I often have a play about in the Coriolis site building the various types of ships. I try to get the most effective ship at the most economical price but I notice that many others have the Deployed level in the red and need to switch off usually the Cargo Hatch, Fuel Scoop and FSD to compensate the difference. I have always tried to get the highest % reading on both while keeping all of them in the blue except when building a small combat fighter which has mostly no need of a cargo hatch. If you have a look you will see what I mean from the ships in the links below. I would like to know if I am correct in my approach or is it better to overload and cut modules to compensate, keeping the ship within spec and budget?.
http://coriolis.io/outfit/viper/03A...5.Iw1+kA==.IwBhrSokg===?bn=Viper Combat Mk IV
http://coriolis.io/outfit/cobra_mk_...Iw1-kA==.IwBhrSsig===?bn=Saltyseadog MkII Max
http://coriolis.io/outfit/type_6_tr...22f2i.Iw1-kA==.IwBj7UOo?bn=Type 6 Trading Rig
http://coriolis.io/outfit/viper/03A...5.Iw1+kA==.IwBhrSokg===?bn=Viper Combat Mk IV
http://coriolis.io/outfit/cobra_mk_...Iw1-kA==.IwBhrSsig===?bn=Saltyseadog MkII Max
http://coriolis.io/outfit/type_6_tr...22f2i.Iw1-kA==.IwBj7UOo?bn=Type 6 Trading Rig