Questions to Frontier about the implementation of the storyline of the guardian ruins

So, i've read the canonn 9 thread but the only information about the discovery of this ruins are: A player triangulated the position from trailer images.
But no informations about the INGAME way to get this informations. No NPC, no clue from a lost adventurer, no suspicious alien signals from an unknown system who leads to the ruins to discover them the right way (not with out of game informations)
My question is: Is THIS the way who was intended? I can't believe it, im sorry. :S

I suppose you had to change the whole thing after this discovery to fit the intended way. Im right? Or is this the real way we should go? (With my experience from many other games and storytelling from RPGs, P&P, i cant believe it.)
Is this the result of our own impatience? Is there a gap in the storyline in the moment? Are we missing the clue to discover the ruins the right way, so we could find the other ones in the same way, without struggling clueless on planets?

An example:

We should get a clue due to an ingame puzzle short time after the trailer release, like i said a lone adventurer/explorer NPC, a signal or what else. With this clue, we should solve this mystery.
After this we had a solution to locate the ruins directly. And we could apply this solution to all other locations, but had to get first more information out of this first location.
And so on...

[blah]

Or im totally wrong and all is working as intended? X_x

Get me right, its stunning to get the location out of trailer images.
But all this sounds a bit meh for such a game. x3

Was there another way intended to go there? (the ruins)
The "real" way, but it was changed after the trailer discovery?
 
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IMHO the main problem is/was that no one at FD considered the possibility that some player will triangulate the position from trailer images. And they did not have the whole content ready.
It is similar to the situation when last June (?) the Jacques station was spotted by some lone explorer in deep space, weeks before FD was prepared to inject some meaningfull Jacques related content into the game. And it is similar with some later CGs etc. etc.
 
But it needs to be said, that most probably it is not 100% FD's fault. From the "macroscopic" point of view, they are really trying something new, what was not seen in the history of computer games before.
Basically, they are trying to play the global "Dungeon Master", in real time, against one or two milions of players. And it is a hard fight to win, almost impossible I would say.

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And, even I have hundreds or thousands of remarks how (un)succesfully they are trying to do it, I am crossing my fingers for them. At least, they tried. Maybe succesfully, maybe unsuccesfully, who knows. But someone must be the first one.
 
FD really have bad luck with their story lines. Lol

I don't mind that it's a search for a beige needle in a 4 beige haystacks.
I'd just like some in game confirmation we're on the right track.

Something as simple as finding non-persistent "mini ruins" POIs, with a single broken obelisk, structure or artifact. Or something.
Still very rare, but just gives you an indication you're on the right planet atleast.
 
@PavelKCZ: Thats one good explanation. FD is the Dungeon Master and the players are... well, the players. :D

I would be pleased to hear some info from frontier. > What was intended. Thats very important for me, personally. And for others too. (I've get bothered when there are gaps in storylines x_X.)

We're discussing this in the german forum.
 
IMHO the main problem is/was that no one at FD considered the possibility that some player will triangulate the position from trailer images. And they did not have the whole content ready.
It is similar to the situation when last June (?) the Jacques station was spotted by some lone explorer in deep space, weeks before FD was prepared to inject some meaningfull Jacques related content into the game. And it is similar with some later CGs etc. etc.

As far as i remember, that Jaques discovery was down to some guy combing the galaxy map with some clever map filtering, not actually stumbling across it while exploring.
At least that was some sort of using an "in-game method", i suppose.

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@PavelKCZ: Thats one good explanation. FD is the Dungeon Master and the players are... well, the players. :D

I would be pleased to hear some info from frontier. > What was intended. Thats very important for me, personally. And for others too. (I've get bothered when there are gaps in storylines x_X.)

We're discussing this in the german forum.

I have nothing against the DM approach, it allows for almost unlimited flexibility and opportunities.

I strongly question the quality of the DM'ing however.
 
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Maybe, that would be interesting too. (the Jaques discovery)
What was intended? And what "story" informations are getting lost from such unintended discoveries?
This lost informations are important... i supose.
Would be great if frontier could hand this informations out whatever happened ingame. :/
 
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We have lost plenty of story already.

I do not think FD plan things to the "X " degree, as no plan would survive interaction with the players (ref: UA bombing and lock down of the Fed CGs summer last year).

I am not sure anything is lost - FD has a shape but, they ultimately have to push/prod the player base in their direction or end/change the story based on player behaviour.

It is like a tabletop role playing game, except there are way more players.

Simon
 
Totally right. It depends on "pushing" the playerbase into the right direction.

My topic was, with this thread, the missing ingame message to discover the ruins, what bothered me.
It would be sad to hear that FD closed this door and pushing the new way now.
Would be great to hear their ideas how they tought this should work.

And was there a way to calculate the ruins itself on the planets with this now "old" way?
Or is it realy this needle in a haystack? o_O
 
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IMHO the main problem is/was that no one at FD considered the possibility that some player will triangulate the position from trailer images. And they did not have the whole content ready.
It is similar to the situation when last June (?) the Jacques station was spotted by some lone explorer in deep space, weeks before FD was prepared to inject some meaningfull Jacques related content into the game. And it is similar with some later CGs etc. etc.
This seems to show they don't learn from their mistakes. And then some people complain about the forum being full of criticism, how could they not understand?

But it needs to be said, that most probably it is not 100% FD's fault.
There were obvious ways to avoid it.
 
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