DeoVindice
Banned
Do you use upgraded bulkheads?
And
Do you often target sub systems?
And
Do you often target sub systems?
no and yes
Do you use upgraded bulkheads?
And
Do you often target sub systems?
Thanks for the quick replies! For me, it's time to retreat when the shields go down. that being said, I carry multiple backup cell banks and power them on as needed. Would you happen to know if shield gens produce over 100% if the ship is under optimal mass? Or is 100% the best possible at or under optimal mass?
Not a dedicated PVPer by any stretch, but this is a mechanical question I can answer:
Shields only care about the basic hull mass and the 'shield value' of the ship. Treat the 'shield value' of the ship as the basic shield power, and the generator will modify it up or down depending on how above or below the basic hull mass of the ship it's optimum is. If your shield's optimum is well above your hull mass, it will get a big bonus.
yes and yes
Watch the excellent youtube reviews from Kornelius Briedis about almost everything. He just compared bulkheads with an Anaconda...
Since I watched it, I go with the mirrored one. It´s mostly even stronger than the military bulkhead against projektile weapons.
mirrored + bulkheads on a conda, the powerplant will still die in 2 hits to C3/4 cannons/PA's or a couple of seconds of high class gimbals, i'd expect this to change but currently thats the case and generally speaking the larger the ship the more likely subsystems are to be targetted (it genuinely takes like 1000% longer to kill an armoured conda with hull damage vs powerplant)
Yeah I understand that, I usually go for the dives then the reactor on RES anacondas. On the assassination anacondas I go straight for the reactor as they seem to be much tougher than I remember.
From what I understand most PvP guys wouldn't take a anaconda intentionally into PvP fights. I'm mostly interested in what they would run. Right now there is nothing PvE that can conquer my mighty shield tank of an Asp. Im considering going back to default bulkheads but I wanted to know if PvPers consider them necessary.
Condas are pretty much pvp exempt, you have to be in a conda to fight a conda and even then its pretty silly the mechanics just aren't there to encourage anybody else to give them a go.
If you are in an asp I would run armour, primarily because most won't target the powerplant as asps are already ludicrously easy to kill. Infact i'd run armour on everything up to maybe the FDL, i've never shot a FDL powerplant so no idea where its located as to if its good or bad.
I wouldn't run armour on Clipper/Dropship/Python/Anaconda, and I wouldn't run hull reinforcement on anything unless you genuinely don't care about speed and have slots with nothing else to fit.
Condas are pretty much pvp exempt, you have to be in a conda to fight a conda and even then its pretty silly the mechanics just aren't there to encourage anybody else to give them a go.
If you are in an asp I would run armour, primarily because most won't target the powerplant as asps are already ludicrously easy to kill. Infact i'd run armour on everything up to maybe the FDL, i've never shot a FDL powerplant so no idea where its located as to if its good or bad.
I wouldn't run armour on Clipper/Dropship/Python/Anaconda, and I wouldn't run hull reinforcement on anything unless you genuinely don't care about speed and have slots with nothing else to fit.
I probably shouldn't say this but if you happen to accidentally ram someone its usually beneficial to have upgraded bulkheads![]()
See, this is what is not being answered. Why is the Asp "ludicrously easy to kill"? Are you talking PvP or killing NPCs in Asps? If the point of combat is to keep the shields up, then the Asp should be a power house. Are PvPers just not using the Asp? Or is it that the few that do just suck?
I've watched a lot of PvP videos on youtube. I assume that someone who uploads their fights must be considered good and from what I've seen I'm not impressed. I don't see shield tanking with cell banks, all everyone seems to be using is lasers when it's been proven that kinetic kills faster, and everyone seems to think that they have to FA off to turn when all they have done is let the target get 4km away from them. I swear I turn faster with proper throttle and thruster control which allows me to keep closer to the target; dogfighting instead of jousting.
So please enlighten me as to why the Asp is such a p.o.s. according to you and few others in another thread I have going?