Quick question about pledging to a faction.

If you pledge an allegiance, does that mean you are hostile to the two other allegiances and all the other factions? Will you be interdicted if you are caught flying in foreign faction space and/or HQ systems if you are pledged with another faction?

Thanks in advance.

-Aluminum
 
If you pledge an allegiance, does that mean you are hostile to the two other allegiances and all the other factions? Will you be interdicted if you are caught flying in foreign faction space and/or HQ systems if you are pledged with another faction?

Thanks in advance.

-Aluminum

Forget the major factions for a second (Empire, Fed, Alliance) - they don't really matter once you pledge. Once you pledge to a power you become a hostile to ALL other powers. You will certainly become an interdcition target. However, your overall reputation with the major factions does not alter as far as I can see: it hasn't for me. Although I imagine it is possible that, if you went about killing hundreds of ships of one particular flavour, then your rep with that major power would be effected.
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My humble advice: Pledging is quite a commitment. It makes you a target and, in my experience, that can be a shock. I basically always play open and had never been interdicted by a CMDR before pledging, and then it happened within 5 minutes, in 'home' space. I adapted, and thus far, no such repeat. However, I recognise it could very easily happen again, and if I go off trading in another faction's space in open, it is hugely likely that I will get popped, I should think. So one needs to give it some thought, and their activity post-pledge, some thought.
 
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Forget the major factions for a second (Empire, Fed, Alliance) - they don't really matter once you pledge. Once you pledge to a power you become a hostile to ALL other powers. You will certainly become an interdcition target. However, your overall reputation with the major factions does not alter as far as I can see: it hasn't for me. Although I imagine it is possible that, if you went about killing hundreds of ships of one particular flavour, then your rep with that major power would be effected.
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My humble advice: Pledging is quite a commitment. It makes you a target and, in my experience, that can be a shock. I basically always play open and had never been interdicted by a CMDR before pledging, and then it happened within 5 minutes, in 'home' space. I adapted, and thus far, no such repeat. However, I recognise it could very easily happen again, and if I go off trading in another faction's space in open, it is hugely likely that I will get popped, I should think. So one needs to give it some thought, and their activity post-pledge, some thought.

To Add to this it also seams that if you are interdicted, and defend yourself, you become wanted for killing the ship that attacked you !!!
 
From what I gather, once you pledge, you become an interdiction target to rival Power agents that travel around populated systems (they have names like Patreus Sentinel and Shield of Justice). You can be burdened with a bounty for shooting at them, as you are violating a law set by the minor faction and not a Power, and in the eyes of the minor faction they are Clean, but in the interdicting ship's eyes you are marked as an enemy and so can be shot down without worry. (The jury is still out for me over whether this should be changed: after all, the lawmakers are the minor faction and they should still see you as Clean.) In undermining and resistance scenarios where you pull over and shoot down rival ships for merits, this can lead to bounties on your head issued by the home minor faction, and even major faction rep loss or I think merit loss if the rival power belongs to the same major faction as your power.

I think you can still dock at stations and work with the minor factions in rival territory: as long as you behave yourself in their company. I don't think stations will outright refuse to let you dock with them, or ships of minor factions in a rival's territory attack you unprovoked.

However, don't count on other Commanders holding fire.
 
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To Add to this it also seams that if you are interdicted, and defend yourself, you become wanted for killing the ship that attacked you !!!

Only outside your own space/Inside someone elses. Inside your own space, there is no problem whatsoever. The payoff for the wanted when attacked in another power's space and beating your foe is you get wanted, but you get 'merits' for use by your own power.
 
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Only outside your own space/Inside someone elses. Inside your own space, there is no problem whatsoever. The payoff for the wanted when attacked in another power's space and beating your foe is you get wanted, but you get 'merits' for use by your own power.

Which limits you to a very small region of occupied space... which I believe this limits the game to a very small portion of what is available.
 
Which limits you to a very small region of occupied space... which I believe this limits the game to a very small portion of what is available.

I don't really agree with that myself, although I can see how you could feel that way. There are still loads and loads of systems outside factional space where I would expect (and have thus far experienced) little to no PP interdicting.
 
Im doing both current CGs with one faction i am 'aligned' to and one i am 'hostile' to. playing in mobius and have not seen a significant increase in the number of interdictions from AI ships although some seem to be a tad meaner...
 
Can you explain to me if I pledge to the empire because I want to get a certain weapon what will happen to Feb. reputation if I do missions to capture systems against Feb. ships ?


