Racing Feature - FDEV supported (Quality of life)

I was going to post and ask for the same thing yesterday!

What we need is a planetary sandbox race-track construction kit.
With barriers, beacons, direction signs and interactive start/finish line - and a spline editor which defines the area the ships must stay in.

Target the start finish line and it has options>
Reset
Laps <| n |>
Enter Competition
Leave Competition
Begin Competition (which waits a short but random amount of time before starting the lights)

And the track would "save" the contours of the planet surface around the track so that later patches that may change planetary geography don't mess up the tracks.
 
(translator) I think of one thing, if there is a fear of losing a bit of lore or the roleplay, it's always Elite Dangerous !?..

integrate races into powerplay, a way to give them interest (it needs it), or to make its racing a few things rather illegal so in anarchic systems or basic security, make his racing more deadly.
 
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I was going to post and ask for the same thing yesterday!

What we need is a planetary sandbox race-track construction kit.
With barriers, beacons, direction signs and interactive start/finish line - and a spline editor which defines the area the ships must stay in.

Target the start finish line and it has options>
Reset
Laps <| n |>
Enter Competition
Leave Competition
Begin Competition (which waits a short but random amount of time before starting the lights)

And the track would "save" the contours of the planet surface around the track so that later patches that may change planetary geography don't mess up the tracks.

good ideas Becky, I have added some to the op post +rep
 
+1 rep. Being able to do some custom races using beacons or gates would be very cool. Until then maybe FDEV could drop in a couple of fixed races.... with a start and end display that shows a timer/position etc.

Lets get it on!
 
Yeah, that'd be pretty darn cool!

As an aside - I do wonder how many people are REALLY interested in racing tho. We've been running our races regularly since the beta, typically at least one a month (I've probably competed in well over 50 of them now). I bang on about them as much as I possibly can in the forum here, I mention them on facebook and twitter. I get them promoted in the newsletter, in Sagittarius Eye, on Galnet (when that was a thing), on Lave Radio, on Pixel Bandits podcast and in Pete Wotherspoon's Galnet news review. We have a website and a Discord channel. And yet, as you can see by the above scoreboard, we still only get around a dozen people taking part (by the end of the race), mostly the same old (but beautiful) faces.

I guess if racing was an actual in-game thing then at least people might be more aware of it and maybe less intimidated by it? Or perhaps it's just that our whole screenshot evidence submission thing puts people off?

sigh
:cool:

Alec, are you talking about races or time trials?

Our faction have run a number of SRV races from point a-to-b as a group, getting the buzz of being in front of / behind others in real time. Time trials just don't hold the same grip on me. Too much fiddling / video editing / uploading to be worth the hassle of doing it officially. I have run a couple of BuckyBall runs, but unofficially as a personal yardstick against the published pilots.
 
Alec, are you talking about races or time trials?

Our faction have run a number of SRV races from point a-to-b as a group, getting the buzz of being in front of / behind others in real time. Time trials just don't hold the same grip on me. Too much fiddling / video editing / uploading to be worth the hassle of doing it officially. I have run a couple of BuckyBall runs, but unofficially as a personal yardstick against the published pilots.

I guess I'm talking about time trials really. Personally they really REALLY suit me to a tee. I generally play before work (so around 6am UK time) and trying to meet up with other commanders for an actual live race is generally pretty tricky for me. In addition, whenever I have joined in with a live race (I've done tried to do a couple of the big SRV events) I've had such horrendous instancing issues that I've just ended up frustrated and annoyed and logged out. What I really like about Buckyball Racing (aside from being able to do when it suits me) is that thing of learning the course, tweaking the outfitting, working out where you're losing time and then running it again and again to shave off those valuable seconds. And ... despite them not being live races ... I still get a really good sense of cameraderie from the banter in the forum thread and the sharing of videos and hints and post race analysis of what worked and what didn't. Honestly, I've learned SOOO much from Buckyball Racing, more than from any other in-game activity.

But yeah, I also get that they're not for everyone and they do require a bit of faff with screenshots and imgur and the like.

I guess I'd really love doing a live point-to-point SRV race, if only I could trust the instancing (not to mention the collision damage multiplication that happens with multi-player SRV instances ... any idea if that's been fixed in 3.0?).

o7
 
I guess I'd really love doing a live point-to-point SRV race, if only I could trust the instancing (not to mention the collision damage multiplication that happens with multi-player SRV instances ... any idea if that's been fixed in 3.0?).

I understand, I do not see how to fix this kind of thing with a peer-to-peer server system .. and with the weakness of networks (storm, ping ..) unless we are not stone but without collision with the other players.. or replace players with NPCs.

in some multiplayer game, there is the ping (local and general) indicated it allows to know a little more about the state of the network .. I do not know if it is possible with peer to peer, i think so.
 
