Questions on Return

Hello all,

Its been a while. Im looking to get back into ED but id like to ask some questions please.

1. Whats best to explore, ASP or Krait?

2. Has board hopping been stopped?

3. Best place to get money is Mining?

4. Has engineers been changed since its first release as it put me off.

Ive not played this game properly since the days of Robigo farming which is around 3-4 years ago, looking to get back in
 
Hello all,

Its been a while. Im looking to get back into ED but id like to ask some questions please.

1. Whats best to explore, ASP or Krait?
The galaxy. As for which ship to take, that comes down to where you want to explore, and what you think it means to explore. If it means getting there faster and going further, the Anaconda. Otherwise, take a Dolphin, Orca or Beluga.

2. Has board hopping been stopped?
Last I heard, yes. Never used it so don't know first hand.

3. Best place to get money is Mining?
Eh.

4. Has engineers been changed since its first release as it put me off.
Yes, a lot.

Ive not played this game properly since the days of Robigo farming which is around 3-4 years ago, looking to get back in

Never did that either. I think you'll find it a very different game.
 
Hello all,

Its been a while. Im looking to get back into ED but id like to ask some questions please.

1. Whats best to explore, ASP or Krait?

2. Has board hopping been stopped?

3. Best place to get money is Mining?

4. Has engineers been changed since its first release as it put me off.

Ive not played this game properly since the days of Robigo farming which is around 3-4 years ago, looking to get back in

!. Whatever you feel like exploring in, anything with a fuel scoop is good. :D The new Krait Phantom is a lovely model, fast, agile and with eight module spaces, it would make a great explorer. But you can get to Beagle Point in a Sidewinder! ;)

2. No clue. I could never be bothered with all that gaming the game malarkey.

3. Deep core mining- blowing rocks up- is highly lucrative at the moment. Regular mining, not so much.

4. Engineering is much improved, but still a complete pita. Be aware that if you have a decent combat rank you're going to be meeting NPCs with very beefy builds, even some engineering of their own, so some basic engineering is almost de rigueur these days.

The game's still great, mate, it's a really good time to get back into it. There's a ton of new content since the long range smuggling days, there are lots of new ships to try, the graphics have had a make over and some cool new game mechanics for mining and exploring. Welcome home! :cool:
 
One big addition to exploration, if you're wanting range, is the Guardian Frame Shift Drive booster. It'll give you up to 10LY additional range depending on slot size.

In general exploration has had a major revamp.

There's lots more to find and the scanning mechanic has been completely overhauled. The "honk" is now built-in to the ship and includes the functionality of the old DSS (via the new FSS interface). The new DSS now consists of probes which map the planet, revealing some POIs from orbit (such as Geological and Biological sites) as well as giving you a "First Mapped By" tag which is in addition to the "First Discovered By" tag.

You really should dig through the last couple of releases worth of changelogs to get a proper overview. Or just dive in and be surprised, evoking that "new game" feeling.
 
Hello all,

Its been a while. Im looking to get back into ED but id like to ask some questions please.

1. Whats best to explore, ASP or Krait?

2. Has board hopping been stopped?

3. Best place to get money is Mining?

4. Has engineers been changed since its first release as it put me off.

Ive not played this game properly since the days of Robigo farming which is around 3-4 years ago, looking to get back in

1. A lot more choices to explore with. The new exploring star seems to be the Krait Phantom. Also, with the FSD booster now, most any ship can be more easily purposed for exploring.

2. It finally has. Good to see it go. Like others have already mentioned, I'd never bothered with that unintended loophole malarky either except a few times to see what it was all about.

3. The new mining pays a good return with the new mechanics and going for void opals. The multiple abrasian blaster- exploit was nerfed within a few weeks judiciously, but overall the new mining is still a fun and safer way to make decent credits now.

4. Engineers was nicely and greatly overhauled earlier last year with Beyond 3.1 ; With the material traders and even now, mats found at geological sites it's far easier to find most of the mats than ever before. And no more RNG with their excessive wasted rolls. Also remote workshop on stations is greatly convenient.

