Questions for Dedicated PvP Players

That is correct. I tested every bulkhead out on my vulture with a fellow Commander. Took my shields offline, had him target subsystems and saw no difference. Also the added weight played a bit of a role when testing out its maneuverability.
 
Thanks for the quick replies! For me, it's time to retreat when the shields go down. that being said, I carry multiple backup cell banks and power them on as needed. Would you happen to know if shield gens produce over 100% if the ship is under optimal mass? Or is 100% the best possible at or under optimal mass?
 
Do you use upgraded bulkheads?
And
Do you often target sub systems?

yes and yes

Watch the excellent youtube reviews from Kornelius Briedis about almost everything. He just compared bulkheads with an Anaconda...
Since I watched it, I go with the mirrored one. It´s mostly even stronger than the military bulkhead against projektile weapons.
 
Not a dedicated PVPer by any stretch, but this is a mechanical question I can answer:
Thanks for the quick replies! For me, it's time to retreat when the shields go down. that being said, I carry multiple backup cell banks and power them on as needed. Would you happen to know if shield gens produce over 100% if the ship is under optimal mass? Or is 100% the best possible at or under optimal mass?

Shields only care about the basic hull mass and the 'shield value' of the ship. Treat the 'shield value' of the ship as the basic shield power, and the generator will modify it up or down depending on how above or below the basic hull mass of the ship it's optimum is. If your shield's optimum is well above your hull mass, it will get a big bonus.
 
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Not a dedicated PVPer by any stretch, but this is a mechanical question I can answer:


Shields only care about the basic hull mass and the 'shield value' of the ship. Treat the 'shield value' of the ship as the basic shield power, and the generator will modify it up or down depending on how above or below the basic hull mass of the ship it's optimum is. If your shield's optimum is well above your hull mass, it will get a big bonus.

Thanks. it's so hard to get straight answers about shields in this game. I understand the whole optimal mass thing, just trying to figure out if there really IS a bonus for being as far under optimal mass as is reasonable.

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yes and yes

Watch the excellent youtube reviews from Kornelius Briedis about almost everything. He just compared bulkheads with an Anaconda...
Since I watched it, I go with the mirrored one. It´s mostly even stronger than the military bulkhead against projektile weapons.

Ah! i love that guy's videos, I didn't know he did one on bulkheads. Thx.
 
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mirrored + bulkheads on a conda, the powerplant will still die in 2 hits to C3/4 cannons/PA's or a couple of seconds of high class gimbals, i'd expect this to change but currently thats the case and generally speaking the larger the ship the more likely subsystems are to be targetted (it genuinely takes like 1000% longer to kill an armoured conda with hull damage vs powerplant)
 
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mirrored + bulkheads on a conda, the powerplant will still die in 2 hits to C3/4 cannons/PA's or a couple of seconds of high class gimbals, i'd expect this to change but currently thats the case and generally speaking the larger the ship the more likely subsystems are to be targetted (it genuinely takes like 1000% longer to kill an armoured conda with hull damage vs powerplant)

Yeah I understand that, I usually go for the dives then the reactor on RES anacondas. On the assassination anacondas I go straight for the reactor as they seem to be much tougher than I remember.

From what I understand most PvP guys wouldn't take a anaconda intentionally into PvP fights. I'm mostly interested in what they would run. Right now there is nothing PvE that can conquer my mighty shield tank of an Asp. Im considering going back to default bulkheads but I wanted to know if PvPers consider them necessary.
 
Yeah I understand that, I usually go for the dives then the reactor on RES anacondas. On the assassination anacondas I go straight for the reactor as they seem to be much tougher than I remember.

From what I understand most PvP guys wouldn't take a anaconda intentionally into PvP fights. I'm mostly interested in what they would run. Right now there is nothing PvE that can conquer my mighty shield tank of an Asp. Im considering going back to default bulkheads but I wanted to know if PvPers consider them necessary.

Condas are pretty much pvp exempt, you have to be in a conda to fight a conda and even then its pretty silly the mechanics just aren't there to encourage anybody else to give them a go.

If you are in an asp I would run armour, primarily because most won't target the powerplant as asps are already ludicrously easy to kill. Infact i'd run armour on everything up to maybe the FDL, i've never shot a FDL powerplant so no idea where its located as to if its good or bad.

I wouldn't run armour on Clipper/Dropship/Python/Anaconda, and I wouldn't run hull reinforcement on anything unless you genuinely don't care about speed and have slots with nothing else to fit.
 
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are u really the mighty derath?
edit - more on topic

im using the best shields i can fit and bulkheads and hrps atm. am i doing it wrong?
 
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See, this is what is not being answered. Why is the Asp "ludicrously easy to kill"? Are you talking PvP or killing NPCs in Asps? If the point of combat is to keep the shields up, then the Asp should be a power house. Are PvPers just not using the Asp? Or is it that the few that do just suck?

I've watched a lot of PvP videos on youtube. I assume that someone who uploads their fights must be considered good and from what I've seen I'm not impressed. I don't see shield tanking with cell banks, all everyone seems to be using is lasers when it's been proven that kinetic kills faster, and everyone seems to think that they have to FA off to turn when all they have done is let the target get 4km away from them. I swear I turn faster with proper throttle and thruster control which allows me to keep closer to the target; dogfighting instead of jousting.

So please enlighten me as to why the Asp is such a p.o.s. according to you and few others in another thread I have going?

Condas are pretty much pvp exempt, you have to be in a conda to fight a conda and even then its pretty silly the mechanics just aren't there to encourage anybody else to give them a go.

