Hi there,
I have built a coaster with a long straight waiting line which goes through the whole coaster (basically the entrance and the end of the queue are the oppoiste sides of the coaster). You walk through a fantasy themed forest with a witch hut, a small lakes with a dragon guarding a chest etc. And the area where you get on the coaster has a large building around it with plants growing over it.
But the queue scenery quality ONLY takes into account things you place at the ticket booth from the queue!!! It literally is just 0% scenery quality even though the whole queue except the entrance looks AMAZING. And if I place a relativly small house and a few plants at the ticket booth it goes to 100% - and I can delete EVERYTHING ELSE and it doesn't change the rating in the slightest. That system is HORRIBLE for long queues. It teaches you that you queue can look like a garbage dump and only the entrance needs to look great for it to gain 100%.
This needs to be fixed before release! Anything around the queue should count towards scenery quality. Maybe make a threshold for total quality of ~50% if only the ticket booth has scenery. That way you would actually have to make your WHOLE QUEUE beautiful - not just the entrance. Yes, the entrance and maybe exit (towards the coaster) of a queue should be the crucial parts, but they should not be the ONLY parts which matter. Have you ever been to a great reallife amusement park? Most good ones have AMAZING queues. And if the whole waiting area would have NOTHING in it and only the entrance looked great I would not call that quality scenery, I would call that lazy and boring. You want to see something the whole time while waiting, not just for the first minute.
I really hope this gets fixed! Please comment and endorse this a lot to allow the devs to actually notice this thread. It really destroys the whole concept of queue scenery quality if only the first two meters count and the rest can be a boring desert and you still get 100% - or you have nothing at the entrance but the most beautiful queue area and get 0-10% scenery quality. Those are both really bad design descisions and the scenery quality system should NOT work that way.
I have built a coaster with a long straight waiting line which goes through the whole coaster (basically the entrance and the end of the queue are the oppoiste sides of the coaster). You walk through a fantasy themed forest with a witch hut, a small lakes with a dragon guarding a chest etc. And the area where you get on the coaster has a large building around it with plants growing over it.
But the queue scenery quality ONLY takes into account things you place at the ticket booth from the queue!!! It literally is just 0% scenery quality even though the whole queue except the entrance looks AMAZING. And if I place a relativly small house and a few plants at the ticket booth it goes to 100% - and I can delete EVERYTHING ELSE and it doesn't change the rating in the slightest. That system is HORRIBLE for long queues. It teaches you that you queue can look like a garbage dump and only the entrance needs to look great for it to gain 100%.
This needs to be fixed before release! Anything around the queue should count towards scenery quality. Maybe make a threshold for total quality of ~50% if only the ticket booth has scenery. That way you would actually have to make your WHOLE QUEUE beautiful - not just the entrance. Yes, the entrance and maybe exit (towards the coaster) of a queue should be the crucial parts, but they should not be the ONLY parts which matter. Have you ever been to a great reallife amusement park? Most good ones have AMAZING queues. And if the whole waiting area would have NOTHING in it and only the entrance looked great I would not call that quality scenery, I would call that lazy and boring. You want to see something the whole time while waiting, not just for the first minute.
I really hope this gets fixed! Please comment and endorse this a lot to allow the devs to actually notice this thread. It really destroys the whole concept of queue scenery quality if only the first two meters count and the rest can be a boring desert and you still get 100% - or you have nothing at the entrance but the most beautiful queue area and get 0-10% scenery quality. Those are both really bad design descisions and the scenery quality system should NOT work that way.