Call it idle curiosity, call it shower thoughts, call it whatever, but I just cannot get the question out of my head now...
Okay, we know that relatively small lengths and distances in this game are measured metres and kilometres, so far so good - we use those units for ship sizes, for ship to ship engagements in normal space, for docking, cargo scooping etc... and that makes perfect sense.
However my question arises when we go beyond the kilometre. For relatively short distances from 1000km up to about 30,000km we use the megametre (Mm). I don't know about you, but when I picked up this game, it was the very first time I had ever heard of the megametre, and it remains the only time I've ever seen it used as a normal unit of distance - most other places just continue to use kilometre, even if it racks up into entirely absurd strings of numbers. I'm not complaining here, I like the megametre - as it neatly does its job for the kilometre as the kilometre does for the metre, as the metre does for the centimetre and so on... But considering that most other places and games just ignore the megametre for common parlance (even Star Citizen looks like it just continues using the kilometre over the 1k mark and even into the territory occupied by light-seconds), I'd like to know why Frontier decided to use it?
Same goes for the higher units of distance, I like them, I think they're good choices, but again I would like to know the reasoning behind their choice, as when you go higher you've got a few acceptable variants to choose from, such as...
The light-second. Why? Anything over 30Mm is rendered as a fraction of a light-second, and again this game is the first time I've ever seen light-second used as a unit of distance. Again as well, it's brilliant, but when we get into the hundreds or thousands of light-seconds, what was the reasoning behind choosing to continue using this unit over, say, the light-minute, or the astronomical unit (AU), or the light-hour?
I can kind of understand not using AU for distances in Elite, as that's the most Earth-centric interplanetary unit of distance you can get, and so it wouldn't make sense for planets in Alioth or Achenar to use the distance between the Earth and Sol.
However, I do find it a little odd that we go from using light-seconds all the way from about 0.9ls to somewhere around 3,000,000ls before abruptly switching to fractions of a light-year. Why not use the light-minute or light-hour for those distances?
Going even higher, the whole thing starts to make sense again; we simply use the light-year for interstellar distances, and I can understand why not to use the parsec. Because pfffft no one uses the parsec, especially if you're not going to use the AU.
Anyway, enough of my idle ramblings. If one of the FD staff members who were around at the time these decisions were made would have mercy on me and be able to chip in with an answer, I would be most appreciative.
Okay, we know that relatively small lengths and distances in this game are measured metres and kilometres, so far so good - we use those units for ship sizes, for ship to ship engagements in normal space, for docking, cargo scooping etc... and that makes perfect sense.
However my question arises when we go beyond the kilometre. For relatively short distances from 1000km up to about 30,000km we use the megametre (Mm). I don't know about you, but when I picked up this game, it was the very first time I had ever heard of the megametre, and it remains the only time I've ever seen it used as a normal unit of distance - most other places just continue to use kilometre, even if it racks up into entirely absurd strings of numbers. I'm not complaining here, I like the megametre - as it neatly does its job for the kilometre as the kilometre does for the metre, as the metre does for the centimetre and so on... But considering that most other places and games just ignore the megametre for common parlance (even Star Citizen looks like it just continues using the kilometre over the 1k mark and even into the territory occupied by light-seconds), I'd like to know why Frontier decided to use it?
Same goes for the higher units of distance, I like them, I think they're good choices, but again I would like to know the reasoning behind their choice, as when you go higher you've got a few acceptable variants to choose from, such as...
The light-second. Why? Anything over 30Mm is rendered as a fraction of a light-second, and again this game is the first time I've ever seen light-second used as a unit of distance. Again as well, it's brilliant, but when we get into the hundreds or thousands of light-seconds, what was the reasoning behind choosing to continue using this unit over, say, the light-minute, or the astronomical unit (AU), or the light-hour?
I can kind of understand not using AU for distances in Elite, as that's the most Earth-centric interplanetary unit of distance you can get, and so it wouldn't make sense for planets in Alioth or Achenar to use the distance between the Earth and Sol.
However, I do find it a little odd that we go from using light-seconds all the way from about 0.9ls to somewhere around 3,000,000ls before abruptly switching to fractions of a light-year. Why not use the light-minute or light-hour for those distances?
Going even higher, the whole thing starts to make sense again; we simply use the light-year for interstellar distances, and I can understand why not to use the parsec. Because pfffft no one uses the parsec, especially if you're not going to use the AU.
Anyway, enough of my idle ramblings. If one of the FD staff members who were around at the time these decisions were made would have mercy on me and be able to chip in with an answer, I would be most appreciative.