If you are in an asp I would run armour, primarily because most won't target the powerplant as asps are already ludicrously easy to kill. Infact i'd run armour on everything up to maybe the FDL, i've never shot a FDL powerplant so no idea where its located as to if its good or bad.

I wouldn't run armour on Clipper/Dropship/Python/Anaconda, and I wouldn't run hull reinforcement on anything unless you genuinely don't care about speed and have slots with nothing else to fit.
 
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I probably shouldn't say this but if you happen to accidentally ram someone its usually beneficial to have upgraded bulkheads ;)
 
Condas are pretty much pvp exempt, you have to be in a conda to fight a conda and even then its pretty silly the mechanics just aren't there to encourage anybody else to give them a go.

If you are in an asp I would run armour, primarily because most won't target the powerplant as asps are already ludicrously easy to kill. Infact i'd run armour on everything up to maybe the FDL, i've never shot a FDL powerplant so no idea where its located as to if its good or bad.

I wouldn't run armour on Clipper/Dropship/Python/Anaconda, and I wouldn't run hull reinforcement on anything unless you genuinely don't care about speed and have slots with nothing else to fit.

I thought you were quitting? Just can't help yourself eh? ;)
 
I probably shouldn't say this but if you happen to accidentally ram someone its usually beneficial to have upgraded bulkheads ;)

Well, not to sound like a jerk but that's not a problem for me. If I'm going to hit something I FA off, boost 180, FA on, throttle 0, throttle full, boost, collision avoided. It's all about knowing how to kill you speed and it can be done near instantly. The ship can also be stopped very quickly by turning the dorsal or ventral side to face the object, set throttle to zero and fire the vertical thrusters on the side that you turned toward the object. I use that move all the time when I get a landing pad that is right next to the mail slot (I'm also usually come screaming through the mail slot too).
 
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I use reinforced armor on my Python. After watching Kornelius bulkhead videos it offered me the best price/performance ratio (as mirrored is very expensive initially and adds up millions on rebuy while my power plant (PP) explodes anyway). I also use 2x 5D hull reinforcement to have 260 +240+240 armor.

Although my PP will die pretty much all the time before they will ever destroy my hull, it's on the other hand a relative cheap way to have insane armor if they do not target the PP or can't manage to hit it. Instead of 260 I have approx. 900 armor. As soon as the mechanics get changed (at least I expect it) that the killing bigger ships is not all and only about "select PP, ignore armor and gimball it to death", the effect of having this stuff will get stronger. I don't care about the extra weight: I hardly notice it in turning speeds (correct FA-Off is way more important) and every ship will outrun me anyway - armor or not. Python combat is not about chasing. You hardly get any kills in PvP, but you make them run in 1on1. That's your win right there, not the explosion. Note that in addition I have a 650mj shield with 4 charges to refill 670mj. Even wings have trouble to strip down my shields. If I get interdicted by a wing and I'm alone, I immediately drop SCB when they open fire and hyperjump away. After the first SCB dried up, I can immediately pop a second one. They need to burn up to ~1900mj shields and up to ~900 armor (-> PP) in ~20 seconds - impossible.

In my opinion I fitted the Python as what its' role in combat is in my opinon: a defensive gunship. Works best in conflict zones and wing combat. You can't kill me solo and even wings can be outtanked without harm. If I get focused in combat with multiple CMDR involved they waste a lot effort and firepower on my shields. If they ignore me, I have 3x C3 and 2x C2 to give one of them hell ;) If he boost away, switch to the next nearest target focusing your wingmate. But you should try to get the attention (or the Conda in your wing), as you tank so much while your Vulture/FdL buddys destroy them.

While pirating (although I don't do it and have no practical experience) you won't need this tankiness and should even prefer a lightweight setup. You have to pick your targets on a "cowardly" style: transports that you can masslock while they're not or just tip faster than you. So basically Type-6 and 7 are your prefered targets, because they're no threat and your sheer firepower strip their shields in a two seconds. Note that I would most likely use a Clipper instead anyway.

Bounty hunting is FdL area, just get that ship if you want to do this. Although you bring the firepower, you lack speed and masslocking.

edit: I realized that I may missed the topic slightly...^^
 
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See, this is what is not being answered. Why is the Asp "ludicrously easy to kill"? Are you talking PvP or killing NPCs in Asps? If the point of combat is to keep the shields up, then the Asp should be a power house. Are PvPers just not using the Asp? Or is it that the few that do just suck?

I've watched a lot of PvP videos on youtube. I assume that someone who uploads their fights must be considered good and from what I've seen I'm not impressed. I don't see shield tanking with cell banks, all everyone seems to be using is lasers when it's been proven that kinetic kills faster, and everyone seems to think that they have to FA off to turn when all they have done is let the target get 4km away from them. I swear I turn faster with proper throttle and thruster control which allows me to keep closer to the target; dogfighting instead of jousting.

So please enlighten me as to why the Asp is such a p.o.s. according to you and few others in another thread I have going?

The asp is ludicrously easy to kill because:

- It is large and square
- Its power plant is very exposed and easy to hit
- It has weak weapons for its size.
- It has lower agility than some ships in a similar weight class. For instance, a vulture. That can dance rings around any asp.
- It has weak shields when compared to other ships in a similar weight class. For instance, a vulture. An asp with just A6 shields has 235MJ of shield. A vulture with A5 shields has 391. An asp can only beat that by using 4 x A class shield boosters.

You seem to have major issues with people slating the asp for combat. Seriously dude, go fly a vulture, then come back and apologise.
 
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