Quick BGS question, how would you adopt an NPC minor faction with your player group?

TL;DR: That path has been stopped, but there's a caveat.

Adopting a faction is a cool thing to do.
Initially it was the ONLY way to support a minor faction.

Later an application process was created and Player Groups could have a minor faction named for them and be injected into the game.
The oldest groups who had adopted minor factios were assigned them, leaving the old procedurally generated names in place.

But then then that was stopped once the old groups had nominated.
It would be too easy to "adopt" a faction that already had a lot of expansions. For example Alioth Independents or Niu Hsing Social Liberals.

The path to have a Name put into the game is a LONG wait.

So Frontier will not associate your group with an existing faction.
But there is nothing to stop you adopting.

The Alliance Elite Diplomatic Corps started doing this before faction adoption or injection was thought of. Due to some early BGS problems we ended up adopting three minor factions, but only one of those is acknowledged by Frontier.

Other early groups are in a similar position.
Communism Interstellar for example promotes the government type communism- regardless of allegiance, but Frontier only acknowledge Workers of Manite.

There is an advantage to preferring a government type or an allegiance.
You will encounter that allegiance in many systems, and you can push wherever you find it.
It also gives you a connection to other player groups that isn't just territorial.
For example CMDR Saool runs "The Spinward Marches Alliance Concern" and adopts Alliance factions in that region. There is an Alliance project to "increase Alliance industrial capacity"
pushing Alliance factions in industrial economies. Other projects to flip systems to Alliance.

So I guess it depends how you see yourself in the context of galactic politics.
Are you a lone CMDR helping out a small independent faction.
Are you a small group looking to be part of a big thing?
Are you a champion of democracy?
Are you a communist or a corporate?
Are you an anarchist criminal gang banger?

Last suggestion: check out the region you are thinking of settling in.
Your BGS will interact out to about 30 Light Years.
Are there other player group factions? Easy systems? Hard systems? Permit locks? Money printers? All of these things may bring you challenges and opposition.
 
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You point at a faction in the list of factions and say "I'm going to support those guys". There is no in-game formal adoption of, affiliation with or pledging to minor factions.

But as DNA-Decay stated, the procedurally-generated minor factions can no longer be claimed as "protected" and recognized as being affiliated with a player group. This means that if you "adopt" a faction and FD later decides to dump a new player-made faction into "your" system, too bad - you don't have any say in it.
 
One further point, if you informally adopt an already sizeable faction likely some other group is already managing it - which obviously could present some difficulties.
 
Though some factions get a lot of support without being "managed" Sirius Inc have a permit and an engineer and would pump out expansions if the Feds didn't give them a bit of a kicking now and then. Alioth Independents are the same. Other things can attract support. Greed usually. There was a hideous faction called the Justice Party of Leesti. Leesti has a valuable rare and is a regular stop on the Old Worlds Rares Run.
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[video=youtube_share;TUgiHUa9EWg]https://youtu.be/TUgiHUa9EWg[/video]
They were really hard to depose when we were restoring Leesti to a democratic Alliance faction.
Negative effects can happen too. Crimson State Group were based in Lugh. When Lugh became a PowerPlay control system, the constant murder led to the influence nuke of whoever was in power.

I guess my my point is that supporting an in-game faction whether Player Group or adopted -
is a step onto the political stage.

You can tread on more toes, you can get more backup. Friends and enemies.
 
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