Random mission: You have GOT to be kidding me!?

Stupid is as stupid does. The system is only as good as its design.

When a system is rule based (rather than hand crafted) there are always going to be edge cases. With iterative refinement these edge case issues can be refined but probably never completely eliminated.

That it could be better is not necessarily an indication that the basic idea is bad ;)
 
When a system is rule based (rather than hand crafted) there are always going to be edge cases. With iterative refinement these edge case issues can be refined but probably never completely eliminated.

That it could be better is not necessarily an indication that the basic idea is bad ;)

Seems like it should be fairly straightforward to set a sensible maximum quantity for the requirements for these missions.

I dunno.
I genuinely wonder if this is supposed to be a programmer's idea of a joke/troll.
 
You suggest this system of randomly generated missions is rule based - and we are still talking about these missions that we get randomly in space, don't we? Maybe I'm blind but please educate me and help me to see *any* rules behind them.

There's a livestream on how the mission system works somewhere if you want specific answers on how it's intended to work, if you are looking for a better understanding of how to constrain apparently random events I'm not sure I could suggest a specific source. I suppose you could try to picture a bell curve & see how criteria described in the OP could fit into that. The combination of several edge case criteria make for an undesirable total template but each component alone does not.

Having this possible combination of criteria in the game has no downside. Most would refuse it, some might consider it a challenge (like a hutton run data delivery).

I'm not condoning it, and iterative development should work to eliminate these oddities (unless it's deliberate trolling or an easter egg).
 
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Seems like it should be fairly straightforward to set a sensible maximum quantity for the requirements for these missions.

I dunno.
I genuinely wonder if this is supposed to be a programmer's idea of a joke/troll.
Well, you could potentially go back to your homebase and switch ship before picking up the cargo, so I don't see it as a big issue. However, I don't see why anyone would want to do it for mere pittance.

It they paid a decent amount, it would make it more interesting. Imagine asking Bill Gates to go and get me some burgers because I'm busy, and I'll pay him 5 bucks for it. He wouldn't do it unless it was just for a good cause.
 
I'm not condoning it, and iterative development should work to eliminate these oddities (unless it's deliberate trolling or an easter egg).

Well, ABW's contribution to this thread would seem to suggest they're as surprised as anybody to see this.

TBH, it'd be nice if FDev did put a few easter-eggs into the game, connected to stuff like this.
Alas, it doesn't seem to be FDev's style.
Course, unless they can figure out a way to make the easter-eggs random, in some way, it'd be a bit of a waste of time 'cos as soon as somebody found one they'd blab, everybody would try the same thing and that'd be the end of it.
Another situation, like ship-design, where FDev can't really win whatever they do. [sad]
 
Maybe it's confirmation bias but I'm almost convinced I only get them when I'm doing something that's actually making money. The game often asked me to drop the 1-2 billion a day I was making stacking wing missions and go and salvage some space garbage for 10k instead. It would be the typical Way of Frontier - don't fix the problem, jingle some keys in front of our faces instead.
 
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