Horizons Quick way to Wiingmans target ?

Hi,

Is there a way to quickly get to target what the wingman is targetting ?

I tried the key binding zero but it did not seem to do anything and cycling through all targets to get to the same is very slow.

J
 
Its a 2 button thing.. first target wingman, then his target.

standard setting are 6 7 8 for wing members 9 for their target.
 
You can find it in the targeting section of the controls menu:

a4cCW9A.jpg
 
I miss the options other space sims (X-Wing, Wing commander etc.) had:

Target Wingman's Attacker - especially useful would be our Fighter's Attacker, those pesky Missile boats...
 
I miss the options other space sims (X-Wing, Wing commander etc.) had:

Target Wingman's Attacker - especially useful would be our Fighter's Attacker, those pesky Missile boats...

I think wingman's target does default to whoever attacked, but could be wrong. But it would need 3 additional keys if it wasn't select wingman first, then target's target, since you have 3 wingmen and you can have them engage multiple targets.

EDIT: As a sidenote, although it would probably make the UI really busy, the game could color code engaging enemies depending on which wingman they are attacking.
 
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I think wingman's target does default to whoever attacked, but could be wrong. But it would need 3 additional keys if it wasn't select wingman first, then target's target, since you have 3 wingmen and you can have them engage multiple targets.

EDIT: As a sidenote, although it would probably make the UI really busy, the game could color code engaging enemies depending on which wingman they are attacking.

perhaps I've not made it clear (english isn't my main language), I meant the ship (one of the ships) that attack my Wingman (my fighter) - not the ship my wingman is attacking.
I do hate it when my fighter pilot cries "Help me I'm attacked! Missiles all over me!!" and I can't see from whom...!
 
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I have it set up so that its a combination of one button and a direction on my hatswitch.

For Example.

Button 2 + Left = Wingman 1
Button 2 + Down = Wingman 2
Button 2 + Right = Wingman 3
Button 2 + Up = Target Wingmans Target
(Button 2 can obviously be any key/button/imput)
 
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