So, i've read the canonn 9 thread but the only information about the discovery of this ruins are: A player triangulated the position from trailer images.
But no informations about the INGAME way to get this informations. No NPC, no clue from a lost adventurer, no suspicious alien signals from an unknown system who leads to the ruins to discover them the right way (not with out of game informations)
My question is: Is THIS the way who was intended? I can't believe it, im sorry. :S
I suppose you had to change the whole thing after this discovery to fit the intended way. Im right? Or is this the real way we should go? (With my experience from many other games and storytelling from RPGs, P&P, i cant believe it.)
Is this the result of our own impatience? Is there a gap in the storyline in the moment? Are we missing the clue to discover the ruins the right way, so we could find the other ones in the same way, without struggling clueless on planets?
An example:
We should get a clue due to an ingame puzzle short time after the trailer release, like i said a lone adventurer/explorer NPC, a signal or what else. With this clue, we should solve this mystery.
After this we had a solution to locate the ruins directly. And we could apply this solution to all other locations, but had to get first more information out of this first location.
And so on...
[blah]
Or im totally wrong and all is working as intended? X_x
Get me right, its stunning to get the location out of trailer images.
But all this sounds a bit meh for such a game. x3
Was there another way intended to go there? (the ruins)
The "real" way, but it was changed after the trailer discovery?
But no informations about the INGAME way to get this informations. No NPC, no clue from a lost adventurer, no suspicious alien signals from an unknown system who leads to the ruins to discover them the right way (not with out of game informations)
My question is: Is THIS the way who was intended? I can't believe it, im sorry. :S
I suppose you had to change the whole thing after this discovery to fit the intended way. Im right? Or is this the real way we should go? (With my experience from many other games and storytelling from RPGs, P&P, i cant believe it.)
Is this the result of our own impatience? Is there a gap in the storyline in the moment? Are we missing the clue to discover the ruins the right way, so we could find the other ones in the same way, without struggling clueless on planets?
An example:
We should get a clue due to an ingame puzzle short time after the trailer release, like i said a lone adventurer/explorer NPC, a signal or what else. With this clue, we should solve this mystery.
After this we had a solution to locate the ruins directly. And we could apply this solution to all other locations, but had to get first more information out of this first location.
And so on...
[blah]
Or im totally wrong and all is working as intended? X_x
Get me right, its stunning to get the location out of trailer images.
But all this sounds a bit meh for such a game. x3
Was there another way intended to go there? (the ruins)
The "real" way, but it was changed after the trailer discovery?
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