Random Neutron Star question

Hi - just a really quick question about neutron stars in the game.

I've discovered a few of them first-hand now, and am wondering why they don't spin?

Like, in the game they seem to maybe be spinning around the axis of the plumes/beams, so those plumes don't move and instead form little spirals. But I thought neutron stars spun on a different axis than the plumes, so the plumes themselves swung around like sweeping arms, creating the "pulse" effect if you're in the right spot, similar to a lighthouse?

Maybe my understanding is just wrong, but I wanted to check it wasn't just me and my copy of the game being borked :D
 
The "plumes" or Jets come from the magnetic poles.
Usually the star rotates on the same or close to the same axis as the magnetic poles.
Just like the earth, it's the rotation that creates the magnetic field. But also like the earth there's a few degrees difference between the rotational axis and the magnetic axis, so you see the jets spiral.

Never seen one rotate at 90 degrees like you describe. If it rotated like that the magnetic field would change to align with the rotation.
 
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That's interesting, and I can see how it makes sense. I was wondering whether this means all the videos or neutron star simulations on Youtube, etc are just wrong and Elite is actually more realistic. All the old computer models of neutron stars from documentaries, etc show the plumes swinging around like crazy, creating the lighthouse effect. Maybe the position of the poles changes, or the star's magnetic polarity switches rapidly, causing the plumes to move? I dunno... >.>

The one thing that makes me question the way Elite depicts the stars is that I don't get how Pulsars (i.e. neutron stars where the plumes face Earthwards) would actually be called pulsars, if the plumes just wobbled slightly in place instead of moving. I thought they were called pulsars because the plumes swung round like a lighthouse light and at intervals Earth would be directly in the path of the plume.
 
For example, this is how I remember neutron stars being described in class: https://www.youtube.com/watch?v=Mp8n9pdoe3o :D

First the magnetic pole is often not aligned with the axis of rotation this is why you see the spiral effect of our in game pulsars, there is a second type of pulsar called an accretion powered pulsar where the pulses are powered by matter being stolen from a companion star. I suspect your video is an accretion powered pulsar and not what is called a rotation powered pulsar. An accretion powered pulsar would probably pulse mostly from the equator as in your video, a rotation powered pulsar mostly from near the pole. We don't have accretion disks in game yet, but I imagine entering a system with an accretion powered pulsar would be way more dangerous than a rotation powered pulsar.
 
Well, the game is called Elite: Dangerous! XD

But yeah arriving in a system that featured a lighthouse-style neutron star would be terrifying. Great place to battle an enemy though, dodging lightsabres rotating like fan blades at ridiculous speeds whilst trying to shoot down a pirate! :D

Not sure if the game engine would be able to handle an off-kilter milisecond pulsar. Maybe it would have to fake the phenomenon with clever use of a few animated textures.
 
Id say that 'light-house' style neutron stars are a natural rarity and in reality the kinds of rotations and offsets we see in game are more likely what is going on. We still only see neutron stars from the time when those jets sweep into our field of view, or if the star is accreting material which can make a binary system a huge x-ray source.

The reason i say this is that most things do rotate, and there is quite a lot of evidence that the positioning of magnetic fields in the case of a object like a star, is driven by the movement of material within the core, this in a manner of speaking represents potential energy and it is fair to say that, by compressing the original star, way past the Chandrasekhar limit into the formation of a neutron star, alignment of the magnetic and geographic pole would tend to be closer on average than it would further away.

(ie, in game most have an opening angle of 5-10 degrees)

Iv not run any numbers as id have no idea where to start in modelling the evolution of said fields haha, though more of one of those educated guesstimates
 
Id say that 'light-house' style neutron stars are a natural rarity and in reality the kinds of rotations and offsets we see in game are more likely what is going on. We still only see neutron stars from the time when those jets sweep into our field of view, or if the star is accreting material which can make a binary system a huge x-ray source.

The reason i say this is that most things do rotate, and there is quite a lot of evidence that the positioning of magnetic fields in the case of a object like a star, is driven by the movement of material within the core, this in a manner of speaking represents potential energy and it is fair to say that, by compressing the original star, way past the Chandrasekhar limit into the formation of a neutron star, alignment of the magnetic and geographic pole would tend to be closer on average than it would further away.

(ie, in game most have an opening angle of 5-10 degrees)

Iv not run any numbers as id have no idea where to start in modelling the evolution of said fields haha, though more of one of those educated guesstimates

I know what you mean by the Chandrasekhar Limit, but I am not sure that's the correct way to express it. The Chandrasekhar Limit as far as I am aware is a mass limit not a size limit, about 1.4 times the mass of the sun, so a star smaller than the sun could still exceed the Chandrasekhar Limit, as could a star larger than the sun, the elemental composition of the star determines what happens after that I thought, most white dwarfs over the limit turn supernova, those that don't follow the gravitational collapse curve into either Neutron star or black hole. That's how I understood it worked anyway, a quick browse of common sources seem to indicate this is correct.

Of course we are conserving momentum as we compress, and since your common Neutron star is a fraction of the size of the original even a slowly rotating star compressed into a neutron star is going to be spinning like a top. Also the Neutron star's magnetic field is different to the earths, the earths magnetic poles can shift, reverse as well, but that's because it's generated by the liquid core, neutron stars don't have a liquid core of course, degenerate matter all the way through except for a very thin layer near the surface possibly, so the magnetic field is fixed and unmoving in relation to the geographic pole. I think the existence of the magnetic field is ascribed to a process called flux freezing but I'm not sure how that works.

Of course it would makes sense that a neutron star with an accretion disk should actually have more than just two jets of expelled matter/energy, one at each pole and others where it is absorbing matter at the equator, making entry to one of these systems really scary.

Does that all make sense or am I barking up the wrong tree?
 
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