[Question]Player pirates&traders, expensive cargo& solo play after final release.

First of all, I know E: D is mostly focusing on PVE. But, since this is a sandbox game which means that I would do whatever I want, why not playing as a pirate and go rob other players since these features are implemented for many reasons.

However, I'm not seeing the big picture of how would player pirates able to find and rob special, expensive and rare cargo that everyone want from other players,the reason is that we have a choice of playing solo,group or open play. And I'm strongly believe that most traders wouldn't get on open play when they are transporting very expensive goods and would mostly prefer the safer /easier way to finish the run, which is soloing or grouping and escorting by friends from being attacked by AI without worrying player pirates like me. This would reduce the chances of finding a very worthy player target for me even if we were at the same spot. And I'd imagine that most player traders that I will be encountering would contain only low profit cargo , items or ships that they wouldn't care if it gets blown up.

tl;dr What I'm worried is that people might gonna exploit the solo&private play system for transporting stuff that they don't want to lose. Leaving player pirates in open play nearly no chance at all to ever spot those kinds of worthy targets. In which all you'd ever seen in open play would be traders with cheap cargo and careless whether they'd lose the ship or not.
 
I am sorry but I have nothing really useful to say. Upon reflection I started with a gentle put down ... then I edited it to a harsh rebuttal .. then I started to link in lots of other threads on the forum about the same topic .. then I decided logic might work .. then I just gave up.

Sorry.
 
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