Robigo & Sothis route is still there. But now there's decently more to do and more fun in making credits in various ways. Enjoy, o7
 
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Hello all,

Its been a while. Im looking to get back into ED but id like to ask some questions please.

1. Whats best to explore, ASP or Krait?

2. Has board hopping been stopped?

3. Best place to get money is Mining?

4. Has engineers been changed since its first release as it put me off.

Ive not played this game properly since the days of Robigo farming which is around 3-4 years ago, looking to get back in

My advice would be don't. You'll find yourself angry you even tried.

Atleast I did. I'm not sure where my half engineered challenger is parked.
 
1. Whats best to explore, ASP or Krait?

No straight answer for it all depends. On what you want to exactly do while exploring. Just go places asap and return? For that small Adder will suffice. Or maybe reach the farthest fringes of the galaxy? Then Anaconda, probably the farthest jumping ship in game. You want to earn mountains of credits? Then essentially every ship you desire could be outfitted for exploration. I, for example, am using Clipper right now (52LYs range).

Taking ASPp vs Krait lots of people will pick Krait Phantom (newest addition). But it's up to you, visit EDShipyard or Coriolis.io, dry-build bith and take a look what's more fancy for you. For exploration you need fuel scoop and maybe AFMU to be extra safe. Additionally but not required - you may add engineering and another new feature: guardian module, FSD booster to be exact. Various sizes with various performance, the higher, the better. Biggest one adds flat 10.5 LYs to range. This is why my Clipper jumps over 50, A-rated FSD + G5 increased range engineering + biggest guardian booster.


2. Has board hopping been stopped?

Removed at all. FDEVs changed the mission server behavior so the missions are now set for the time being. Mode changing still connects you to the same server with same missions. To counter that change all missions payouts were buffed by 10%.



3. Best place to get money is Mining?

Void Opals are current and legit gold rush. Top stations buy them for 1.6M/t. I saw claims that people made Billion within few days of mining.

Exploration is also nice source of credits. ADS was permanently integrated into ships, freeing module slot. Now you just need to enter system, switch to discovery scanner and within few moments you have entire system scanned - equals previous flying from planet to planet to get into range just to scan them. You still can fly to the planet and it's encouraged to do so to "map the surface" for additional bonus. But if you don't want to waste time for supercruise it's totally fine to jump, scan and move on. You'll get lots of credits this way.

Under old system I made Sag and back, earned 100M.
Under new system I made ~15k LYs and already cashed in 128M.


4. Has engineers been changed since its first release as it put me off.

Yup, changed. Previously you had to roll the slot machine and hope for go(o)d roll. Now you progress through ranks and end up with max possible effect. Drawback - you need to progress through ranks, unlike old system where you just unloaded few millions of exploration data and unlocked G5. Now you start at G1 and go up.

Plus is lower ranks require fewer rolls. G1-G2 is 1 or 2 rolls, higher is bit more but not like it used to be. Generally fewer mats are required.

Oh and we have material traders. Fact, their exchange ratios are a rip off and blatant steal but if you're really unlucky with given material you can always trade up/down other stuff you have to get what you need. Not the most economic exchange but it;s an potion.



Overall ED changed much over the years:
- we got new ships (Chieftain line, T-10, Kraits, Mamba)
- old ships got slightly buffed (DBX and T-9 got new/altered modules)
- we got new Crime&Punishement system (which didn't fixed the issue why it was introduced and introduced more issues for law abiding CMDRs)
- we got new guardian modules
- with recent update we got new exploration and mining mechanics
- we now have in game codex

Sure, some things irritate as usual but other changes made ED bit more enjoyable.
 
Hello all,

Its been a while. Im looking to get back into ED but id like to ask some questions please.

