I will re-post this here, because it fits much better in Suggestions 
When you start out your small Park you do everything yourself of course: Hiring Staff, building Rides and so forth. Which makes sense because it is a small company. When your Park grows in size my idea was to get Managers. Those in turn can be set to Manage staff, which means seeing that they are not overworked, maybe giving them a raise when needed in certain parameters (which you set). If there is a problem they should get your attention to resolve that problem.
Second:
Marketing deals: Which means trying to get Sponsors for the Park or for certain Attractions, to help fund it. Maybe even that Sponsorship deal falls Flat, and you struggle for Money and have to consoledate.
About Staff hiring: I think of a System like in Theme Hospital back then, where you are presented with a collection of People and you see (like in that game) their capability, perks and maybe years of experience. A good Member of Staff would be more expensive, but his work would reflect that.
When you start out your small Park you do everything yourself of course: Hiring Staff, building Rides and so forth. Which makes sense because it is a small company. When your Park grows in size my idea was to get Managers. Those in turn can be set to Manage staff, which means seeing that they are not overworked, maybe giving them a raise when needed in certain parameters (which you set). If there is a problem they should get your attention to resolve that problem.
Second:
Marketing deals: Which means trying to get Sponsors for the Park or for certain Attractions, to help fund it. Maybe even that Sponsorship deal falls Flat, and you struggle for Money and have to consoledate.
About Staff hiring: I think of a System like in Theme Hospital back then, where you are presented with a collection of People and you see (like in that game) their capability, perks and maybe years of experience. A good Member of Staff would be more expensive, but his work would reflect that.