I am wanting to try rail guns and would like to know what CMDR's are using as the modifier/effect and why
Thanks
Thanks
Usually i use them in longrange (G1 or G5) with feedback cascade for 2 reasons. First, since i use them mostly on class 1 it increases the dps a lot when fighting beyond the 1km damage falloff and secondly, feedback cascade is good against SCB's in PvE as same as in PvP.
On my gunship i use them in sturdy (G5) since it is a hybrid bi-weave/hulltank and increases the integrity of them a lot. I can't place a pointdefence onto the upper class 1 rails and otherwise they would be blowen away fast.
Here i use the special effect super penetrator. Sturdy already increases penetrating and with this special even more. They are superior to snipe internal modules like powerplant or shieldgenerator or *insert module here*........
The armour link in my signature may be helpful, too.This is a legit use of the Sturdy mod. Higher module integrity is important for outlying ones without shields.
But the penetration effect is maybe unclear here.
AFAIK, "armor penetration" isn't the same as breaching the hull to hit modules, though it sure sounds like that's what it means.
Each ship type has a "hardness" factor that inhibits direct hull damage, which is numerically compared to the AP of the attack to get a factor that affects how much hull damage is produced.
https://steamcommunity.com/app/359320/discussions/0/2183537632745257749/
More details here:
https://www.reddit.com/r/EliteDangerous/comments/6hjahz/armor_piercing_vs_damage/
All we need to know is this:
Rails and Plasmas don't need to worry about enemy ship hardness. They hit the hull resistance and ignore it completely for full damage, no matter their Class or how big the ship is. Class 1 rails vs a Corvette? Full damage.
Pilots need not increase the armor penetration of these weapon types, and can go ahead to pick some other effect to use. This makes Sturdy unattractive to me offensively, but it's a valid defensive option to save the guns.
Ok, what are the biggest problems with rail guns, and how to fix them?
Well, they run hot. They suck up power. They run out of ammo.
The ways to fix that are-
Lightweight mod ( drops power drain )
Plasma slug experimental, if you have a BIG fuel tank.
Alternatively, you might want a sniper type build, that hits really hard.
To do that-
- Long Range mod
- Super Penetrator experimental
If you are fighting shield tanks and want to shut down recharging from SCB's, look at the Cascade
experimental.
Useless mods: Sturdy. Rails already have great armor pen, and don't need more.
Efficient and plasma slug!! >< Then get a big fuel tank and just plow NPC's. Or am I thinking lightweight.
From my very very out of date noddy understanding.... You obviously only need the Cascade on one of your weapons? eg: Multiple weapons having this side effect would be no more effective?
The armour link in my signature may be helpful, too.
On topic: long range plasma slug rails are a very fun and effective PvE weapon.