1. Whats best to explore, ASP or Krait?

2. Has board hopping been stopped?

3. Best place to get money is Mining?

4. Has engineers been changed since its first release as it put me off.

Ive not played this game properly since the days of Robigo farming which is around 3-4 years ago, looking to get back in

1) ASPX (if your definition of "exploring" is measured with jump range)
2) Kind of...? You can still "reset" the board, but you need to exit the game first, which takes considerably more time than it used to.
3) Void opals sell for 1,6m cr per ton and it's a fairly fun way to make money. That said, Robigo passenger runs are still a thing and are more reliable IMHO (if a lot more boring). Robigo runs also have the benefit of potentially netting some valuable engineering materials!
4) Originally engineering was pure RNG-based frustration. These days it's a lot better and less RNG-based (to the point where some bonuses are stupidly good), but the process of getting materials is still a major pain, especially with the recent "fix" to high-grade emission spawns. That said, material traders DO alleviate the problem, if only a little bit (these allow you to buy the materials you need for other materials).
 
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Hello all,

Its been a while. Im looking to get back into ED but id like to ask some questions please.

1. Whats best to explore, ASP or Krait?

2. Has board hopping been stopped?

3. Best place to get money is Mining?

4. Has engineers been changed since its first release as it put me off.

Ive not played this game properly since the days of Robigo farming which is around 3-4 years ago, looking to get back in


1. Krait Phantom. Jump range is the same as ASP but you can have AFMU and Repair Limpets Controller for longer journeys by losing only 1LY range. My Phantom is 62.5 LY range with engineered FSD and FSD Guardian Booster.

2. Yes, now there's a missions server only

3. There are multiple activities. Mining is one of them. Also exploring now worths much more. If you map ELW or terraformable Water World you get 4 milion each, 2 milion for mapping a Non Terraformable Water World and 1 million for each terraformable HMC (rough values). I made 20 milion credits in exploration data, mapping only valuable objects, on a 5000 LY trip.
I've found a system with 3 terraformable HMC and 1 Water World for a total value of 6 milion credits.

4. Yes, now it is granted that every roll increases the required performance and the process is more straight forward. Material traders make the material grind a bit simpler, but it's sill grindy IMO.
 
1. Whats best to explore, ASP or Krait?
Asp is cheaper, smaller so it's easier to find a landing site

Krait Phantom has better optional internals, a marginally better jump range, better shielding for rough landings or dangerous situations, and excellent speed

Krait Mk II is a bit slower than the Phantom, more expensive, less jump range than the others, but can carry a fighter.

I would personally use the Krait Phantom but they're all very capable explorers.

2. Has board hopping been stopped?
Yes.

3. Best place to get money is Mining?
That depends if you like mining or not. It's certainly one of the quickest ways at the moment, but if your reference is Robigo then there are a *lot* of ways to make that sort of money nowadays.

4. Has engineers been changed since its first release as it put me off.
Yes, considerably. Since the original 2.1 release:
- material requirements for each blueprint have been lowered a lot
- commodity requirements have been removed entirely
- each material collected gives you 3 units to use, not 1
- more alternative routes to find most materials have been added (including material traders, though the exchange rates make this more useful for getting missing low/mid-grade materials than for getting high-grade ones)
- engineering blueprints have been made considerably more predictable. There is a defined maximum, and every roll you make is guaranteed to move you closer to it (with diminishing returns, though - you can stop way before the maximum to get a lot of performance very cheaply)
- engineering blueprints have been made (in general) better - an average Grade 5 roll from 2.1 release can probably be beaten by a modern Grade 3 (and a modern Grade 5 will usually beat a top 1% roll from the original)
- remote workshops have been added to allow you to do a significant amount of engineering without having to travel to engineers
- additional engineers have been added to make more blueprints available and allow players who really don't like particular aspects of the game alternative routes to get access to some blueprints
- material capacities have been substantially increased and are per-material rather than total, so you don't need to discard materials you might need later
- experimental effects are bought with materials rather than being random, and more modules have these available
- the exact workings of many experimental effects have been rebalanced a bit
- the engineer unlock requirements have been reduced (though some are still quite large)

