Quick question about combat missions and pay

This question has probably been asked already but I wasn't satisfied with the answers I got from Google.

I'll keep it short

If I am in a station doing threat 0 & 1 missions in an eagle and I pick reputation points as my reward until I become friendly or even allied with a minor faction, would those threat 0 & 1 mission get higher pay outs?

That is all. Thanks!
 
This question has probably been asked already but I wasn't satisfied with the answers I got from Google.

I'll keep it short

If I am in a station doing threat 0 & 1 missions in an eagle and I pick reputation points as my reward until I become friendly or even allied with a minor faction, would those threat 0 & 1 mission get higher pay outs?

That is all. Thanks!
As your rep gets higher, you should be getting more and higher paying missions, especially once you are allied with a faction.

You can get allied with several factions in any given system to get more, better, higher paying missions. Not sure if you can get allied with ALL factions in a system, but maybe.

I'm not sure if the o/1 missions will get higher paying but you will get higher threat level missions that you can take on.

Does that answer you question?
 
I'm not sure if the o/1 missions will get higher paying but you will get higher threat level missions that you can take on.
Somewhat. You see, I love messing around in my little eagle. I have more fun in that ship than any other. I understand how I would never make a lot of money using that ship alone as I would with a better combat ship but doesn't higher threat leveled missions = bigger and more dangerous ships that would probably take out my eagle in seconds?
 
Mission difficulty are based on reputation and combat rank. I believe system security level may effect enemy spawn types too?

The game expects you to buy newer ships as you earn and level up however its not a requirement. A very good pilot could probably stay in an Eagle long term and beat much harder missions. Most PvE pilots and the average Joe will need tougher ships but there are some genuinely good pilots who can best the hardest engineered NPCs in a small ship. One of things I like about Elite is player skill does mean something. An engineered Corvette doesn't mean victory. PvP is a bit different if you're doing it in Open chances are people who attack you are going to be engineered with meta builds to nuke you quickly. Organised PvP though is another thing with rules etc. I could rant about crime & punishment and no actual organised PvP but that's another conversation. Arena / CQC mode is a kinda of deathmatch mode outside the normal game but its really quiet.... in game activity other than CGs that make people PvP on an even footing would add so much.

My advice if you love the Eagle stay in it until things become too hard then either try different stuff or get a new ship. There's bounty hunting, combat missions, Thargoids and lots of pew pew things.
 
Somewhat. You see, I love messing around in my little eagle. I have more fun in that ship than any other. I understand how I would never make a lot of money using that ship alone as I would with a better combat ship but doesn't higher threat leveled missions = bigger and more dangerous ships that would probably take out my eagle in seconds?
How long have you been playing and have you done any engineering yet?
 
paging @Craith, who does even USS t5/6 in his eagle.

actually that kind of missions are a very good way to ensure high ranking enemies in larger ships.
one of the main problems for me as a small ship lover is that random spawn takes ship-class into account. so you will have a hard time finding a dangerous python or anaconda to dance with even in a haz res (it just can take very long for such a spawn to happen if you are in an eagle).

as non-wing massacre mission pirates do not attack you in bulk if you wait for the spawn to complete, taking higher ranked missions will give you a broad sample of targets to choose from.

note that you will have to choose weapons by damage pool (or need to synthesis) and piercing if attacking medium and large ships.
 
Reputation may matter, but the bigger impact is that reputation affects rank of mission offered, which in turn affects the payout more drastically than reputation factors. But tbh, rep isn't something this thread looked at closely... but for massacre missions, rank is a bigger factor.
 
nemolomen said: You can get allied with several factions in any given system to get more, better, higher paying missions. Not sure if you can get allied with ALL factions in a system, but maybe.
It is absolutely possible to be allied with every faction in a system. And that will provide for some very difficult (which depends on what one considers difficult - all relative I guess) missions with high payouts. Mission Difficulty will still be variable and low difficulty missions will equate to lower payouts.

