Hey all. Just picked the game up on Thursday, and have been having a lot of fun (until I got the disappearing quests bug, oh well). I really think there's potential for a great game here. I've been skimming over the forums, and found answers to many of my initial questions, but some are still unanswered. If you vets would be so kind as to help enlighten me, I'd be much obliged.
Sorry if this post is redundant, or all of this stuff has been answered a million times before. Also, apologies if it sounds like I'm being negative or critical; it feels like the game has good "bones", and I'm excited and curious to see how the devs intend to build on that.
- Group play - Maybe that's a bit of a misnomer, considering all the group play stuff. I guess I mean something akin to a "party" system in MMOs. Maybe stuff like showing party members in green on your radar/hud, a group channel for you to talk in, sharing missions, objectives, warping together (ala /follow). I assume something like this is planned at some point, but are there any details as to exactly how it's going to work? I mostly play games with my friends, and while it has been fun flying around with a buddy, I didn't really feel like we were grouped it. It felt more like we were each playing our own game of solitaire while sitting at the same table. I'm just curious as to what the direction for this sort of thing is. Is E
supposed to be a primarily solo experience, or do they plan to add the infrastructure to facilitate group/party/guild play (for lack of better words)
- Storage space - Is it possible to rent storage space at a station? When I remove a module from my ship, it'd be nice to have a place to store it. Similarly, you could rent storage space to allow you to complete a resource quest with multiple trips. Is this something that's going to be added eventually? Or are they intentionally gating missions via the cargo capacity of your ship
- Economy improvements - I've seen a lot of people... complaining (for lack of a better word) about the trade map. It's pretty, and I've had pretty good success using it to find the things I need. My biggest complaint is that it's *clunky* (no check all/uncheck all buttons, etc.). But really what I'm imagining would be more like a searchable database of what's available and where. Does this fly in the face of E
's design decisions? Am I supposed to stumble around, looking for superconductors, only to find that a sector that's supposed to be producing them only has one available for sale? Presumably this would also include stuff for the Shipyard/Outfitter. Or maybe that's part of the "fun" - when you finally find a station that's has an FSD upgrade in stock, it's more like a random drop from a mob?
- Galaxy Map - On the subject of maps, is anyone else really bothered by the load time for the galaxy map? I feel like it should be viewable in your cockpit, especially when you have to consult it fairly often during multi-system jumps. You don't even get the cockpit audio while you're viewing it (I think?) so no SFX to warn you that you're about to crash into the sun. At very least it would be nice to be able to program a route reminder, so you could plot out your jorney in the galaxy map, and then have a little waypoint system to tell you what system you need to go to next. I've found myself writing things down on a scrap sheet of paper, which doesn't feel very space age to me :S
Sorry if this post is redundant, or all of this stuff has been answered a million times before. Also, apologies if it sounds like I'm being negative or critical; it feels like the game has good "bones", and I'm excited and curious to see how the devs intend to build on that.