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Not sure if this is off topic or not, but so far, it seems to me that races are always at different locations as time goes by, which is fine, but it means I have to check that info out, then be there at a right time. But as an option, I think it'd be good to have a place that is a place to go if you want to race. A location close to the systems you start out in, LHS 3447. When? Anytime/all the time. If you head to Yaping Enterprise, you're there to race or watch racing, for example.Or to practice, or share tips...race related.
 
Not sure if this is off topic or not, but so far, it seems to me that races are always at different locations as time goes by, which is fine, but it means I have to check that info out, then be there at a right time. But as an option, I think it'd be good to have a place that is a place to go if you want to race. A location close to the systems you start out in, LHS 3447. When? Anytime/all the time. If you head to Yaping Enterprise, you're there to race or watch racing, for example.Or to practice, or share tips...race related.

This one's semi-permanent (although nobody's done it for a while) ..

https://forums.frontier.co.uk/showt...-present-the-Okinura-Station-Sprint-Challenge
 
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Not sure if this is off topic or not, but so far, it seems to me that races are always at different locations as time goes by, which is fine, but it means I have to check that info out, then be there at a right time. But as an option, I think it'd be good to have a place that is a place to go if you want to race. A location close to the systems you start out in, LHS 3447. When? Anytime/all the time. If you head to Yaping Enterprise, you're there to race or watch racing, for example.Or to practice, or share tips...race related.

Hi Ronzer, not off topic at all. The idea of having fixed race tracks is key to the integration of racing into the big picture of the game.

f Fdev had a few fixed race tracks (either in space/above the surface for ships, or on the ground for SRV's, they would enable 3 really awesome things to happen:


  1. A new type of CG's for massive time trial competitions
  2. Wing Missions - send a wing to a race track for a live race with your wing mates to entertain the crowds
  3. Commanders could turn up on their own or with friends to race anytime on a cool track with a set course

So yeah i totally agree that a few fixed tracks would make a massive difference to the game
 
I research and organise SRV activities for groups of commanders. The virtual in-game company Burtonias mentioned ("Scarab Adventure Nexus") is my creation, I "host" fairly frequent events that include speed racing, rallies, feats of acrobatics (jumps across canyons, geyser powered flight, base jumping, and other "extreme sports").

For quite a while, I have been really interested in talking to Frontier about the introduction of some simple tools that would enable me to share my discoveries of these activities with the community as a whole. I'd love to be able to lay markers on planet surfaces (well, anywhere in the 3D space but really anywhere I can get to in my scarab) because the main challenge with sharing races/routes is communicating to other players where they should go. Up until now, I have been researching and testing the activities and making sure they are going to be fun/challenging/attractive for others; then the task of showing people what the route (etc) entails involves demonstrating it a fair few times so that people can learn what they need to do. Whilst I enjoy working through it with people, this extends the time people need to commit to be involved by a significant factor and we end up spending the majority of the time learning routes that we want to race.

We have a whole library of routes stored in a special gallery that we would love to share with the community. For our group, I feel it could be a significant draw for new members.

The subject of the end-game that Burt brought up is a very important one: what do people do when they feel they have "done everything" in Elite? Every time I host an event, the people who have reached end-game turn up and have a lot of fun. It's my belief that equipping us to make our own activities could be a very significant draw for new players into Elite: Dangerous. I have an example for you:

Fantastic Contraption.
This is a simple, online 2D physics-puzzle game (in Flash) where all you have to do is move an object into a target zone using only sticks, and wheels to make a "fantastic contraption" that transports it. When it was released, the developer had designed two game modes: preset puzzles (of which there were 30), and making your own puzzles for other players (on the internet) to solve. The preset puzzles were fun and gave a good, simple example of what could be done but were (inevitably) quickly solved and of limited interest. The player-designed puzzles, however, gave the game a life of over 10 years (!) because of the elemental nature of the resources provided to make them. You set up a puzzle and release it to the community and the server recorded peoples' times. Give a man a fish and he will eat for a day, give him a simple method to drop waypoints in Elite and he can create fun for an almost unlimited number of online players.

We hold semi-regular Scarab Adventures that are always fun and often showcase some of the wonderful places in Elite:Dangerous. Contact me if you're interested in coming along!

Group play is what gives games like Elite: Dangerous their life.
 
The power-up hoops from CQC (if scaled up a little) would make nice markers for space tracks. It would be fun having these around stations (who care's about speeding tickets anyway in illegal street racing).
 
I was just thinking that "racing" and "racetracks" could part of any station, really.

You could pull up to the beacon, scan-it, and holographic start line appears, along with a counter that gives your fellow commanders time to scan the beacon as well.

