Rail Guns? what is the best Mod and why, and what experimental effect do you use with them

Ok, what are the biggest problems with rail guns, and how to fix them?

Well, they run hot. They suck up power. They run out of ammo.

The ways to fix that are-
Lightweight mod ( drops power drain )
Plasma slug experimental, if you have a BIG fuel tank.

Alternatively, you might want a sniper type build, that hits really hard.

To do that-
- Long Range mod
- Super Penetrator experimental

If you are fighting shield tanks and want to shut down recharging from SCB's, look at the Cascade
experimental.

Useless mods: Sturdy. Rails already have great armor pen, and don't need more.
 
Last edited:
I run four rails in my Corvette as my fixed weapons.

The 1 slots house standard ones, the 2 slots house the Imp Hammers. They are long range with combo super pen and cascade.

The Corvette can handle the heat if you learn to use a bit of timing and engineer the ship correctly. I can fire the rails almost continuously w/ 4 pips to weps if needed.

For me, in the Corvette, rails are the only 1 slot weapon worth fitting.

With a little bit of practice, you can hit targets at up to 6k with little fall-off in energy.
 
I think the sturdy thermal benefit to rails stacks with the thermal benefit of FC, SP and PS mods.

That said, long range is pretty much standard.
It eliminates damage falloff and adds to the "microgimbal" effect making it easier to land shots.
Rails are way easier to aim at a distance anyway.
Feedback, superpen and plasma slug all have their place, but I use feedback the most by far.
 
Usually i use them in longrange (G1 or G5) with feedback cascade for 2 reasons. First, since i use them mostly on class 1 it increases the dps a lot when fighting beyond the 1km damage falloff and secondly, feedback cascade is good against SCB's in PvE as same as in PvP.

On my gunship i use them in sturdy (G5) since it is a hybrid bi-weave/hulltank and increases the integrity of them a lot. I can't place a pointdefence onto the upper class 1 rails and otherwise they would be blowen away fast.
Here i use the special effect super penetrator. Sturdy already increases penetrating and with this special even more. They are superior to snipe internal modules like powerplant or shieldgenerator or *insert module here*........
 
I love using rails (mostly for PvE though as I won't hit a competent CMDR with FAoff and my Hotas with rails).

My Cutter uses two Imperial Hammers with Long Range G5 and both Feedback Cascade.
My Corvette uses two c1 Rails with Long Range G5 and also both Feedback Cascade.
My Chief uses three c1 Rails with Long Range G3 and dual Feedback/single Superpenetrator.

And my second Cutter is a 5-Rail Cutter which I copied from Truesilver's "Rail Cutter versus turret Corvette" Video.
All of them are Long Range Feedback/Superpenetrator too.
 
I run lightweight as it lowers power and dist. draw. For pve i use plasma slug exp. effect because it lowers thermal load and it basicaly gives unlimited ammo.

For pvp i would use feedback cascade it lowers thermal load and disrupts their scbs.

I run 2 on my FDL, I can spam them without heat issues.
 
Last edited:
Usually i use them in longrange (G1 or G5) with feedback cascade for 2 reasons. First, since i use them mostly on class 1 it increases the dps a lot when fighting beyond the 1km damage falloff and secondly, feedback cascade is good against SCB's in PvE as same as in PvP.

On my gunship i use them in sturdy (G5) since it is a hybrid bi-weave/hulltank and increases the integrity of them a lot. I can't place a pointdefence onto the upper class 1 rails and otherwise they would be blowen away fast.
Here i use the special effect super penetrator. Sturdy already increases penetrating and with this special even more. They are superior to snipe internal modules like powerplant or shieldgenerator or *insert module here*........

This is a legit use of the Sturdy mod. Higher module integrity is important for outlying ones without shields.

But the penetration effect is maybe unclear here.

AFAIK, "armor penetration" isn't the same as breaching the hull to hit modules, though it sure sounds like that's what it means.

