[Question] Miacke Thargoid homesystem

Since the Thargoids return and I didnt played the old Elite games (since I was too young and didnt know them before I started ED) I started to read a bit more into the Lore. I knew they were drived out due a virus.

But depending on the ED timeline post in the ED Wikia, there were some tradingrelations between them and Alliance. I also read that their homesystem is called Miacke.
Now I was really curious and wanted to know a bit more. But well a friend of mine went into the game and looked and told me that this system cant be find with the galaxy map.

Isnt it in the game or could this be that this system is erased from the star maps by INRA/Fed/Emp/Alliance?
 
Players research suggests that system COL 70 SECTOR FY-N C21-3 maybe their home system or system related somehow to Thargoids. That was after discover of secret image in Thargoid Probe or UA I don't remember which. Anyway this system has Unknown Permit locked just like its region.

There is also HIP 22460 in Federation jurisdiction somehow related with Thargoid plot but it is Permit Locked for some time now. No one has access to it since 2.3 beta
 
Players research suggests that system COL 70 SECTOR FY-N C21-3 maybe their home system or system related somehow to Thargoids. That was after discover of secret image in Thargoid Probe or UA I don't remember which. Anyway this system has Unknown Permit locked just like its region.

There is also HIP 22460 in Federation jurisdiction somehow related with Thargoid plot but it is Permit Locked for some time now. No one has access to it since 2.3 beta

Maybe COL 70 SECTOR FY-N C21-3 is really whats called Miacke in the old elite games. Unknown permit could be that the Thargoids locked that System for us. With their tech its not impossible. Well bad, I would have loved to looked in ttheir homesystem.
 
The system's name was "Miackce". With two 'C's. Miackce was a procedurally-generated name, using the old FE2 triple-syllable random name generator: Mi-Ack-Ce. But you won't find that name in the ED starmap either. Uninhabited procedurally-generated systems named in ED use a different formula (eg. Synuefe AX-H e5-10). THe old system actually wasn't all that good; 30 syllables, arranged in 3 different syllable slots, only gave about 30,000 possible unique names. In a galaxy with 4,000,000,000 stars (yes, the FE2 galaxy was smaller), that meant each name was repeated tens of thousands of times. The ED star-name generator ensures every one of the 400,000,000,000 procedurally-generated stars in the ED galaxy has a unique name.

In any event, Miackce wasn't a "Thargoid homeworld". It was merely a temporary staging post for the surviving remnant of the Thargoid fleet. There was an ammonia world in the system, but there were no detectable Thargoid bases or colonies there. If, after you interacted with the Thargoids there you went back there later, the Thargoid fleet would be gone and the system reverted to being just another empty procedurally generated system once again.
 
There was some work done to translate the Miackce coordinates from the old games.
The axes don't quite line up, but based on the locations of the Old Worlds, a few candidate systems were identified, but searches turned up nothing.
 
The system's name was "Miackce". With two 'C's. Miackce was a procedurally-generated name, using the old FE2 triple-syllable random name generator: Mi-Ack-Ce. But you won't find that name in the ED starmap either. Uninhabited procedurally-generated systems named in ED use a different formula (eg. Synuefe AX-H e5-10). THe old system actually wasn't all that good; 30 syllables, arranged in 3 different syllable slots, only gave about 30,000 possible unique names. In a galaxy with 4,000,000,000 stars (yes, the FE2 galaxy was smaller), that meant each name was repeated tens of thousands of times. The ED star-name generator ensures every one of the 400,000,000,000 procedurally-generated stars in the ED galaxy has a unique name.

In any event, Miackce wasn't a "Thargoid homeworld". It was merely a temporary staging post for the surviving remnant of the Thargoid fleet. There was an ammonia world in the system, but there were no detectable Thargoid bases or colonies there. If, after you interacted with the Thargoids there you went back there later, the Thargoid fleet would be gone and the system reverted to being just another empty procedurally generated system once again.

Well thanks for that info. As I said I only read some timeline things and there it was called so. But well we all know Wikias arent this relyable on some points. They called it the homeworld so thats where this comes from. Well so we need to search.
 
