Build areas and rides
Michael I went back and played Thrillville for a while. And I noticed something I didn't really pay attention to the first time around. There are a lot of rides,coasters,stalls,and games avaliable in the game. But only certain ones and not all of each are in each park. What was the reason for this?
In Thrillville 2, I hope this changes. So you can pick from all of the coasters,rides,stalls,and games avaliable, no matter which park you are in.
The one thing that still gripes me about Thrillville is the build areas. They seem fairly big until you try to place something in them. If I'm lucky I can get two rides in one area. Or a game and a couple of stalls. Sometimes a coaster will keep me from building anything else at all. I love the different areas and the theming in the build areas. But the shape of the build areas really restricts you from building sometimes too. It's hard to put a square peg in a round whole

. I wish the land (cliff or bank)around a build area would allow for small restrictions and go ahead and allow the ride to be placed. I also wish you could move the scenery that is already placed to another part of the build area rather than it being deleted completely. Or have some trees,plants, or rocks you could purchase as fill-ins for the unused areas that fit the theme of the build area. I understand the reasons for the footprints of the rides and game stalls. But why does the footprint of the food and drink stalls have to stick out so far in the front? Couldn't this area be reduced by at least half? It would make it a lot easier to place it in small areas. And if it's possible in Thrillville 2 please do away with the power meter restriction that leaves you having room and money to place something else but not enough power to place it.
Some of this may have already been considered for Thrillville 2. If not I hope it isn' too late to think about ways to make these build areas more user friendly.
