Quetzalcoatlus Needs Walking Animations

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Quetzalcoatlus is my favorite pterosaur in the entire game besides my second favorite Jeholopterus. Anyway I think this species needs walking animations at least needs to walk 70% of the time rather than relying on constantly flying from one short distance to another. For long destinations looking for food and water I could actually could see the species flying, but for short distances I'm kind of hoping this does kind of get fixed because it's kind of awkward to see a species that was built to walk on land... fly from one short distance to another, so I'm hoping new animations for the species get added involving walking. Perhaps seeing Quetzalcoatlus hunting Small Creatures Like Lystrosaurus and Homalocephale while Running on ground would be interesting to see. 😉

Here's an example for Movement for Quetzalcoatlus and other Azhdarchids who might get added in later, Hopefully new Mechanics will be like this.
Source: https://youtu.be/wrxjJQAta7g?si=hUafBLevbh9cRu6-


Maybe all the other pterosaurs (Except Jeholopterus) could have walking animations as well just asking When approaching a meat feeder or Dead Dino.😉
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I want to thank the frontier Developers for their hard work and I hope this is considered.😁
 
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The big issue I see here is that the code will have to go from flying to walking and back. We can se a bit in their release animations so maybe that could be the solution.
That is a Brilliant idea !!!
The Animation for a few steps is in the release animation of a few other Pterosaurs TOO !
Dsungeripterus has even an runnig animation for Take off ...lol.
First step to give the flyers more Animation could be to use this release animtions for taking off if they land on open space ( on the ground ...not when sitting on rocks etc. )
 
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