Ship Builds & Load Outs Quick Question About Coriolis Shipbuilder Site

  • Thread starter Deleted member 166264
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Deleted member 166264

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I've know about this site ( https://coriolis.io/ ) for awhile now, but aside from messing with it a little bit back when I first started playing (and didn't know what I was doing) I haven't really used it. Now however, I think I know where I'd like for each of my ship builds to go, and I realize I need something to help me build them instead of going to each and every engineer I have access to and going "Now what can I do here?" Finding out that the EDSM page can now be linked to us console players was a big help, and finding out that the ship builds on that site are linked to the ship builder site is great. However, I'd like to know exactly how accurate is Coriolis when it comes to the ship builds I come up with there? Are the ships I build there able to be duplicated 100% in the game? Are they slightly off in some areas but otherwise accurate (which I'd be good with)? Is the site way off with some builds and shouldn't be used?

I'd appreciate any help you give.
 
AFAIK the data generated by Coriolis and EDSY are really close to in game builds, after all a few % difference in optimal mass in an FSD mod will make only fraction of a LY difference in jump range, you can also import ship build data into Coriolis using EDMC (https://github.com/Marginal/EDMarketConnector/wiki), not sure if this will work with console players though.

The only area's I've noticed in Coriolis that have anomalous data are shields and HD shield boosters and that may have been sorted recently, Inara is also another site to check out as it can help with engineering mat/data lists essentially generating a bill of materials for each build you put together.
 
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