I would only like to suggest to the Frontier team that they consider possible random failures for the ships according to circumstances, since a ship is a complex machine and every machine has failures over time, especially the more complex it is.
Then, when there are missions of long trips, or even moving through the bubble or in the direction of the area of the guardians, the ship could present certain errors for example in the landing gear, propellers (some other) or main engines, interface of the pilot, computer on board, depressurizations by holes in the cabin or the hull made by collisions of particles or small stones, deactivation of modules, etc. .. that is, as the structural integrity goes down, or when approaching certain objects such as stars , planets, rocks (within the concept of space mining or exploration within rings).
Because the ships are almost indestructible, they are only affected by the excessive heat, by the radiation of a neutron star or white dwarf, or by the shots of your opponents in a combat, and I think that adding random errors would give you a plus realism and danger, especially on long trips, it would make more sense to move to a station to make repairs or assume certain risks for the exploration or transport of passengers over long distances.
Then, it would also be necessary to rethink the cost of long-distance trips, of exploration, the efficiency of repair drones (which would repair the integrity of the ship), the cost of assuming the jump loss to add a launcher repair drones and a tray to store them, etc .. and would give more realism to the game.
I understand that with the Distant World 2, it is intended to add 2 more stations, one in Sagittarius A and one in Beagle Point, and if we add the ones near the bubble, the colony and the nebulae, it would be nice to have them more in mind
Sorry for my poor English level, thank you for reading this suggestion.
Then, when there are missions of long trips, or even moving through the bubble or in the direction of the area of the guardians, the ship could present certain errors for example in the landing gear, propellers (some other) or main engines, interface of the pilot, computer on board, depressurizations by holes in the cabin or the hull made by collisions of particles or small stones, deactivation of modules, etc. .. that is, as the structural integrity goes down, or when approaching certain objects such as stars , planets, rocks (within the concept of space mining or exploration within rings).
Because the ships are almost indestructible, they are only affected by the excessive heat, by the radiation of a neutron star or white dwarf, or by the shots of your opponents in a combat, and I think that adding random errors would give you a plus realism and danger, especially on long trips, it would make more sense to move to a station to make repairs or assume certain risks for the exploration or transport of passengers over long distances.
Then, it would also be necessary to rethink the cost of long-distance trips, of exploration, the efficiency of repair drones (which would repair the integrity of the ship), the cost of assuming the jump loss to add a launcher repair drones and a tray to store them, etc .. and would give more realism to the game.
I understand that with the Distant World 2, it is intended to add 2 more stations, one in Sagittarius A and one in Beagle Point, and if we add the ones near the bubble, the colony and the nebulae, it would be nice to have them more in mind
Sorry for my poor English level, thank you for reading this suggestion.