They need a bigger ammo pool of say 50 rather than 30. They are pretty difficult to aim with and their ammo should reflect this.
They need a bigger ammo pool of say 50 rather than 30. They are pretty difficult to aim with and their ammo should reflect this.
I find the firing delay makes them impossible for me to aim and hit. (I realize I may be in the minority here.)
They require a different style of aiming, it's the same difference between, say, sniper rifles and the railgun in battlefield 4. With a delayed projectile you have to lead your shot to hit a moving target, with a shot that impacts as soon as it charges you have to follow your target while it's charging. Smooth, small motions are the way to go. Try practising just keeping your gunsights pointed directly at another (uncooperative) ship for a while, you'll get the hang of it.
Just out of curiosity, what Class and Rating are you using? I've started using Rail Guns recently and I'm wondering what others think about them. So far I've found out they're dang expensive to re-arm.
Just out of curiosity, what Class and Rating are you using? I've started using Rail Guns recently and I'm wondering what others think about them. So far I've found out they're dang expensive to re-arm.
I find the firing delay makes them impossible for me to aim and hit. (I realize I may be in the minority here.)
I find they are just far too unreliable and expensive to run as a realistically viable weapon.
That and the fact that fighting smaller ships just becomes a hideous experience most of the time.
Good for dealing with the larger ones though.
Rails r tricky. Ther fixd only, xpensive reload and charge time before firing...no ONE perfect weapon in ED.
If you increased ammo you'd need to make it less expensive a shot. Rails are hideously expensive to operate.
Super true, though i'm curious to know how key+mouse players fare with rails.