Ramming

How are the damage from ramming calculated seriously ?
Finally bought a python after days farming and i start bounty hunting in an extraction site, i start killing a python, he rams me to 23% and then another anaconda from the FSS also rams me and i'm dead, Woow done with the game.
 
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did you have 4 pips into systems? did you have a good shield generator? were you boosting towards them too? :)

did you have insurance?

because i fly an imperial eagle that boosted full speed into a station with 4 pips into systems and lost a single ring of shields.
 
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well if you are gonna give up after one little mishap, then maybe the game is not for you?

Presume you did have Insurance????????????????
 
You must not have really been enjoying it much if one little death will put you off. I lost 30 million this morning because a guy I scraped in an airlock while going about 3 over decided he should run into the station wall (NPC) couldn't boost away from the station because my landing gear was down and while trying to evade him I got a little knocked about on the outer edge of the toaster rack...python insurance was the least of it with about 25 million in bounty vouchers. Oh well, sometimes it just goes south.

Those station guns are remarkably effective, don't think I lasted more than 3 seconds.
 
Rammings a legit tactic, always has been always will be. Learnt to avoid it or counter it very early in my Elite experience! To be honest it's not really a problem because if the your damaged and the other person has enough hull or shield to ram you they are probably beating you in PvP anyway. Smaller ships should be fast enough to move out of the way and avoid a commander wanting to face plant you. I wouldn't get too upset sounds like you were out numbered and should just have left.
 
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Yup. My reaction as well.
He has one post in the forums. This one. I can respect someone making only one post complaining about the game if he actually takes the effort to make an argument and elaborate.
But going through the hassle to sign up for the forum, only to post this? Not so much. I guess OP has got a lot of free time on his hands...
 
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How are the damage from ramming calculated seriously ?
Finally bought a python after days farming and i start bounty hunting in an extraction site, i start killing a python, he rams me to 23% and then another anaconda from the FSS also rams me and i'm dead, Woow done with the game.


So, you're done with the game. Do you still want to know how the damage from ramming is calculated?
 
How are the damage from ramming calculated seriously ?

I used to wonder about this as well until I decided to upgrade my computer one day and when I pulled the back off my computer I found a little madagaskan monkey in there with an abacus. I can only assume that when we install ED this little monkey is somehow teleported through the wires and then reassembled in our computers. Now I'm not 100% sure that ED installed him or exactly what he does but I am sure he wasn't there before I installed ED so I assume he is probably the calculator.
 
On the side note, never ever try to ram a dropship, ever. Never paid much attention to them until one day I've decided to ram one with my clipper cause had so much fun ramming smaller ships with my clipper when they tried to scan me. So I went in head on, BIG mistake wow!
 
Just another rage-quit. Probably a good thing - he'll never cope with all the other stuff that kills you until you learn the lessons.
 
Not sure, but in my experience when your shields are up the damage from ramming isnt really an issue. I do not know if there is a lower damage on shields or shields "hp" are so high compared to hull (at least in my ship) that you notice a big difference.
 
Not sure, but in my experience when your shields are up the damage from ramming isnt really an issue. I do not know if there is a lower damage on shields or shields "hp" are so high compared to hull (at least in my ship) that you notice a big difference.

You've never been rammed by a heavy Orca at full speed :D

Putting all pips into shields helps (the rammer will have to do this as well as he will suffer the exact same damage), but the faster and heavier at least one of the two ships is, the more you will see the shield rings significantly drop - if not outright fail while even passing on damage to the hull.

Wrong equation. You want Kinetic energy:
K= 1/2mv2
Right. Close enough. The acceleration process is how you gain that energy after all. Integrate that force (single impact) and voilà, it's energy. Conveniently equivalent to shield damage.
 
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