I also want a certain ship from the Feb. Should I increase my navy rep and get the ship and then pledge to the empire ?

Do i keep the option to buy the unlocked weapon once i unpledge from the empire ?
 
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When you are pledged to a faction, then you will be attacked by NPCs (and CNMDRs) belonging to rival factions, the rate you are interdicted by NPCs will increase noticeably.
You are free to go anywhere you like still, but if your rep with the power running a system is 'HOSTILE' then you will find they don't like you very much - for example as a Fed (Hudson) you enter an Imperial (Patreus) system - an NPC interdiction occurs as one of the patrolling imperial NPCs spots you - there are a fair few of these groups active in many systems, such as the Kumo Crew, Torval's Shield, Federation Agents, and so forth. The NPC tells you you are in the deep poo and opens fire....you defend yourself and kill him....congratulations, you will now have a WANTED tag where HOSTILE used te be, and you can only dock at outposts in this system (the wanted status is for that system only) as they tend not to have security - go to a Coriolis, Ocellus, or Orbis startport and the security will come for you, if the station doesn't get you first.
Killing NPCs or CMDRs from other powers will cause your reputation with those powers to drop - each power has combat actions that gain merits for pay and rank within the faction - and doing those combat actions will involve you killing NPCs, a good bout in an imperial system can drop you to 99% hostile in exchange for a few thousand merits. So if you were (like me) a Hudson pledge, and you go undermining in ALD space, you'll see the Imperial Reputation dropping quickly as kills are made. You can earn the rep back of course by trading and taking missions, but the drop is pretty meteoric compared to the rise, you might say.

You do not capture systems, your power undermine systems belonging to another power, and if the other power don't fortify it starts a rather protracted process where the enemy power first lose control over the system, and then it can be prepared for expansion, followed by actual expansion...there are several opportunities for a power to resist having a system taken from them, and also to stop it being gained by another.

You can deliver supplies of various types to help a power, and increase your rank (this is rank 1-5 in the powerplay faction, not the rank like 'Baron' and 'Post Captain' etc which are imporved via the bulletin board missions) - so if you are worried about becoming hostile to powers then you can avoid this by delivering thousands of tons of supplies....5400 tons, approx., per week to keep at rank 5 once you've got there. Delivering supplies avoids combat, and therefore avoids rep damage. (Barring the odd time you might get intercepted cutting acrosssomebody else's turf). This way yopu can stay pledged, gain rank within the faction, get the special weapons, and not end up with a bunch of Hostile tags.

If you unpledge I believe you lose the righr to buy more of the weapon, but get to keep any you have already on your ships....as I've not unpledged I can't swear to that though.

CGs don't count - being pledged in PP to a faction is what triggers the increased activity with NPCs.

Being Hostile, due to killing other factions' NPCs or CMDRs whilst in their own space, can be a medium sized bind as it rather prevents you using the large starports - an issue if you need large pads to land on. The increased NPC interdictions you are prone to can also be annoying, especially when you are getting a bit grinded out, just want to get back and dock and log out, and you get 3 or 4 serial interdictions from a variety of Adders, Sidewinders, and Vipers all convinced your Anaconda is going to be easy prey.

Dave
 
When you are pledged to a faction, then you will be attacked by NPCs (and CNMDRs) belonging to rival factions, the rate you are interdicted by NPCs will increase noticeably.
You are free to go anywhere you like still, but if your rep with the power running a system is 'HOSTILE' then you will find they don't like you very much - for example as a Fed (Hudson) you enter an Imperial (Patreus) system - ...............................................bind as it rather prevents you using the large starports - an issue if you need large pads to land on. The increased NPC interdictions you are prone to can also be annoying, especially when you are getting a bit grinded out, just want to get back and dock and log out, and you get 3 or 4 serial interdictions from a variety of Adders, Sidewinders, and Vipers all convinced your Anaconda is going to be easy prey.

Dave

Can you get merits in a empire faction with military focus like Lavigny by delivering cargo ?


What happens to my merits when I unpledged from empire and go neutral in order to build navy rank with Feb ?

Thank You
 
While you become hostile to all other powers, i've never been interdicted by another empire aligned NPC, e.g. if you joined ALD you wouldn't get interdicted by Aisling Duval, Patreus or Torval NPCs. Any other faction is to be considered an enemy and can be killed, killing another imperial aligned ship would cost you 50 merits.
 
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