Question for VR folks re ship gauges

Hi guys,

I tried 3D vision as an experiment, and the gauges on the ship (fuel, scanner, target etc) looks FLAT... like they are just 2D sprites pasted on a cardboard strip then brought slightly forwards towards the player.

Same for the left and right menus.

Do they look "correct" to you guys in VR? Like they are "real enough" that you can put your hand out to grab them?
 
Last edited:
Not sure what you mean by flat.

Yes the gauges are flat, but they actually and properly exist in the 3d world.

Like your monitor in front of you is flat but is really there .

Imagine the ship has little projectors that project flat UI elements around the CMDR.

Yes they look perfectly real, you can "grab" them and get up and step behind them and see the otherside and all that.

The radar scanner is essentially a flat circle at an angle in front of you, with the dots drawn in 3d, so in VR even if they removed that vertical height line (which I think they should) you can still see the target dot is above or below.

(on Vive)
 
Last edited:
Not sure what you mean by flat.

Yes the gauges are flat, but they actually and properly exist in the 3d world.

Like your monitor in front of you is flat but is really there .

Imagine the ship has little projectors that project flat UI elements around the CMDR.

Yes they look perfectly real, you can "grab" them and get up and step behind them and see the otherside and all that.

(on Vive)

Ok thanks guess you answered my question :)

My "flat" is exactly what I described... draw something on a piece of paper, put it just in front of your monitor. That picture on the paper is FLAT but it's slightly in front of the monitor so you can see it as being "towards you"... and if you put your hand behind the paper it's still there, it's "real" (by your definition).

My question is based on how the gauges are shown normally in a non-3D environment... they all have a slight "slant" to them, implying 1 part of them is "nearer" to you than the other. When I first saw it in 3D I was surprised... they are just like how I described the drawing on the paper...

Also, if you target a long object like an Orbis station, and if you turn your ship such that the object is kinda vertical, does that bit that "creeps" into the upper part of the HUD get "clipped" off and pushed to the depth that the HUD firing reticule is at? It does in my 3D experiments.

I had *expected* that the gauges to be "real" in the sense that the slanted bits are FURTHER away than the bigger bits of the gauge. Like how the spinning ship logo is "real".... it's not a flat picture popped nearer to you.

The radar scanner is essentially a flat circle at an angle in front of you, with the dots drawn in 3d, so in VR even if they removed that vertical height line (which I think they should) you can still see the target dot is above or below.

So the scanner doesn't look like just an oval shape pasted onto a cardboard box to you? It actually looks like it has depth? Not talking about the trailing target tails, just the scanner itself.

ie, if you leaned forwards in your VR, does the scanner "change shape" to be less oval and more circular? Or does it retain the same exact shape as you leaned forwards?
 
Last edited:
Not sure what you mean by flat.

Yes the gauges are flat, but they actually and properly exist in the 3d world.

Like your monitor in front of you is flat but is really there .

Imagine the ship has little projectors that project flat UI elements around the CMDR.

Yes they look perfectly real, you can "grab" them and get up and step behind them and see the otherside and all that.

The radar scanner is essentially a flat circle at an angle in front of you, with the dots drawn in 3d, so in VR even if they removed that vertical height line (which I think they should) you can still see the target dot is above or below.

(on Vive)

This is my experience with VR - I think VR and 3D vision seem to be very different experiences.

Z...
 
I had *expected* that the gauges to be "real" in the sense that the slanted bits are FURTHER away than the bigger bits of the gauge. Like how the spinning ship logo is "real".... it's not a flat picture popped nearer to you.

No it is exactly how you describe it.

Gimme a sec I will make a quick video and show you, it is easier to see. =p
 
Last edited:
Pardon the jumping about, it's VR innit.

Also the "cuts" are where I'm pressing F12 to reset the viewport to try to get better angles on things

1) Looking at the main scanner
2) Left panel
3) Ship image, just like the loading screen ship you mentioned

[video=youtube;WyZaUQW-iu8]https://www.youtube.com/watch?v=WyZaUQW-iu8[/video]

Dunno if that helps.
 
Last edited:
Pardon the jumping about, it's VR innit.

Also the "cuts" are where I'm pressing F12 to reset the viewport to try to get better angles on things

1) Looking at the main scanner
2) Left panel
3) Ship image, just like the loading screen ship you mentioned

https://www.youtube.com/watch?v=WyZaUQW-iu8

Dunno if that helps.

Holy *******~~!! It is a real 3D object!

In 3D Vision, it's just a 2D sprite pasted on a layer of "cardboard" that is brought closer to the player, so it "pops" nearer to the player but still a 2D image. Had I leaned forwards like you, the scanner would be just a flat thing that disappears like when you leaned around the left menu.

