Questions for the devs

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Greetings Developers!

Some friends and I had a couple of ideas about things and we were wondering if any of them are being worked on or would be considered if good enough:

- Different space station models: This is a pretty obvious one.. I think I speak for everyone when I say we'd like to see a bigger variety in space stations. Bigger, different shapes, different themes (depending on which system and what kind of population inhabits the systems for example? Il add some pictures below of examples)

- New Class 4 weapons: again pretty obvious, since you guys have been awesome enough to add the newer ships like the corvette with more than 1 class 4 weapon slot, could there be new weapons for it too? for example a class 4 laser (F/G/T) that fires 2 rapid shots with insane damage but with a long reload time or cooldown to balance it out?

- Fleet management: Many players have more than 4 ships spread across the galaxy. it would be nice if we could choose what to do with those ships from 300ly's away (for example sell/move to current station)

- Land on more than barren empty desert planets: With horizon we thought we could land on earth and other planets with alien environments, not just mars like planets.

- wing -> fleet: simple thing, allow us to group up like a wing, but with a lot more people like a fleet. For example 10 - 20 people flying together, the limit of 4 per wing limits us sometimes.

- (warning: this next idea is a little bit crazy) Let a star inside the human bubble go supernova: its a long stretch but it could have some usefull features = expanding the bubble because npc's are afraid and flee away from the bubble, it would give the bubble a cooler scenery.. not the entire bubble but a part of it would be in a nebula. It could also add the feature of mining destroyed planets for rare materials. Ontop of all that it would give the orca and her succesors a practical use in the game: letting players be part of the rescue operation of getting people off world in the endangered systems for payment.

- multiship jumping: as a wing (or fleet) have ships jump from system as a group (see each other while jumping and all arrive at the same moment) not really necesary but would be cool.

- Killing major government officials (duval, mahon, huson, winters, torval, lavigny, etc): this would make the universe have a better feel to it.. it wouldnt be easy as they're gov officials and would probably have 60 condas escorting them

- Other species: again... pretty obvious.. there must be something other than humans out there with their own type of ships etc

- salvaging ships you just destroyed for components to sell at a reduced price (for example still intact modules like shield generators, weapons, etc)

- Hiring NPC mercs as temporary bodygoards/wingmen

- (for traders) Police: when traders get interdicted they would like the be able to activate some sort of emergency signal so that the internal security service comes and helps them out.

- (for pirates) a module that blocks outgoing transmissions (for the above police emergency signal)

- (for mercenaries) player transaction services: players buying the protection of other players and transfer credits in the form of a 'mission'/ get player xx to station xx for xx ammount of credits.

- THARGOIDS?????

The game is already a fun space sim but with a couple of tweeks it could outdo the competing games in every front.

DpYQUfl.jpgexample of a different kind of planet
eve-online-outer-space-space-2853540-1920x1080.jpgexample of a different kind of spaceport
EVE-Structures-Research-Station.jpgexample of a different kind of spaceport
star_trek_space_station_science_fiction_artwork_1920x1080_32249.jpgexample of a different kind of spaceport
Starbase03.jpgexample of a different kind of spaceport


CMDR Djegets94 out

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A supernova CG would be a cool additon once we have passanger ships properly implemented. I doubt many would flee from the bubble, since supernova would only affect a single system.

However a long time CG could look like this:

Stage one:
Supernova warning, some scientists blah blah, soon the star goes boom.
Evacuation event, the system and its stations will need pilots to to evacute the entire population of the system. So the total amount of refugees will be determined by the systems population. yet other stations and systems are limited in refugee capacities. So only a specific amount of poeple can be delivered to systems (so early cargos will be easily to close sytsems and later more complicated due to those being not able to take more refugee). Can all be rescued or will some get fried?

Stage two. recolonisation.
Build various settlements outside the bubble. Usual goal as in gather metals and computers .... No time limited, yet the amount of settlements and bubble expension will be determined by how many refugees have been evacuated.

Stage 3
Bringing refugees to their new homes.
 
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The game is already a fun space sim but with a couple of tweeks it could outdo the competing games in every front.

View attachment 98627example of a different kind of planet

Couple of tweaks??

Not expecting much then. That type of stuff will be most likely making it into the game, sometime in 10 years, but I wouldn't hold your expectations that high.
 
More class 4 Weapons are to come, no details of yet tough. Could well be part of crafting.

As for what we can land on: They ever since they annouced Hoizons said it will be only planets without atmosphere, and planets without atmosphere but with volcanic activity coming later in the Season. It goes even all the way back to kickstarter where they already said that planetary landing would in its first release only cover planets without atmosphere. The Info was always there.

Thargoids are also coming, and as far as I know other aliens too. They started with the setup already ever since they got UAs in the Game, theres a good chance we will see them this year. Alltough I'm just speculating here, maybe not this year, but they are coming.
 
I remember the original "our Sun is going nova!" mission. Happy days.

Now imagine being able to witness a real time community event where the sun explodes infront of us with the players having to be at a minimum safe distance etc. even happier days!
 
A supernova CG would be a cool additon once we have passanger ships properly implemented. I doubt many would flee from the bubble, since supernova would only affect a single system.

However a long time CG could look like this:

Stage one:
Supernova warning, some scientists blah blah, soon the star goes boom.
Evacuation event, the system and its stations will need pilots to to evacute the entire population of the system. So the total amount of refugees will be determined by the systems population. yet other stations and systems are limited in refugee capacities. So only a specific amount of poeple can be delivered to systems (so early cargos will be easily to close sytsems and later more complicated due to those being not able to take more refugee). Can all be rescued or will some get fried?