Then the checkpoints you need to fly through spawn, and when the counter goes to zero everyone races to the finish line :)

I would love to see Planetary bases get some small alterations done to their roads to make them double as race tracks.

And also would love to race around and through CQC assets.

That said, I'm not very competitive and would be racing just for fun :)

The power-up hoops from CQC (if scaled up a little) would make nice markers for space tracks. It would be fun having these around stations (who care's about speeding tickets anyway in illegal street racing).

Totally agree.
 
The power-up hoops from CQC (if scaled up a little) would make nice markers for space tracks. It would be fun having these around stations (who care's about speeding tickets anyway in illegal street racing).

Totally agree, that was in the original suggestion :)

I was just thinking that "racing" and "racetracks" could part of any station, really.

You could pull up to the beacon, scan-it, and holographic start line appears, along with a counter that gives your fellow commanders time to scan the beacon as well.

Then the checkpoints you need to fly through spawn, and when the counter goes to zero everyone races to the finish line :)

I would love to see Planetary bases get some small alterations done to their roads to make them double as race tracks.

And also would love to race around and through CQC assets.

That said, I'm not very competitive and would be racing just for fun :)
.

That would also be awesome, maybe special race days where the speed restrictions are disabled!
 
OK folks, don't shoot me 'cos I'm only the messenger but the idea of a "race track construction kit" was raised on the Q&A with Ed Lewis on Lave Radio and he basically said ..

"never say never - but probably never .... not on the roadmap"

http://laveradio.com/lave-radio-episode-185/
01:27:10

That said, it's a REALLY good interview with Ed and, for any doubters of FD's commitment to the game, well worth a listen. The interview proper begins around 00:42:20.
 
OK folks, don't shoot me 'cos I'm only the messenger but the idea of a "race track construction kit" was raised on the Q&A with Ed Lewis on Lave Radio and he basically said ..

"never say never - but probably never .... not on the roadmap"

http://laveradio.com/lave-radio-episode-185/
01:27:10

That said, it's a REALLY good interview with Ed and, for any doubters of FD's commitment to the game, well worth a listen. The interview proper begins around 00:42:20.

Nice interview, good of Adam Jay to bring up this topic with Ed straight away that morning.

Having said that, ED is just saying that it is not currently on the table. Perhaps it will be one day, and if they take another look at it thats great (perhaps they never took a look at it).

But also he is only talking about deployable beacon kits. It still might be possible for them to dip their toe in the water and Fdev to place some sequential beacons themselves and create a couple of tracks which are permanent.

pethaps... maybe... possibly... pipedream

I have a dream - Racing for the masses!
 
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An important factor we have discovered, over here at Scarab Adventure Nexus (a wholly owned subsidiary of the Delta Corporation), is that daylight can be a significant thing when taking a party of commanders out for lots of our events.

Not knowing, in advance, whether a site will be sufficiently well lit for the planned activity can cause the event to be severely negatively impacted or even cancelled.

My suggestion is: when a marker for a course is dropped on a planet surface, it could provide data on sunrise/set times. A Daytime Indicator.

Case in point
When Delta Squadron were on Educating Ed, our last phase of the livestream was to bring Ed to the planet surface on ARAPI 1 (a tidally locked planet) for him to learn SRV base jumping (a staple of Scarab Adventure Nexus). I had done my research and found that a site on ARAPI 1 that was in daylight and had assumed that it would remain in daylight due to the planet's tidally locked nature. It came to the night before broadcast and I revisited the site to check and found that it had been plunged into night! Disaster!

So, please let's have Daytime Indicators!

Thanks

-NEXUS-
 
Nice interview, good of Adam Jay to bring up this topic with Ed straight away that morning.

Having said that, ED is just saying that it is not currently on the table. Perhaps it will be one day, and if they take another look at it thats great (perhaps they never took a look at it).

But also he is only talking about deployable beacon kits. It still might be possible for them to dip their toe in the water and Fdev to place some sequential beacons themselves and create a couple of tracks which are permanent.

pethaps... maybe... possibly... pipedream

I have a dream - Racing for the masses!

Well the good news is, if FDev doesn't do it somebody will.

Right now I think Elite Dangerous is the premiere space sim, but new games come on the market all the time, and I expect someone to create a cross between NMS and ELITE soon! (Beautiful planets full of life with player created structures AND an awesome spaceship flying experience with Multiplayer and multiple career paths.)
 
So, Brett (et al.) if you're listening, when you seek to showcase your new planetary features such as the new colours and the work planned for Q4, perhaps we could have planet-centric tools such as racing waypoints to attract people to the new features?

I get really positive responses wherever I talk about this subject.


Cheers
 
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