Quick question about trade..

Why do people hide trade routes?

Obviously they assume a couple of things..

Pirates and other traders caining there route.
I was under the impression that the amount of whatever product for sale at a station was allotted to you personally. Is this not correct?
 
Yes, the numbers are pretty much for everybody. The more people trade the same route the faster and harder the numbers and prices are getting worse.

Alltough I'm not sure that the Numbers works 100% correct, but more people trading the same stuff is bad anyway.
 
OP your assumption is incorrect, there is a single global economy. If lots of traders know about a route, it quickly tanks and becomes unprofitable to run.
 
OP your assumption is incorrect, there is a single global economy. If lots of traders know about a route, it quickly tanks and becomes unprofitable to run.

Ok cool, that makes sense, global economy. Cheers CMDR.

Answered/ can be closed.
 
OP your assumption is incorrect, there is a single global economy. If lots of traders know about a route, it quickly tanks and becomes unprofitable to run.

Yup, this ^^^. Every station has certain amounts of supply & demand, and certain rates of consumption and production. Exceed these and profits drop like rocks. This is the downside (& the great leveller) of trade tools with community data... with no secrets, the best routes never last long. It HAS to be this way though... If markets were static or uncaring of supply we'd all be running the same 2 or 3 most profitable milk runs. As it is now though you're always looking for "the next big score".
 
There is plenty more they could do for trading - things like the price of food, any food, rocketing during a famine event; price of weapons & explosives shooting up on the black market during war time; during boom times perhaps the price of certain goods (that relate to the system) should drop in price as they over manufacture in their eagerness to party; etc.

Sadly .. prices are banded and fluctuate between the limits.

I have high hopes for the future for the time when FD remove the safety rails from the prices and unhook them from these bands.
 
I agree that FD should do more to make it interesting to trade in things other than slaves, high tech goods, and precious metals. Having a group of players engineer a famine and then making a killing trading food sounds like awesome emergent gameplay.

However I think they will need to keep tight clamps on the economy -- it is too easy to get silliness in online game economies otherwise. The goal isn't complete off-the-rails anarchy, the goal is an interesting economic system to play with.
 
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Agreed with the prior two posts. Hopefully FD makes the trade market more engaging, along with smuggling becoming a real profession with a real black market.
 
Anyone else noticed that sometimes, even when buying a product in the same station many times, the "supply" number doesnt move? Like every time I come back, it's at the same amount.

Does it mean the station has built back the amount I bought by the time I get back?
 
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