Stage two. recolonisation.
Build various settlements outside the bubble. Usual goal as in gather metals and computers .... No time limited, yet the amount of settlements and bubble expension will be determined by how many refugees have been evacuated.

Stage 3
Bringing refugees to their new homes.

If the CG worked, I'd log back in for this; nice idea.
 
More class 4 Weapons are to come, no details of yet tough. Could well be part of crafting.

As for what we can land on: They ever since they annouced Hoizons said it will be only planets without atmosphere, and planets without atmosphere but with volcanic activity coming later in the Season. It goes even all the way back to kickstarter where they already said that planetary landing would in its first release only cover planets without atmosphere. The Info was always there.

Thargoids are also coming, and as far as I know other aliens too. They started with the setup already ever since they got UAs in the Game, theres a good chance we will see them this year. Alltough I'm just speculating here, maybe not this year, but they are coming.

nice, i had my suspicion that aliens would be added because of the UA's tho, just wanted to make sure

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Couple of tweaks??

Not expecting much then. That type of stuff will be most likely making it into the game, sometime in 10 years, but I wouldn't hold your expectations that high.

the picture was to illustrate a difference in the desert planet and a more populated planet. The picture is way too much tho, we'd have to run 10 titan x's and 15 skylake i7 processors just to render that world!
 
- Different space station models: This is a pretty obvious one.. I think I speak for everyone when I say we'd like to see a bigger variety in space stations. Bigger, different shapes, different themes (depending on which system and what kind of population inhabits the systems for example? Il add some pictures below of examples)

Pretty great suggestions and I hope we will eventually seen them in game.

Regarding station variety, I always wondered why space ports all have (almost) the same design, no matter if we are in Federation, Empire, Alliance or Independent system.
I would expect different look and feel in station design like we can see for ships.
 
There are different station designs but few and far between (palm trees anyone). I'd also like more but it's not a massive priority.

That supernova CG sounds great. I'd take part no problem.

Planetary landings on Planets with the an atmosphere! :) Yeah they're on their way but don't hold your breath. It's a massive undertaking to get the planets they already have with the huge variety already in game. To add unique flora and fauna, forests, weather systems, habitation from village to cities (traffic?! NPC's?!). All with procedural generation. It's a daunting task but they do have it planned.

I doubt there's much on your list that FD don't want themselves at some point but the sheer scale of what games like ED and SC are trying is astounding. I hope they get there.

EDIT

PS not mine but this is the interior of one of the stations not set to default :)
 
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Now imagine being able to witness a real time community event where the sun explodes infront of us with the players having to be at a minimum safe distance etc. even happier days!

I was discussing this the other day and there is a supernova on average every 50 years in this galaxy. Now technically we should be able to view those from any point in time, due to our faster than light travel, I.e travel to a system 50 years away and view the super nova 50 years ago.

Somebody did do the maths, given the distance across the galaxy, I can't remember exactly but I think there should be 6,000 supernova visible at any one time dependent on your location.
 
The first of the five missions that you were offered in the original Elite dealt with a supernova. .

Something like this deserves far better treatment that a simple community goal. A succession of goals leading up to the actual event would work much better from a story telling perspective. A dying world and all the politcs and mishap that would precede an expected disaster like that. People selling their grannies for a space on a ship off the planet. Then there would be those who would seek to steal iimportant and valuable items from the population before the disaster struck. In turn perhaps their enemies would not want them securing said artifacts.

I could have a lot of fun writing a scenario for something like that. More likey though a generic CG would be all that would result from it :(
 
- Different space station models: This is a pretty obvious one.. I think I speak for everyone when I say we'd like to see a bigger variety in space stations. Bigger, different shapes, different themes (depending on which system and what kind of population inhabits the systems for example? Il add some pictures below of examples)

I agree, and what calls to me most is a greater variety of station interiors. They are all fairly standard, with limited exceptions, and it would be great to see some genuine differences between stations while docked.

I remember the original "our Sun is going nova!" mission. Happy days.

Happy days indeed! :)
 
A supernova CG would be a cool additon once we have passanger ships properly implemented. I doubt many would flee from the bubble, since supernova would only affect a single system.

However a long time CG could look like this:

Stage one:
Supernova warning, some scientists blah blah, soon the star goes boom.
Evacuation event, the system and its stations will need pilots to to evacute the entire population of the system. So the total amount of refugees will be determined by the systems population. yet other stations and systems are limited in refugee capacities. So only a specific amount of poeple can be delivered to systems (so early cargos will be easily to close sytsems and later more complicated due to those being not able to take more refugee). Can all be rescued or will some get fried?

Stage two. recolonisation.
Build various settlements outside the bubble. Usual goal as in gather metals and computers .... No time limited, yet the amount of settlements and bubble expension will be determined by how many refugees have been evacuated.

Stage 3
Bringing refugees to their new homes.

Genious idea tho I would change one thing, the supernova affecting just one system.. perhaps in danger yes but visually it should reach many differnt systems. Some stars in our galaxy, if going supernova, could reach between 5-10 ly's away so we could even have a nice little nebula inside the human bubble.
 
when i saw that station i litteraly went 'whoah... a new type of station'.... So imagine some huge station like the second last picture i posted where you dock in the middle section. It'd be bigger than 10 of the current borg cube stations.
 
Imagine the lag!

Why? perfectly doable i think: you wouldnt need to load in the planets since the explosion would be over 2ly's at least, the devs could do a think like any ship between 0 and 6ly's gets destroyed almost instantly and between 6 - 10ly's it just changes like dropping out of supercruise. players after 10ly's looking at that direct star would see a nice little supernova from afar but nothing that would destroy our CPU's :d
 
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