The only downside to being allied to all local factions in my experience is when 2 or more of them start duking it out with each other. In that event I just unass the system and every now and then check back in to see if the war(s) have been resolved. If you want to fight in the war CZ's may be the route to go as supposedly rep isn't impacted if your kills take place in a CZ. Never checked that though as I am not a big fan of CZ's.

Still need to check back in every now and then. This just may be my perception but once allied if you lose it it is easier to get reallied to the faction again than it was to get allied the 1st time.

Aside: one of the neatest things I ever did was in my home system there is a criminal faction (to whom I was also allied). I wanted to find out what would happen if I started killing its ships. So I went hunting and everytime I found a wanted ship that belonged to that faction I killed it and collected the bounty. They didn't take it badly at first but eventually my rep with them decayed all the way down to hostile - and - that's when it got really fun. The hostile faction starts sending ships out to get you. Fighting them though and not getting a bounty on yourself requires that the enemy faction's ship (if not one with a bounty) must fire on you first lest you acquire a bounty on yourself.

I found it to be great fun.
 
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That said: stay gone too long and your relationship with individual factions will begin to degrade
This is incorrect. Your relationship with local factions does not decay, unless you actively do something to damage it.

Your relationship with the superpowers, however, does decay over time if you don't continue to do missions for them. But once you've become allied, your rep with the superpower will not decay past friendly (again, unless you actively do something to damage your rep with them).
 
This is incorrect. Your relationship with local factions does not decay, unless you actively do something to damage it.

Your relationship with the superpowers, however, does decay over time if you don't continue to do missions for them. But once you've become allied, your rep with the superpower will not decay past friendly (again, unless you actively do something to damage your rep with them).
You are correct, Sir. I have corrected my post.
 
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AFAIK, CZs do affect your rep.

that was changed some time ago, they used to do, and a CZ win still gives the outdated info (i think it is still outdated, will check journal next time i do one).
now only CZ missions impact your reputation.
well, yeah, you have been right - conflictzones affect reputation.

before LCZ:
{ "Name":"...", "FactionState":"CivilWar", "Government":"Corporate", "Influence":0.089178, "Allegiance":"Independent", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":100.000000, "ActiveStates":[ { "State":"CivilWar" } ] }

after LCZ:
{ "Name":"...", "FactionState":"CivilWar", "Government":"Corporate", "Influence":0.089178, "Allegiance":"Independent", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":97.000000, "ActiveStates":[ { "State":"CivilWar" } ] }

so, yeah, 3 points loss, means you can do 8-9 LCZ before going from allied to friendly.
 
so, yeah, 3 points loss, means you can do 8-9 LCZ before going from allied to friendly.
don't forget, superpower rep will affect that... if you're allied you'll lose more^, hostile you'll lose less.

^ don't know what your baseline is here though.
 

Craith

Volunteer Moderator
This question has probably been asked already but I wasn't satisfied with the answers I got from Google.

I'll keep it short

If I am in a station doing threat 0 & 1 missions in an eagle and I pick reputation points as my reward until I become friendly or even allied with a minor faction, would those threat 0 & 1 mission get higher pay outs?

That is all. Thanks!
When you get allied with a faction, the payouts will increase - higher ranks will also increase the payout though. There is some influence by the ship you fly, when you have a smaller ship, they won't send the obligatory Anaconda after you, but you might get a Challenger or Python after you.
paging @Craith, who does even USS t5/6 in his eagle.

actually that kind of missions are a very good way to ensure high ranking enemies in larger ships.
one of the main problems for me as a small ship lover is that random spawn takes ship-class into account. so you will have a hard time finding a dangerous python or anaconda to dance with even in a haz res (it just can take very long for such a spawn to happen if you are in an eagle).

as non-wing massacre mission pirates do not attack you in bulk if you wait for the spawn to complete, taking higher ranked missions will give you a broad sample of targets to choose from.

