Sounds like the equivalent of camping in a FPS to me![]()
I never understood the stigma to that.
As if when WW3 breaks out tomorrow all the console kids that get drafted are going to run through their first battle jumping up and down constantly
Sounds like the equivalent of camping in a FPS to me![]()
I never understood the stigma to that.
As if when WW3 breaks out tomorrow all the console kids that get drafted are going to run through their first battle jumping up and down constantly![]()
Camping will probably be a good strategy to avoid the peoples liberation army![]()
I've never used a joystick, so if you see me, just go for meI've found my joystick skills to be sorely lacking while messing with the Alpha. Last time I used one was about 25 years ago, maybe more. However, tactics have won more fights than my aiming skills or ability to fly consistently at another ships '6.
These are reputation levels that unlock additional opportunities though rather than skill levels that makes your character better.
I suspect I'll have to learn a whole load new skills for multiplayer though, as players will be less willing to line up for slaughter.
Technically it would not be 'camping', since that is, at least in the derogatory FPS sense, typically something involving holing up in one spot and shooting people at a spawn point when their character first appears, which obviously requires little skill and is exploiting a mechanic of the program. What I was doing was employing a tactic within the game which utilised the capabilities of the aircraft I was in and the way I was flying the thing. If I'd have been doing that over the enemy airfield on people as they spawned and took off, you could sort of compare it, but I was doing it over the battlefield at the cost of having spent a long time climbing over my own lines, not over their base, i.e. exactly what WW1 pilots, notably the Red Baron, used to do*. Thus there was nothing stopping someone coming at me at altitude if they were prepared to do the same thing.
* Not that he needed to spend a long time doing it, look at the climb rate of the Fokker Dr1 at the end of this clip of the Red Baron taking off in one of them:
https://www.youtube.com/watch?v=zOM8t7X7zaE
Leave it up to the devs to balance (obviously exploits need addressing, but not tactics).
When the first Elite was written, games generally had 3 lives and a score. One of the goals for Elite was to use the score in some way as a game mechanic. The result was that it was turned into money. You then used the money to upgrade you ship. XP performs a very similar purpose in other games, it is just slightly more abstract that just having money.Is there a leveling system in this game where we can earn XP and level up our PERKS or skills just like our traditional MMOs (btw not a fan of this need a change)?
This is why Elite is so revered. This was thinking so far outside the box in 1984 that the box was beyond scanner range.
When the first Elite was written, games generally had 3 lives and a score. One of the goals for Elite was to use the score in some way as a game mechanic. The result was that it was turned into money. You then used the money to upgrade you ship. XP performs a very similar purpose in other games, it is just slightly more abstract that just having money.
So, if I then follow this line of thinking, I would say that, not only is there XP (money), there are also character classes (ships) and skills/perks (ship equipment).
The difference here is that none of these things are abstract concepts, making the whole thing feel far less "gamey".
This is why Elite is so revered. This was thinking so far outside the box in 1984 that the box was beyond scanner range.
The difference here is that none of these things are abstract concepts, making the whole thing feel far less "gamey".
This is why Elite is so revered. This was thinking so far outside the box in 1984 that the box was beyond scanner range.
This is likely to happen regardless of how accurate your assessment of the situation is....please do correct me.
This is likely to happen regardless of how accurate your assessment of the situation is.
Forums.
No skill.... ...in Elite.
It's all the stuff that a publisher would be making them put in. Because it "sells"I was thinking that its interesting seeing all these threads asking why Elite isn't following all the tropes of modern video games. Does Elite include support for Guilds? Does Elite have external views? Does Elite have XP? Is Elite an MMO or an RPG?
It reminds me of exactly all those 'expected' features that it was supposed to have in the eighties to be accepted. Three lives, 5 minutes of game-play.
While it might not be a game changer, at least it isn't falling into these expected trappings and seems to be sticking true to the original concept of putting your head in a space-ship with 100 credits, there's the galaxy go do your thing.