Quick summary of tonight's Beyond live-stream (Engineers; Material Traders; Galnet Audio)

Frontier post to follow on contents in this stream. I highly recommend you read that when its available since it will be more in-depth. Until then:


  • Experimental effects cost materials, 5 of X, 3 of Z, 5 of A, 3 of B. No cash cost.
  • More experimental effects added to replace secondary effects which have been removed.
  • Yes, you will need to upgrade every module from Grade 1. To be fair it didn't take Ed that long to do.
  • Re-designed UI for Engineer Rolls.
  • All rolls are better then the previous roll.
  • Slightly less variation with the new system. But max rolls can be more powerful then existing system.
  • Experimental effects are available for ALL modules, not just weapons.
  • God rolls in the new system will be better compared to old system.
  • Material storage change. Every material type has a 100 limit cap.
  • Once you've picked an experimental effect, it will stay on the module if you do more rolls on it.
  • Access paths to Engineers is unchanged.
  • Existing engineered mods are grandfathered - you won't lose them. If you re-engineer them, you'll start from top of Grade 4.
  • Module storage increase? "Maybe."
  • You can now ignore materials from the contact panel. Great for miners! \o/
  • Material Traders are all over the place, dependent on system population and other stuff.
  • Galaxy map, new filter - Services. You can locate Material Traders this way.
  • Three types of Material Traders: Manufactured, Encoding (Data) and Raw.
  • Material Traders UI: Types of material displayed in rows. Select a material (you can see how many you need to get the material to the right/left of the material you have selected) and convert.
  • Materials can only be converted to another material of the same type. Ditto for data.
  • Data storage is going up too, 100 for each data type.
  • You can engineer modules from star-ports if you have the blueprints pinned.
  • Max number of pinned blueprints may change, "we need testing on a grand scale."
  • You can't get experimental effects or gain engineer rep if you engineer remotely from a starport.
  • We're going planet-side!
  • New voice packs incoming for your ship's computer!
  • You'll have more options to alter your callsign used by Station Traffic Control.
  • Galnet Audio! Listen to news items while flying your ship. You can add news items to a play queue and then listen at your leisure. Available for all languages available in the game.
  • Control bindings are available for Galnet Audio (Volume etc).
  • Nice looking planet. More dramatic changes coming in Q4.
  • And they're done and so am I. :D
 
Last edited:
Frontier post to follow on contents in this stream. I highly recommend you read that when its available since it will be more in-depth. Until then:

  • Yes, you will need to upgrade every module from Grade 1. To be fair it didn't take Ed that long to do


He did it to level 5 ?
I only saw to level 2...
Why not just take 100 of x and 100 of y and 100 of z and give you the god roll rather than making me sit there doing it one after the other..
 
Miners can not only ignore materials, they can also ignore ores and those will not be pursued by limpets or dropped into the refinery from what I understood. Means you can ping an ice belt for mono-brom-LTDs and not have your limpets chase after abandoned fragments and not be bothered by all the other worthless stuff in the ice. Similar with ore mining. No more trash to sort through. Just PPP-gold-osmium and go.

Now if they could add the planetary coloration to asteroids to show what they're made of on a glance (if you have the experience) that would be great! And maybe procedurally generated asteroid shapes, too.
 
Back
Top Bottom