Question regarding Oculus incompatibility with ED.

Hi All! As a lot of people, I'm very excited for the consumer version of the Rift, but am worried by the current issues FD are having with the later SDKs and ED.

Could someone please explain what the issues are? I know it's an issue with the Cobra engine (I think I've got that right) and that Oculus are helping FD with the issue, but the issue has been around for a while now as I understand it but still not resolved. This is worrying for me :(

Is this something we (the community) think CAN be resolved? I've noticed that previous mentions by FD of Oculus support has been played down a bit, and that even David Braben is now singing the praises of the Vive when talking about VR in Elite. This is all sounding a little ominous.

I really hope I'm wrong and that FD can fix the issues and can get native Rift support working as intended.
 
It will be solved, and by the time SDK1 goes out in the wild at CV1 launch. And will work for both DK2 and CV1. No doubts about it.
They need to get a direct mode working, and stop the legacy extended mode anyway. Extended mode relying on windows monitor setups is not the future.
Vive is going that direction soon too.
 
It's not the Cobra engine, as it works in various hodgepodge configurations, like running Steam VR with SDK .8. That said, my money is on a couple things:

1. FD is holding out for a "timed exclusive" deal

and/or

2. FD got tired of the SDK updates and said "call us when you reach 1.0".
 
It will be solved, and by the time SDK1 goes out in the wild at CV1 launch. And will work for both DK2 and CV1. No doubts about it.
They need to get a direct mode working, and stop the legacy extended mode anyway. Extended mode relying on windows monitor setups is not the future.
Vive is going that direction soon too.

Really hope you are right on this. It's getting close to pre-order time I think and I want to be able to order as soon as possible. Just a bit worried ED won't have support on launch.

It's not the Cobra engine, as it works in various hodgepodge configurations, like running Steam VR with SDK .8. That said, my money is on a couple things:

1. FD is holding out for a "timed exclusive" deal

and/or

2. FD got tired of the SDK updates and said "call us when you reach 1.0".

I thought FD were working with engineers from Oculus to resolve the issue? Maybe I've got that wrong.
 
from the oculus site as of 19 dec:
Rift SDK 1.0 is shipping this week to developers with early builds of final Rift hardware.
If you’re shipping a Rift title in Q1, you’ll need early access to Rift hardware and new platform features to finalize your game or application. The Rift SDK 1.0 and runtime include features tied to the consumer product, so we’ve currently limited the release to developers putting final touches on launch titles.

If you’re planning a launch title and don’t yet have hardware, you can now upload a preview of your app through the Oculus submission tool, and we’ll be in touch with next steps.

We’re shipping more Rift hardware out to developers every week in the run up to launch. In the meantime, DK2 and SDK 0.8 continue to be the right platform for early Rift development — you only need SDK 1.0 if you’re imminently shipping.

We’re looking forward to seeing your VR experiences on Rift when it launches in Q1!

— The Oculus Team

im getting rather exited
 
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