All in all, if you know what you're doing, pick your pinned blueprints carefully, and collect materials as you go along, you can get a ship to G3 all-round in about ten minutes without leaving the hangar just from your spare parts, which gives a performance boost comparable to doing a "best of 3" grade 5 roll on each part in the original (which would probably have taken a few days of collecting materials and flying between engineers to achieve)

It's still possible to spend weeks grinding away on it - if you have a big fleet and decide that absolutely every engineerable module on every ship must be at the top Grade 5 level of performance, you'll be working on that for a while - but you can get a substantial fraction of that performance (75%, say) with much less effort.
 
Repped you all. Were is best place or link to find all materials for engineers?
A good place now to grind for Rank for federation, im only 1 rank off to the top, hence why i asked about board hopping.
 
Repped you all. Were is best place or link to find all materials for engineers?
A good place now to grind for Rank for federation, im only 1 rank off to the top, hence why i asked about board hopping.

EDSM, Inara, eddb.io are invaluable resources for finding stuff in general.

There's some detailed instructions on finding specific materials but I never used them so I don't know.

I think Cmdr Jamesons' crashed Cobra is one such place.

Another thing to bear in mind is you now have Material Traders; you can exchange mats you have a lot of for the ones you need (at very poor exchange rates).
 
1. Not much difference if you want to spend your time all alone taking screenshots of molluscs - Krait is handier in a fight and has better internals but is a lot more expensive, Asp is perfectly adequate
2. Yes, but don't worry, mission payouts were buffed so you can still abuse all the little quirks they ignored
3. If by best you mean most credits per hour, no, it isn't
4. Yes, they took out some of the RNG and you don't have to supply cargo, only materials, but it's still grindier than Grindy McGrindface with his nose to the grindstone
 
1. Whats best to explore, ASP or Krait?

2. Has board hopping been stopped?

3. Best place to get money is Mining?

4. Has engineers been changed since its first release as it put me off.

1.) Phantom. But if you like luxury, Dolphin.
2.) AFAIK, yea?
3.) --no idea--
4.) it's a whole lot better than what it was. No more RNGod goat sacrifices. A great many goat was saved by the changes.
 
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Don't overlook the Krait II. You can take a SLF or two with you with this ship. It's an excellent explorer (I use one).

Do you need to rank to the top of Fed? Not sure it gets you anything does it?
 
Repped you all. Were is best place or link to find all materials for engineers?
A good place now to grind for Rank for federation, im only 1 rank off to the top, hence why i asked about board hopping.

Another great tool for engineering is INARA, link below.

I didn't go anywhere in particular to grind Fed rank, just took missions for Federation factions and accepted reputation every time it was offered. It did feel a bit 'gamey', but there wasn't much grind. I chose missions I'd have taken anyway and had a pretty good time completing them. It took me several weeks to get to the level I wanted (Corvette unlock) but I wasn't in any hurry. I reckon you could grind it out a lot quicker. The key is getting allied with as many Fed factions as possible to keep the high earning missions flowing, so maybe look for a highly populated system with mainly Fed factions as a working base? Just be wary of the background sim- you can really mess up a system if you're careless! (Or malicious! ;))

https://inara.cz/galaxy-engineers/
 
1. Whats best to explore, ASP or Krait?
Yes.
2. Has board hopping been stopped?
Yes.
3. Best place to get money is Mining?
Yes.
4. Has engineers been changed since its first release as it put me off.
Yes.

Ive not played this game properly since the days of Robigo farming which is around 3-4 years ago, looking to get back in
I think in some ways you'll find it a very different game these days from what you remember. In some ways it will be very familiar too.
 
Don't overlook the Krait II. You can take a SLF or two with you with this ship. It's an excellent explorer (I use one).

Do you need to rank to the top of Fed? Not sure it gets you anything does it?

Difference with Krait 2 and Krait phantom..basics please
 
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