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Greetings Developers!--- establishing connection ---
Some friends and I had a couple of ideas about things and we were wondering if any of them are being worked on or would be considered if good enough:
- Different space station models: This is a pretty obvious one.. I think I speak for everyone when I say we'd like to see a bigger variety in space stations. Bigger, different shapes, different themes (depending on which system and what kind of population inhabits the systems for example? Il add some pictures below of examples)
- New Class 4 weapons: again pretty obvious, since you guys have been awesome enough to add the newer ships like the corvette with more than 1 class 4 weapon slot, could there be new weapons for it too? for example a class 4 laser (F/G/T) that fires 2 rapid shots with insane damage but with a long reload time or cooldown to balance it out?
- Fleet management: Many players have more than 4 ships spread across the galaxy. it would be nice if we could choose what to do with those ships from 300ly's away (for example sell/move to current station)
- Land on more than barren empty desert planets: With horizon we thought we could land on earth and other planets with alien environments, not just mars like planets.
- wing -> fleet: simple thing, allow us to group up like a wing, but with a lot more people like a fleet. For example 10 - 20 people flying together, the limit of 4 per wing limits us sometimes.
- (warning: this next idea is a little bit crazy) Let a star inside the human bubble go supernova: its a long stretch but it could have some usefull features = expanding the bubble because npc's are afraid and flee away from the bubble, it would give the bubble a cooler scenery.. not the entire bubble but a part of it would be in a nebula. It could also add the feature of mining destroyed planets for rare materials. Ontop of all that it would give the orca and her succesors a practical use in the game: letting players be part of the rescue operation of getting people off world in the endangered systems for payment.
- multiship jumping: as a wing (or fleet) have ships jump from system as a group (see each other while jumping and all arrive at the same moment) not really necesary but would be cool.
- Killing major government officials (duval, mahon, huson, winters, torval, lavigny, etc): this would make the universe have a better feel to it.. it wouldnt be easy as they're gov officials and would probably have 60 condas escorting them
- Other species: again... pretty obvious.. there must be something other than humans out there with their own type of ships etc
- salvaging ships you just destroyed for components to sell at a reduced price (for example still intact modules like shield generators, weapons, etc)
- Hiring NPC mercs as temporary bodygoards/wingmen
- (for traders) Police: when traders get interdicted they would like the be able to activate some sort of emergency signal so that the internal security service comes and helps them out.
- (for pirates) a module that blocks outgoing transmissions (for the above police emergency signal)
- (for mercenaries) player transaction services: players buying the protection of other players and transfer credits in the form of a 'mission'/ get player xx to station xx for xx ammount of credits.
- THARGOIDS?????
The game is already a fun space sim but with a couple of tweeks it could outdo the competing games in every front.





CMDR Djegets94 out
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