Each ship type has a "hardness" factor that inhibits direct hull damage, which is numerically compared to the AP of the attack to get a factor that affects how much hull damage is produced.

https://steamcommunity.com/app/359320/discussions/0/2183537632745257749/

More details here:
https://www.reddit.com/r/EliteDangerous/comments/6hjahz/armor_piercing_vs_damage/

All we need to know is this:
Rails and Plasmas don't need to worry about enemy ship hardness. They hit the hull resistance and ignore it completely for full damage, no matter their Class or how big the ship is. Class 1 rails vs a Corvette? Full damage.

Pilots need not increase the armor penetration of these weapon types, and can go ahead to pick some other effect to use. This makes Sturdy unattractive to me offensively, but it's a valid defensive option to save the guns.
 
Last edited:
This is a legit use of the Sturdy mod. Higher module integrity is important for outlying ones without shields.

But the penetration effect is maybe unclear here.

AFAIK, "armor penetration" isn't the same as breaching the hull to hit modules, though it sure sounds like that's what it means.

Each ship type has a "hardness" factor that inhibits direct hull damage, which is numerically compared to the AP of the attack to get a factor that affects how much hull damage is produced.

https://steamcommunity.com/app/359320/discussions/0/2183537632745257749/

More details here:
https://www.reddit.com/r/EliteDangerous/comments/6hjahz/armor_piercing_vs_damage/

All we need to know is this:
Rails and Plasmas don't need to worry about enemy ship hardness. They hit the hull resistance and ignore it completely for full damage, no matter their Class or how big the ship is. Class 1 rails vs a Corvette? Full damage.

Pilots need not increase the armor penetration of these weapon types, and can go ahead to pick some other effect to use. This makes Sturdy unattractive to me offensively, but it's a valid defensive option to save the guns.
The armour link in my signature may be helpful, too.

On topic: long range plasma slug rails are a very fun and effective PvE weapon.
 
Last edited:
When learning the ropes with them sturdy with plasma slug and an extra fuel tank so you can refuel for ammo and overheat a lot less whilst missing a lot.

After that mess about and stick with whatever you prefer.
 
Efficient and plasma slug!! >< Then get a big fuel tank and just plow NPC's. Or am I thinking lightweight.
 
Last edited:
You're underestimating the heat reduction of sturdy.
I use 4 rails on my chieftain, all sturdy with plasma slug. I have an extra size 4 fuel tank.
With this combo I can stay in a hazrez or CZ for ages with no ammo concerns. And I can spam all 4 rails without any heat concerns at all.
 
Long range plasma slug rails are my railguns of choice, too. No need to worry about ammo, just keep an eye on the heat gauge.
 
I mostly use the long-range feedback cascade + super penetrator combo.

But I recently started using short range blaster with the same experimentals — on fast and maneuverable ships of course, to stay within the damage falloff threshold and just range in general.
 
Ok, what are the biggest problems with rail guns, and how to fix them?

Well, they run hot. They suck up power. They run out of ammo.

The ways to fix that are-
Lightweight mod ( drops power drain )
Plasma slug experimental, if you have a BIG fuel tank.

Alternatively, you might want a sniper type build, that hits really hard.

To do that-
- Long Range mod
- Super Penetrator experimental

If you are fighting shield tanks and want to shut down recharging from SCB's, look at the Cascade
experimental.

Useless mods: Sturdy. Rails already have great armor pen, and don't need more.

From my very very out of date noddy understanding.... You obviously only need the Cascade on one of your weapons? eg: Multiple weapons having this side effect would be no more effective?
 
From my very very out of date noddy understanding.... You obviously only need the Cascade on one of your weapons? eg: Multiple weapons having this side effect would be no more effective?

Some use one SuperPen and one Cacade on a pair, which is flexible and good for general use. There's some video evidence that multiple Cascade rails have a better effect vs SCB's.

The armour link in my signature may be helpful, too.

On topic: long range plasma slug rails are a very fun and effective PvE weapon.

Oh, excellent, that's the actual thing I was looking for!
 
Back
Top Bottom