Newcomer / Intro Railgun use for new players

Tell me about the Railgun.
As it's described as having armor penetrative capability (I read it somewhere, maybe not on the in-game "tool-tip"), but is it as effective as I might be lead to believe?

Is it more effective vs hull and not as much vs shields? (Use LASERs to take down shields, Railgun to seal the deal?)
What are the up-sides?
What are the down-sides? (Is the cost of ammunition prohibitive in most situations?)
 
It's equally good vs both afair from testing.

Pro: very good damage

Con: high power need, only fixed version, has ammunition.

Great weapon. I don't use them because of the low amount of ammuntion you can carry. If that's not a problem and you got a good power plant -> have fun!

and yes, ammo is expensive. Just buy one and test it in some anarchy system. If you don't like it, sell it as you don't lose credits for selling
 
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Railgun: Fun for 5 minutes tops. Then your ammo runs out.

Avoid.

Well it's nice against the Elite Annies in the hunter missions, for instance. For general bounty hunting at beacons and such, where you want to kill as many targets as possible and stay for as long as you can, it can be a bad choice, yes. :)
 
There is no point in trying to kill Elite Anacondas with 2x turreted beams in a Sidewinder.

There is no point in trying to unclog a sink ubend with a mig welder and a toaster.

As with anything - use the right tool for the job.
 
Railguns are great fun, but you need to be able to aim.

They're good for teaching yourself trigger discipline - you can only fire when you know you've got the shot because:

1. Ammo is eye-wateringly expensive.

2. The consequences of friendly fire are high. It's more than a cr400 fine when you hit a cop, take his shields to zero and put 40% damage on his hull.
 
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There is no point in trying to kill Elite Anacondas with 2x turreted beams in a Sidewinder.

There is no point in trying to unclog a sink ubend with a mig welder and a toaster.

As with anything - use the right tool for the job.
hah! I'm pretty crafty ;) But I see your point :)

Railguns are great fun, but you need to be able to aim.

They're good for teaching yourself trigger discipline - you can only fire when you k ow you've got the another because:

1. Ammo is eye-wateringly expensive.

2. The consequences of friendly fire are high. It's more than a cr400 fine when you hit a cop, take his shields to zero and put 40% damage on his hull.
Thanks Monkey; That's pretty much what I had expected :)
 
FD has really balanced the weapons well..thers no single "best" weapon..Rails are powerful but are all fixd and take time to charge in addition to being expensive ammunition. That being said, if you can master the timing and fixed mount it is completely possible to destroy a ships critical subsystems and blow it while it still has much of its hull intact.
 
Haven't used plasma myself, but i've read that they tend to fry your ship to blistering heat levels within 3/5 shots. I read it is amongst the hardest hitting, and can take down a Lakon Heavy in =<6 shots.
 
How do Plasma Accelerators relate to Railguns?
They seem to have similar characteristics.
Plasma accelerators are also awesome, but slooooooow. :D
And despite similarities in description, they are kind of opposite in effect.

Railgun shot is quick and very precise so it's nice for obliterating subsystems.
Plasma accelerator shoot big, sluggish ball of plasma with more of an area effect.

They are equally destructive IF one can hit with them.
 
How do Plasma Accelerators relate to Railguns?
They seem to have similar characteristics.

No they are 2 completely diff weapons tho similiar in that they both require ammunition and both inflict thermic damage although rails inflict thermic and kinetic...plasma inflicts higher thermic damage.
 
Hmm if aligning in such a way that a Railgun shot would strike the cockpit or other critical system, does the combat-physics take this into account?
Is it possible to "ace" a target? (one shot), or is damage applied as an HP pool, if you will.
 
Focus firing on a critical system works well (power gen, fsd)

But as far as aoe goes... Nah it kinda sucks tbh. Although aoe can damage multiple subsystems and hull at the same time, the damage effects are minimal, and basically irrelevant until the final 1% of a critical system, at which point your target undergoes critical existence failure - so a weapon that brings 5 subsystems down 20% with each hit is less effective than a weapon that can bring a single subsystem down 30% with each hit (assuming you can hit your target of course)
 
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