There was some work done to translate the Miackce coordinates from the old games.
The axes don't quite line up, but based on the locations of the Old Worlds, a few candidate systems were identified, but searches turned up nothing.

Might be cause the Thargoids werent introduced really before 2.3. Now in 2.4, as Prorokpl said, many systems are locked with unknown permission. Maybe one of the Col Sectors is really the homesystem or some kind of it. Maybe we would now find something if we would be able to go there.
 
We don't even know if the Thargoids have a "home system" as such, or even "colony worlds" in the human sense. None were ever located during the last war. As far as we can tell, they have an entirely nomadic, space-bourne existence. We know they have an ammonia-based rather than water-based biology, so presumably they once originated on an Ammonia World. It is rumoured/speculated that their original homeworld was over-run by other hostile aliens aeons ago, and they have lived in space ever since.

Of course, with the apparent Guardians vs Thargoids antagonism and the Guardian records stating they'd developed an artificial lifeform to go to war for them which then got out of control, it's still entirely possible that the Thargoids are that rogue sentience, so in that case, "Thargoid homeworlds" are one and the same thing as "Guardian homeworlds" - wherever those might be.
 
and the Guardian records stating they'd developed an artificial lifeform to go to war for them which then got out of control
doesn't that mean there is now at least 3 type of non-human being out there? the thargoids, the guardians, and the rouge artificial life form that they created? (RALF for short)
 
Guardians went into space, found worlds with thargoid barnacles on..... thargoids came back and said "OI hands off our barnies!"

As far as we know.... thargoids want ammonia worlds, hence the fighting at that alliance expansion effort in the coalsack area. and the witchead, and pleiades where we've found barnacles.
However , we are assuming that the thargoid homeworld is in the locked sector 70, but its the pilots federation that issue system permits...... read into that what you want.

Bill

'Now... just look into the flashy thing..."
 
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Working out where Miackce would be on the modern map is very tricky - the FE2/FFE map was largely two-dimensional, with both "left" and "up" on the Elite Dangerous map roughly corresponding to "north" on the FE2 map. The scale of the FE2/FFE map was also compressed to put many in-bubble systems about twice as close to Sol as they are now.

I think you could argue based on the relative positions and distances of the Pleiades, Polaris and Miackce in FFE that Miackce could be somewhere around the California Nebula now ... and that does have barnacles, if not a particularly active Thargoid presence.

In terms of where the Thargoid homeworld might be:
- the previously mentioned Col 70 system is clearly significant to them
- the Cone Nebula, based on comments made by Michael Brookes shortly after the original discovery of barnacles, and indeed based on the Thargoid's reaction to people trying to go there, might well be their home nebula

There is a theory from some sources [1] that there are two factions of Thargoids, so possibly more than one of these is the "homeworld" in the same way that asking "where is the human capital system" could be answered with Sol, Achenar, Alioth or even Colonia depending on who you were asking and why.


[1] It has been mentioned in official ED fiction, but never directly in Galnet or otherwise in-game. Certain aspects of the mentions in fiction suggest that the humans putting forward this theory may not know the whole truth themselves, though, as other aspects of the "two factions" theory make no sense whatsoever in light of more recent events.
 
I personally think NGC 2286 is their home sector or adleast their jump point from Bovimit and Sidgoir (which maybe held the two opposing factions if that really exists until the chase of one to other persued (they may have turned towards us and guardians when they discovered ample nebual and planatary materials they needed), it did originally lie 500ly from Polaris (which is the fitting range from polaris to Miacke), it was moved from the 500ly post from Polaris to where it is now (thousands o ly away but in line with col 70 and cone from our perspective) when the big retconn happened and permit locked aaround the tyime before the probhes and other wierd things started to surface, Miacke would be within this NGC Sector id imagine though not named, col 70 and cone id imagine would be the staging point during their guardian and now human war or maybe the "freindly factions" home.

They left one system behind however and not permit locked NGC 2286 C 42 however nothing is there and has been checked extensivily after each update in the last 5 years or more
 
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