Random credits-per-ton query

On the forums here, I often see credits-per-ton commanders achieve on a round-trip trading excursion being in the range 2500-3500.

I've only visited a few dozen stations myself, so my spreadsheet is underpopulated, but the highest single profit per ton I see on a commodity is superconductors at 1328 maximum profit.

If I buy 1 ton of commodity X and sell it for ¢A at station N, then buy 1 ton of commodity Y and sell it at station M for ¢B, my profit-per-ton is NOT A+B, it's (A+B)/2, because I've moved 2 tons, not 1.

Inflating the numbers using a cumulative rather than average as would be accurate seems dodgy.

(Unless I'm missing out on some swell deals on commodities in my corner of the Federation...)
 
It really doesn't matter anyway. What matters is profit per time for a given trip. If my profit per ton is half yours but I can do it in the half the time then we are equal.
 
I always (x2) the size of my hold when calculating profit per ton on a round trip route. I would imagine that most people do as well.
 
On the forums here, I often see credits-per-ton commanders achieve on a round-trip trading excursion being in the range 2500-3500.

I've only visited a few dozen stations myself, so my spreadsheet is underpopulated, but the highest single profit per ton I see on a commodity is superconductors at 1328 maximum profit.

If I buy 1 ton of commodity X and sell it for ¢A at station N, then buy 1 ton of commodity Y and sell it at station M for ¢B, my profit-per-ton is NOT A+B, it's (A+B)/2, because I've moved 2 tons, not 1.

Inflating the numbers using a cumulative rather than average as would be accurate seems dodgy.

(Unless I'm missing out on some swell deals on commodities in my corner of the Federation...)

It's credit per ton of cargo space per round trip. Much easier way to compare routes. The useful metrics are time per run and credit per ton. Taken together they are a good benchmark, independent of number of stops and cargo hold size.

For example a 3 leg circuis giving 1k per leg is just as good as a two way giving 1.5 each way or 3 one way and 0 the other way, providing they take the same time. To use average average credit per leg would make the three way trade look poor when it's exactly the same in this example.
 
On the forums here, I often see credits-per-ton commanders achieve on a round-trip trading excursion being in the range 2500-3500.

I've only visited a few dozen stations myself, so my spreadsheet is underpopulated, but the highest single profit per ton I see on a commodity is superconductors at 1328 maximum profit.

If I buy 1 ton of commodity X and sell it for ¢A at station N, then buy 1 ton of commodity Y and sell it at station M for ¢B, my profit-per-ton is NOT A+B, it's (A+B)/2, because I've moved 2 tons, not 1.

Inflating the numbers using a cumulative rather than average as would be accurate seems dodgy.

(Unless I'm missing out on some swell deals on commodities in my corner of the Federation...)

High cr/ton usually means carrying the cargo to far away locations. For example, the LHS 3447 boom news made me curious, so I dropped over there from 120 ly away in Empire space, to check the deals. When I arrived, I noticed that palladium is dirt cheap compared to my local 40 ly neighborhood prices. So packed it up, travelled 76 ly with it to the nearest empire system, and sold it at 2400 cr/t or so profit. Mind you 120 ly might sound like much, but with an Asp it's what.. 5-6 jumps? Even though I can "only" carry 80 tons, at least distances are not a problem, and doesn't take all year because I only refuel once at the end of the journey.

So yes, afaik the high numbers are probably, you just have to find to sweet spots.
 
For example a 3 leg circuis giving 1k per leg is just as good as a two way giving 1.5 each way or 3 one way and 0 the other way, providing they take the same time. To use average average credit per leg would make the three way trade look poor when it's exactly the same in this example.

Ahhhh. That makes sense, then. Thanks!
 
The reference to per ton is per ton of space in the cargo hold rather than per ton actually moved. As such it allows you to compare the actual run rather than the ship size involved.
 
The best price per ton I have personally seen is 1777. The down side it was 5 jumps and the return only got me about 350/t. The best route I have found so far is 1400-1500 /t profit for gold <---> 800-900/t profit for progenitor cells that takes me 10-11 minutes for the round trip (in a Type 7).
 
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