 
I finally started getting into PVP after VO. Yes, having easy access to a non-exploit that makes hundreds of millions in an hour or two made it much easier to throw caution to the wind.
 
VOP sux in my opinion, our clan develop much faster way to gain CR.
In general we stopped at around 10mlrd to not waste more time.
There is one change happened in to this, we made copies of our combat ships and park them in popular places.
We are much faster ready for combat now.

For example when we had war with TWH we had clones at their locations so we could fight in to places without waiting for ships, 3 jumps with DBX (ove 300LY) using neutron stars and we where back home and could do PvP in our home system.
 
For me, yes. I was terribly afraid before "for reasons" to lose a ship, it was more a mental thing I guess because I already had 6 billion or so in assets.
But since I know money won't be a problem ever again, I fly every ship with every rebuy in open and never looked back. And usually, when I fight I fight till the end (if it's "fair", when a wing drops on me I still run away).
 
With the VO rush and the 'endless' availability of credits, has it changer your playstyle? The fact that a rebuy isnt such a big deal anymore?
Do you now dive right in when the odds are against you when before you may have escaped for monetary reasons?

Not for me, I have not had any liquidity problems ever.
 
Many of good PvPers has less then 1mlrd because they base on their skill. As Sir G mention, they decide about end of fight.
I still learning that part :) slowly but Im progressing :p

I was not focused on PvP on the beginning but on grinding and PvE. That just helped me with finding new ways to gain Cr and Materials much faster then people usually do.
Now when I focus on PvP it's just damn easy to fill up missing items. Last my project I uploaded to EDEngineer shows all green in then basket. That bring a smile when u know that you do not have to grind anything at all, because you have all you need for all engineers. Funny was when I end up the ship and I realized that basket is still green :) it means I can do a copy of that ship right a way :D
 

The Replicated Man

T
With the VO rush and the 'endless' availability of credits, has it changer your playstyle? The fact that a rebuy isnt such a big deal anymore?
Do you now dive right in when the odds are against you when before you may have escaped for monetary reasons?
Back since I can remember most PvPers jumped at the chance to make some credits for rebuys (17 Draconis, Fehu,Ceos/Sothis,Quince etc)

Now that this is a thing, most are more laxed when it comes to rebuys. I also know many who can't even be bothered mining.

Just depends who you talk to

+ Basically what ryan_m said. Most of the time when you do die, you made a mistake or chose to eat the rebuy. 99% of the time even if you are grommed you can still get out.
 

Goose4291

Banned
It was oddly one of the big things that turned me off to PvP and Powerplay in ED.

When there was no risk to myself or chance of inflicting 'harm' on an opponent (ie the loss of serious amounts of credits), the strategic objective potentiality of PvP lost its charm for me.
 

The Replicated Man

T
It was oddly one of the big things that turned me off to PvP and Powerplay in ED.

When there was no risk to myself or chance of inflicting 'harm' on an opponent (ie the loss of serious amounts of credits), the strategic objective potentiality of PvP lost its charm for me.
The catch is many don't know when to run and end up eating the rebuy.
 

Goose4291

Banned
The catch is many don't know when to run and end up eating the rebuy.

True. But it's more that if even if I do net that kill, the cr/hr brigade made that kill near meaningless to the other player in terms of assets lost.

One of my best experiences was WAAAAAY back in Durius, double teaming and killing an Asp in a CZ using two Eagles, then seeing that player fly out later in the week in a viper as their rebuy had actually near bankrupted them.
 
Honestly, all I often end up in is friendly skirmishes anymore, and going to the rebuy isn’t a big deal. Me and my friends blow each other up all the time.

I will bail out in random PvP encounters if things get too bad, though. I’m not a fan of letting ganks succeed against me lol.

I don’t often leave 1v1s out in the wild, especially if it’s someone I know, or the fight is super close. Those ones that come down to single digit hull numbers are the best, as rare as they might be.
 
With the VO rush and the 'endless' availability of credits, has it changer your playstyle? The fact that a rebuy isnt such a big deal anymore?
Do you now dive right in when the odds are against you when before you may have escaped for monetary reasons?

Yes.

While I still try to avoid a rebuy, I am no longer paying too much attention to it. There is no penalty for me when I lose my ship with 1b+ credits in fluids and much much more in assets.
Noone will ever kick me or anyone who mined VOs back into a sidewinder ... or make someone lose atleast one single ship for it.

Elite turned from a simulation game into an arcade game. Everything has become simple and there is no risk. And yet some people still complain about too high rebuy. This argument has always been always stupid and is now even more.
 
True. But it's more that if even if I do net that kill, the cr/hr brigade made that kill near meaningless to the other player in terms of assets lost.

One of my best experiences was WAAAAAY back in Durius, double teaming and killing an Asp in a CZ using two Eagles, then seeing that player fly out later in the week in a viper as their rebuy had actually near bankrupted them.

I get what you're saying here.

We had some opposition from mercs at the start of our Carcosa campaign. Ended up bagging their WC in his DBX as he was flying into the Rock. Pretty sure he was carrying data because him and a buddy came back in Corvettes to get some revenge. Traded a smuggling Phantom for one of their Vettes. Really set the tone for the rest of the conflict as we rarely saw them in Open after that. They were eventually driven from the system.

Had another super important kill during the Coma War that involved exploration data as well. What I'm saying is that's really the only thing out there worth losing and it's mainly because of its BGS value. Too bad really meaningful kills seem so rare.
 

ryan_m

Banned
My strategy was to do 1 weekend of whatever gold rush there was whenever it got popular. As of right now I have 14 billion in assets and 12 billion liquid. I could die literally 1000 times before I have to start selling stuff for rebuy. I've self-destructed because I didn't want to fly 10k light seconds back to the station to rearm/repair before.

The recommendation is do enough at first so you can die 30ish times without needing to grind, then maybe one day a month do whatever the credit grind that's in vogue at the moment is and you'll never worry again. Unless you're bad and die a lot, that is.
 
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