Dear Frontier,
We've talked about this before, but the over-eager "just let me scan you brosif!" NPCs in RESource sites is out of control. It's not even the occasional bump, every NPC is closing at maximum velocity, and it's the same exact stopping distance that NPCs apply to slow down - 1 km.
This is fine for an eagle. They stop on a dime. An Elite NPC Anaconda does not stop on a dime. They need more than a few inches. Please, please fix this piece of calculation, so the game takes the rough mass of the NPC into account and have them actually slow down in a period that is physically possible.
I was rammed by two Anacondas and a Clipper - simultaneously - with no shields. Even the mighty FAS armour is no match for that ridiculous outcome.
Every time I hear the active scan alarm warning I immediately have to use thruster movement (regardless of what I am doing) to avoid a guaranteed impact.
In the middle of picking up cargo, no less, doing less than 100m per second an anaconda still managed to barge into me. I can accept 'relative velocity' as a reason when I reverse direction and boost - creating massive combined head-on speeds; but I was just helping myself to cargo for heaven's sake.
Can we please get some traction on this. Don't make me go back to endless slave runs in the Cutter because combat in RES sites is just endless stupid collisions that serve no purpose but to result in unexpected rebuy screens. Because right now, that's all we have left.
Everything else (including long range missions now it seems) is just a waste of time and effort.:S
<3 cmdr kofeyh
PS: I really do <3 frontier; it's just sloppy coding to make a basic effort at NPC pirate scans has been left in this state for so long it's beyond a joke.
We've talked about this before, but the over-eager "just let me scan you brosif!" NPCs in RESource sites is out of control. It's not even the occasional bump, every NPC is closing at maximum velocity, and it's the same exact stopping distance that NPCs apply to slow down - 1 km.
This is fine for an eagle. They stop on a dime. An Elite NPC Anaconda does not stop on a dime. They need more than a few inches. Please, please fix this piece of calculation, so the game takes the rough mass of the NPC into account and have them actually slow down in a period that is physically possible.
I was rammed by two Anacondas and a Clipper - simultaneously - with no shields. Even the mighty FAS armour is no match for that ridiculous outcome.
Every time I hear the active scan alarm warning I immediately have to use thruster movement (regardless of what I am doing) to avoid a guaranteed impact.
In the middle of picking up cargo, no less, doing less than 100m per second an anaconda still managed to barge into me. I can accept 'relative velocity' as a reason when I reverse direction and boost - creating massive combined head-on speeds; but I was just helping myself to cargo for heaven's sake.
Can we please get some traction on this. Don't make me go back to endless slave runs in the Cutter because combat in RES sites is just endless stupid collisions that serve no purpose but to result in unexpected rebuy screens. Because right now, that's all we have left.
Everything else (including long range missions now it seems) is just a waste of time and effort.:S
<3 cmdr kofeyh
PS: I really do <3 frontier; it's just sloppy coding to make a basic effort at NPC pirate scans has been left in this state for so long it's beyond a joke.
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