Question on turrets

I’m not completely clear on this... with turrets set to “target only” or “fire at will” do they need to be setup on a fire group and actually turned on by pressing the button or are they independent in those modes and you can leave them off the fire group?
 
"target only" needs a firegroup cause you have to trigger those, "fire at will" will fire at will :) no need to set but can be dangerous
 
Yes every turret need a fire group as you can have more than one type of turret...
And by default you want lasers to turn off once your shooting at hull and not use up energy that could be used by kinetic turrets...
So switching weapon group can be a bonus...
 
Thanks guys! That helps. Fire at will sounds fun :)

“Who are you shooting at”?

everyone2.jpg
 
Turrets set to target only do need to be asigned to a fire group and will continually fire upon the targeted ship. Free fire still need to be on a fire group but dont need to lock onto individual target as they shoot everything near you. Including wing men, friendly forces and space stations
That is not correct. Fire at will will only target enemies (red). It`s the same behavior as an SLFs "Attack All" command.
 
Sidenote: I usually have them on "target only" but last night decided to put them on "fire at will" for a change. Noted that it's a marvellous way to aggro all enemies in a CZ pretty fast, especially when my long range heat vent beams can reach out and annoy targets 6 km away.
 
Yes every turret need a fire group as you can have more than one type of turret...

This, in a nutshell.

Basically, you should set up at least one FG that doesn't include turrets (probably a non-combat FG that activates all your scanners etc) that you can switch to in order to safe your turrets.

Turrets WILL keep firing between FGs, as long as they're present in all the FGs you swap to.
As soon as you swap to an FG where the turret isn't present, it'll reset so, for example, if you have a turret set to "target only" and you start shooting at a ship your turret will fire on that ship until you swap to an FG with no turrets and then, when you swap back to an FG with turrets, your turret won't resume firing until you pull the trigger again.

Personally, I'd always choose "Target Only" over "Fire At Will" because if you're using "Fire At Will", and you accidentally shoot something you shouldn't, your turrets will keep on shooting and earn you ever-bigger penalties.
On the flip-side, you'll often target a nearby ship, start shooting at it and your turrets will decide that they're more interested in shooting at an Eagle several km away.

The idea of rocking up at a RES with turrets set to FAW and then just letting them shoot at everything, thus getting you a heap of bounties and mat's, sounds good but it rarely works out that way.
Far better to keep turrets under as much control as possible via the "Target Only" setting.
 
Yes every turret need a fire group as you can have more than one type of turret...
And by default you want lasers to turn off once your shooting at hull and not use up energy that could be used by kinetic turrets...
So switching weapon group can be a bonus...
I just go afk 12 minutes at a time in a haz res with 1 ton of gold and collection limpets.


And infinite laser power from excessive recharge.
 
Are there any more out there who never use turrets, ever? I dislike the damage penalty but mostly the fact I constantly gotta keep an eye on them. Or at least I feel like I do.
Since they increased the margins for accidental damage, I never had a fine for friendly fire anymore. So how do turrets fare these days in that respect?
 
As noted, if it's not assigned to a group, it will not fire, irrespective of mode.

However, fire-at-will does not require a trigger pull to engage, they just shoot the closest target within their arc of fire, automatically.

Personally, I'd always choose "Target Only" over "Fire At Will" because if you're using "Fire At Will", and you accidentally shoot something you shouldn't, your turrets will keep on shooting and earn you ever-bigger penalties.

Fire-at-will will engage without needing any target lock, including stealth vessels that are well beyond the resolve distance of ship's sensors, and can essentially ignore things like TLB. Fire-at-will turrets will also engage multiple independent targets, should they approach from different vectors where not all turrets would be able to focus on a single foe.

Fire-at-will is where you want to be if alone in one of the big three while many CMDRs are pitted against thee...even a little incoming damage will disrupt shield regeneration and cause many CMDR to instinctively keep pips in SYS.
 
My Hauler has a turret, but I must use Fire-on-target (sic) in order to fire the first shot (after that it'll keep firing). Also, in a CZ I definitely don't want it just willy-nilly shooting at every red triangle in range!
 
Can turrets fire on targetted enemy on your 6 ? (iow, fire on targets chasing you that you have targetted)
 
Can turrets fire on targetted enemy on your 6 ? (iow, fire on targets chasing you that you have targetted)
Hard point placement on the ship will restrict what angle behind actualy is... not all ships allow Shooting through there own hull but many do to a point...
This makes different ships have a complete blind spot when you are up there tail pipe even from turrets others will require you to be lower down and behind to truely be unhitable from turrets due to the ships own hull... this applies to both human and AI builds
 
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you will want turrets on a fire group even if they are set to fire at will. if are interdicted by a bounty hunter who is clean and they open fire on you while you are wanted auto fire is set to NOT fire, as that action will incur a bounty. so auto fire will not auto fire on clean ships without manual input.
 
I love laser turrets. They do less ideal DPS, but they use up less capacitor and stay on target well so they just keep pinging and pinging and pinging. Even when the target is chaffing, I keep the turrets firing because they still often score a hit often enough to keep the target's shields from flipping into the recharge state. The turrets are always firing. They never quit. I just routed the feds out of a MidCZ. On Fu9ar's Folly, my Chiefy, I have three focused pulse turrets and a long range railgun on the same fire group. I have chaff and two large multicannons on secondary fire. That was enough.
 
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