Quick question about mat's...

Just something I was wondering about and I want an answer NAOW(!!!) rather than waiting until I can check for myself.

Are there mat's in the non-Horizons version of ED?

Although I bought Horizons, I started off playing vanilla ED cos I wanted to get a "feel" for that before I confused myself further by adding planets and engineers into the mix as well.
Thing is/was that when I did start playing the Horizons version of ED, and started unlocking engineers, I don't recall being short of mat's to apply mod's.
From memory, I just unlocked an engineer and, somehow, I already had sufficient mat's to start rolling "throwaway" G1/G2/G3 mod's so I could level-up the engineers.
I recall having to go looking for G5 mat's but I don't recall being short of much else.

I'm wondering if that's cos I'd been "accidentally" collecting mat's while I was playing the vanilla game so I had a big stockpile of them ready to go when I started playing Horizons.

I ask 'cos, with my alt-account, I'm unlocking engineers and I've got almost no mat's at all (manufactured mat's in particular), and I'm probably going to have to spend a couple of days farming Encoded/High-Grade USSs just to get enough manufactured mat's to get started with some engineering.
I certainly didn't have to do that with my main account and I'm not sure why.

Also, depending on whether or not the vanilla game has mat's or not, I guess that'll mean the vanilla game might not have synthesis... which'd suck if it doesn't.
 
Some raw materials are available from planetary rings. All the very common ones: Carbon, Iron, Nickel, Phosphorus, and Sulphur. Also, at least the ones needed for a basic jump boost are available too: Germanium and Vanadium. That probably means the other common materials can also be found: Chromium, Manganese, and Zinc.
 
It's, obviously, quite a while ago, now, but I don't really recall doing much mining until I'd really established myself in-game.

I recall, I think, buying a Hauler as a trading ship and then buying an Adder to go mining but it seemed like a waste of time so I flogged the Adder, bought a Cobra and that's when the game really "took off" for me.

It's kind of weird though.
I guess I can see why I would have picked-up manufactured mat's from wreckage and I suppose I probably checked-out any USSs that I saw but I don't really recall making any effort to pick up mat's at all - and yet, when I started engineering, I do recall thinking "Boy! I'm glad I've already got this pile of mat's to use!"

It's not a huge issue for my alt-account.
I mean, I know I can just visit planets with geo' POIs that yield Ytrium, Technetium, Ruthenium, Selenium, Tellurium, Polonium and Antimony and then trade them and I know to visit the Jameson crash site, visit Dav's Hope and scav from USSs so it won't take long to collect a heap of mat's.
I just don't recall having to put much effort in first time around.

Thinking about it, maybe this is another thing where ED could learn a lesson from Skyrim?
When you first try to build a house (in Hearthfire) you get a chest that contains all the materials you need to build a basic house.
After you've done that, it's up to you to go out and find anything else you need to expand your house or build fancy furniture.

Maybe ED could do with something similar?
Perhaps the first 5 engineers could provide you with some kind of "inbox mission" which will lead to you getting a little pile of mat's which'll be enough to allow you to aply a couple of mod's and get an idea of the usefulness of engineering?

As it is, I can see a newbie making the effort to unlock an engineer, finding out they need to collect even more stuff before they can do anything useful with the engineer and thinking "screw this!"
 
Thing is ED is not about getting everything done as quickly as possible.

Maybe you can only do level 1/2 engineering - well fine then go exploring, trading, do passenger missions etc

most of these offer some sort of mat/tech as a reward and as you are flying around go to the various degraded, enhanced emissions signal sources for the rest

If you see ED as a game to 'do' quickly then it is probably not the game for you as there is no real 'end game'
 
If you see ED as a game to 'do' quickly then it is probably not the game for you as there is no real 'end game'

Well, yes.

Equally, though, if it has features that people can't avail themselves of until some indeterminate point in the future, it's possible those people won't stick around to use them at all.
 
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