I've been following Elite for a long time, but just now been able to play thanks to the PS4 port. I put in about 6 hours yesterday, and I'm having trouble earning money. I've made several mistakes that I have learned from, but I still can't seem to find good missions, for the following reasons:
1) Mining missions require mining lasers, and I don't know where to get them (or how much they cost).
2) I got cabins, but all the passengers want to go places outside my jump range.
3) Rescue/recovery missions seem to be guarded, and I'm getting blasted to bits.
4) Cargo delivery requires more slots than I have.
My main concern here, though, is that the Sidewinder seems to not be able to handle everything I need. It's like, if I want a fuel scoop, I have to ditch some other important mod, or if I want more cargo space, I'm going to have to go without a shield generator.
Am I missing something as far as outfitting goes? Everyone said to bulk up the Sidewinder before getting a new ship, but it looks like I have no space to put on a few necessary mods without severely crippling it in other equally important areas.
Thanks in advance for any advice!
Since you are so close to the start of the game, I am going to advise you that you always have the option (in "Options") to "Clear Save" or reset your game back to its very beginning. You can start again, with the same minimum 1000 credits, in the same starter Sidewinder in the same starter station and you will have the opportunity to do a couple of things
right at the very beginning, things that FDev does not tell you about, which will help you in getting a good start in the game:
[noob] Starter Tips:
(1) Go to Outfitting. Exchange the (half-size!) cargo racks that came with the starter Sidewinder for full-size cargo racks. Instantly doubles your cargo capacity and profits from cargoes. Fill any additional module slots with the largest cargo racks that will fit.
(2) Upgrade the FSD of the starter Sidewinder as far as you can afford. This gives your Sidewinder the legs (jump range) needed to complete some smaller missions.
(3) FUEL THE SHIP
BEFORE ACCEPTING MISSIONS and always fuel the ship FIRST on docking so the ship is at its maximum mass BEFORE you accept any mission cargo mass. Take my word for it.
Do not try to do too many things right up front. There's a lot to do and you will eventually get to try it all in fact, the game will eventually
force you to try it all. Being a beginner you will need to pay dues, to start small and earn your way up in the universe. You are not capable of putting up a fight, everyone in the game (for now) has a better ship and more experience than you, so don't try. At least not yet. Be the rabbit for now. Rabbits do not fight, rabbits RUN! Learn to break interdictions and
RUN FORREST, RUN! Remember though, there comes a time, when cornered, even a rabbit must turn, bare its little tiny teeth and
FIGHT!
You want maximum gain with minimal risk. You have no (REP)utation with any factions, no (INF)luence anywhere, no RANK in any major power and no credits left to speak of. Now what?
Run delivery missions. Be
PlanetExpress Ship. I suggest moving away from the "starter" systems and stations, as new players make for easy prey and get picked on in the starter systems. Find a station you can use as a "base" for running missions, increasing your
local REP and RANK at that station and surrounding systems and building up a decent credit balance. Run cargo and data delivery missions (minimal risk, decent earnings) to the local systems in the area, always eventually returning to your base. As you complete more missions for those LOCAL factions, your REP with those local factions will increase and they will offer you riskier and more lucrative missions. As your REP grows, your credit balance grows and more options open up to you, new ships unlocked, new systems unlocked, engineers unlocked, etc.
A good, short-term goal for you might be to earn your way into a
COBRA Mark III. It can do everything in Elite Dangerous, albeit on the "small" scale and it was the most common small ship in the eighties version of the game. A-rated, it can fly sideways faster than many other ships can fly forwards. A great ship, I still have mine. o7