Thanks much... totally answered my question!

This is my experience with VR - I think VR and 3D vision seem to be very different experiences.

Z...

Indeed... although the VR resolution seemed "blocky"... like you can't go to a high resolution like 1920x1080?
 
Last edited:
Holy *******~~!! It is a real 3D object!

In 3D Vision, it's just a 2D sprite pasted on a layer of "cardboard" that is brought closer to the player, so it "pops" nearer to the player but still a 2D image. Had I leaned forwards like you, the scanner would be just a flat thing that disappears like when you leaned around the left menu.

Thanks much... totally answered my question!

I don't know what it is about Virtual Reality that people always seem unable to grasp. You are in a virtual world, therefore objects are seen as three dimensional. Why does this always have to be explained?
 
Last edited:
I don't know what it is about Virtual Reality that people always seem unable to grasp. You are in a virtual world, therefore objects are seen as three dimensional. Why does this always have to be explained?

I think it's something that you do have to get your head around and experience yourself. Once you do it all make sense and being 'in' the game actually means just that.

Once experience, going back to 2D is a jarringly bland experience.
 
I don't know what it is about Virtual Reality that people always seem unable to grasp. You are in a virtual world, therefore objects are seen as three dimensional. Why does this always have to be explained?

If you've read the original post you'd know I am not asking about this. They did not look 3-dimensional in 3D Stereo mode, and I am just asking if it looks ok in VR since they had a problem in 3D stereo.

Secondly I'm not a new guy to 3D stereo or VR. I used them in late 90s / early 2000s, and have already played numerous FPSes and Flight sims in 3D, waaayyy before even before VR became a prototype. I know what they SHOULD look like, and since 3D Stereo did not show the gauges as 3D objects, I asked the kind gentlemen here if they showed as 3D objects in VR.

Next time read the whole quote you pasted (where I mentioned they looked like 2D sprites like Doom of the 90s) before commenting in such a condescending tone.
 
Last edited:
If you've read the original post you'd know I am not asking about this. They did not look 3-dimensional in 3D Stereo mode, and I am just asking if it looks ok in VR since they had a problem in 3D stereo.

Secondly I'm not a new guy to 3D stereo or VR. I used them in late 90s / early 2000s, and have already played numerous FPSes and Flight sims in 3D, waaayyy before even before VR became a prototype. I know what they SHOULD look like, and since 3D Stereo did not show the gauges as 3D objects, I asked the kind gentlemen here if they showed as 3D objects in VR.

Next time read the whole quote you pasted (where I mentioned they looked like 2D sprites like Doom of the 90s) before commenting in such a condescending tone.

How could they not be in 3D? It's a no brainer that they are in 3D. Even if, bizarrely, you can't figure it out, there are hundreds of videos online to analyse.
 
Last edited:
How could they not be in 3D? It's a no brainer that they are in 3D. Even if, bizarrely, you can't figure it out, there are hundreds of videos online to analyse.

You use a "condescending tone" in almost every post. Fortunately, Frontier was nice enough to give us an ignore button.
 
You use a "condescending tone" in almost every post. Fortunately, Frontier was nice enough to give us an ignore button.

Yeah, but in another thread you were telling people that VR works like 'shutter glasses' and uses a 'delay' to create a 3D image, so clearly you don't understand either.
 
Yeah, but in another thread you were telling people that VR works like 'shutter glasses' and uses a 'delay' to create a 3D image, so clearly you don't understand either.

Without a link to the post you refer to, I can't comment on that. If I was speaking in error, which is possible, I would be glad to stand corrected. That is no excuse for being rude most of the time.
 
I think it's something that you do have to get your head around and experience yourself. Once you do it all make sense and being 'in' the game actually means just that.

Once experience, going back to 2D is a jarringly bland experience.

One of the coolest things about VR, is standing up, and walking around your ship. Whomever put those cables behind the pilots seat in my Python need a clip behind the ear! It upsets my inner OCD!!!

Z...
 
How could they not be in 3D? It's a no brainer that they are in 3D. Even if, bizarrely, you can't figure it out, there are hundreds of videos online to analyse.

Well if it could be a 2D sprite in 3D stereo mode, why couldn't it be possible there's a problem in VR mode too?

My question isn't "is VR as cool as everyone says it is?". My question is "is VR mode as screwed up as 3D stereo mode?".

Comprehend the question first before you admonish people. Or did you need me to write it in such simplistic terms before you actually understand the question?
 
Last edited:
Elite Dangerous is as awesome as it gets when it comes to VR. It is a game changer.

Have you used the 3D vision fix? It's shouldn't look remotely broken. With regards to 3D vision, patches tend to break the fix. But with the unbroken fix, ED in 3D looks good!
 
Back
Top Bottom