note that you will have to choose weapons by damage pool (or need to synthesis) and piercing if attacking medium and large ships.
Thanks for the paging, I've been a bit out of the bubble lately, so not many USS around here. But yeah, an Eagle can still stay competitive against NPCs, I just like a bit of a challenge - others are much better at it though, never managed to solo a Thargoid interceptor for example (yet)

Enhanced Drives completely change the Eagle, the speed boost (especially with engineering and taking care not to go overweight) allow you to engage and disengage at will - Pricey at the start at 5M credits, especially since they also eat a lot of power (and you are quite starved on an Eagle already) and increase your rebuy significantly.

Shields I like Biweaves, not getting hit is more important than soaking damage - thats for the bigger ships IMO. Stay close, and stay out of their firing arcs.

Weapons are problematic - small hardpoints don't deal a lot of damage, and those weapons that do run out of ammo quickly. Oh, and to make things worse, they have lower piercing values, so bigger ships soak even more.

I usually go for their internal modules - lower shields, then snipe the power plant (or hyperdrive, in case you are bountyhunting and are afraid they'll get away - you won't masslock them after all.

Against shields the Cytoscrambler is invaluable, only useable at knife range, but that's where you are best anyhow. It is a powerplay weapon though, so it needs some time to get it.

For hull the Enforcer Cannons are great, another power play weapon though. Or the Plasma Chargers (guardian weapon, can be earned in a day or two, even if you don't like grinding/relogging), there are even pre-engineered ones available, unfortunately I never got the power in my builds to properly utilize the engineered ones. Both weapons have a good ammo efficiency, but the basic plasma chargers take a while to really deal damage

Currently I mostly use a pair of Advanced Missile Launchers for the bottom hardpoints, High Capacity Penetrator Munitions engineered. Once shields are down, the are great to take out internal modules on enemy ships - point defenses are your bane, so stay close and watch their firing arcs (not to close though, the explosions hurt your shields)
 
You see, I love messing around in my little eagle. I have more fun in that ship than any other. I understand how I would never make a lot of money using that ship alone as I would with a better combat ship but doesn't higher threat leveled missions = bigger and more dangerous ships that would probably take out my eagle in seconds?
Have you tried the Imperial Courier? Its agility is similar to an Eagle's, but it has more firepower and better shields. Might be just what you need to take on those higher threat missions. Can also hold its own in a hazRES.
 
When you get allied with a faction, the payouts will increase - higher ranks will also increase the payout though.

I'd need to do more investigations, but I'm not convinced this is actually the case. Unfortunately proving it is somewhat arduous right now.

The impact I've seen from rep is that it increases the rank of missions offered to you.

Unfortunately, post- Odyssey, rank seems to have disappeared from missions (unless I'm not looking in the right spot), and has been replaced by "Threat" which seems to have no relation to the old "rank" measure... though missions very clearly still have rank set in the background.

Mission rank is a substantial influencing factor on payout... so when higher rank missions are offered as a result of higher rep, it gives the appearance rep influences payout.

You'd need to find two identical missions when at different rep levels and confirm their rank is the same somehow... which I'm not sure you could do anymore.
 
I'd need to do more investigations, but I'm not convinced this is actually the case. Unfortunately proving it is somewhat arduous right now.
I happened to looked at this recently - mainly for Odyssey - as I was under the impression that your allegiance would affect payout.

Here's the chart for Odyssey Restore missions - horizontal axis is Faction Rep where 50% is Neutral, 100% is allied showing the minimum / maximum and average payouts. Flat as a pancake.

1659695206561.png

There do seem to be more variations in Horizons missions, here's Courier missions (maximum line is removed as it makes everything look flat and is itself very noisy). Number of missions is on the right axis. Reputation is shown as before - 50% is neutral, 100% is allied. Of course this assumes I have enough data for this to be representative across lots of axes (questionable).
1659695609165.png


As you say though, it's a tricky thing to look at and not all the variables are exposed.
 
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